For Putnam (and everyone else who wanted/wants to see the GUI tags)
Entities:
entity_savage_naga
YES_CIV_ACTIVE_NAGA[OBJECT:ENTITY]
[ENTITY:NAGA]
Adv-Mode playbale:
YES_ADV_MODE_NAGA[INDIV_CONTROLLABLE]
[PERMITTED_REACTION:MATERIALS_DEFAULT]NAGA_MATERIALS
Timings:
[PROGRESS_TRIGGER_POPULATION:0]NAGA_TRADE
[PROGRESS_TRIGGER_PRODUCTION:0]NAGA_TRADE
[PROGRESS_TRIGGER_TRADE:0]NAGA_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:2]NAGA_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:2]NAGA_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:2]NAGA_SIEGE
Bodyguards:
YES_BODYGUARDS_NAGA[DIPLOMAT_BODYGUARDS]
YES_BODYGUARDS_NAGA[MERCHANT_BODYGUARDS]
Seasons:
!NO_ACTIVE_SPRING_NAGA!ACTIVE_SEASON:SPRING]
!NO_ACTIVE_SUMMER_NAGA!ACTIVE_SEASON:SUMMER]
YES_ACTIVE_AUTUMN_NAGA[ACTIVE_SEASON:AUTUMN]
!NO_ACTIVE_WINTER_NAGA!ACTIVE_SEASON:WINTER]
Ai:
!NO_SIEGER_NAGA!SIEGER]
!NO_AMBUSHER_NAGA!AMBUSHER]
!NO_BABYSNATCHER_NAGA!BABYSNATCHER]
YES_ITEMTHIEF_NAGA[ITEM_THIEF]
!NO_SKULKING_NAGA!SKULKING]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
entity_savage_werebeasts
Toggles the civ active or inactive:
YES_CIV_ACTIVE_MDF_WEREBEASTS[OBJECT:ENTITY]
[ENTITY:MDF_WEREBEASTS] (mdf werebeasts as opposed to the FD werewolves)
Adv-Mode playbale:
YES_ADV_MODE_MDF_WEREBEASTS[INDIV_CONTROLLABLE]
Materials: (default adds nothing, weak gives them bad weapon-mats, strong give them good weapon mats)
[PERMITTED_REACTION:MATERIALS_DEFAULT]MDF_WEREBEASTS_MATERIALS
Bodyguards:
YES_BODYGUARDS_MDF_WEREBEASTS[DIPLOMAT_BODYGUARDS]
YES_BODYGUARDS_MDF_WEREBEASTS[MERCHANT_BODYGUARDS]
Timings:
[PROGRESS_TRIGGER_POPULATION:4]MDF_WEREBEASTS_TRADE
[PROGRESS_TRIGGER_PRODUCTION:4]MDF_WEREBEASTS_TRADE
[PROGRESS_TRIGGER_TRADE:4]MDF_WEREBEASTS_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:2]MDF_WEREBEASTS_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:2]MDF_WEREBEASTS_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:2]MDF_WEREBEASTS_SIEGE
Active seasons:
YES_ACTIVE_SPRING_MDF_WEREBEASTS[ACTIVE_SEASON:SPRING]
YES_ACTIVE_SUMMER_MDF_WEREBEASTS[ACTIVE_SEASON:SUMMER]
!NO_ACTIVE_AUTUMN_MDF_WEREBEASTS!ACTIVE_SEASON:AUTUMN]
!NO_ACTIVE_WINTER_MDF_WEREBEASTS!ACTIVE_SEASON:WINTER]
Ai settings:
!NO_SIEGER_MDF_WEREBEASTS!SIEGER]
YES_AMBUSHER_MDF_WEREBEASTS[AMBUSHER]
!NO_SKULKING_MDF_WEREBEASTS!SKULKING]
!NO_BABYSNATCHER_MDF_WEREBEASTS!BABYSNATCHER]
YES_ITEMTHIEF_MDF_WEREBEASTS[ITEM_THIEF]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
entity_evil_necromancers
Toggles the civ active or inactive:
YES_CIV_ACTIVE_NECROMANCERS[OBJECT:ENTITY]
[ENTITY:NECROMANCERS]
Adv-Mode playbale:
YES_ADV_MODE_NECROMANCERS[INDIV_CONTROLLABLE]
Materials: (default adds nothing, weak gives them bad weapon-mats, strong give them good weapon mats)
[PERMITTED_REACTION:MATERIALS_DEFAULT]NECROMANCERS_MATERIALS
Bodyguards:
!NO_BODYGUARDS_NECROMANCERS!DIPLOMAT_BODYGUARDS]
!NO_BODYGUARDS_NECROMANCERS!MERCHANT_BODYGUARDS]
Timings:
[PROGRESS_TRIGGER_POPULATION:4]NECROMANCERS_TRADE
[PROGRESS_TRIGGER_PRODUCTION:4]NECROMANCERS_TRADE
[PROGRESS_TRIGGER_TRADE:4]NECROMANCERS_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:3]NECROMANCERS_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:3]NECROMANCERS_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:3]NECROMANCERS_SIEGE
Active seasons:
!NO_ACTIVE_SPRING_NECROMANCERS!ACTIVE_SEASON:SPRING]
YES_ACTIVE_SUMMER_NECROMANCERS[ACTIVE_SEASON:SUMMER]
!NO_ACTIVE_AUTUMN_NECROMANCERS!ACTIVE_SEASON:AUTUMN]
!NO_ACTIVE_WINTER_NECROMANCERS!ACTIVE_SEASON:WINTER]
Ai settings:
YES_SIEGER_NECROMANCERS[SIEGER]
!NO_AMBUSHER_NECROMANCERS!AMBUSHER]
!NO_SKULKING_NECROMANCERS!SKULKING]
YES_BABYSNATCHER_NECROMANCERS[BABYSNATCHER]
YES_ITEMTHIEF_NECROMANCERS[ITEM_THIEF]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
entity_evil_nightcreatures
Toggles the civ active or inactive:
YES_CIV_ACTIVE_NIGHTCREATURE[OBJECT:ENTITY]
[ENTITY:NIGHTCREATURE]
Adv-Mode playbale:
YES_ADV_MODE_NIGHTCREATURE[INDIV_CONTROLLABLE]
Materials: (default adds nothing, weak gives them bad weapon-mats, strong give them good weapon mats)
[PERMITTED_REACTION:MATERIALS_DEFAULT]NIGHTCREATURE_MATERIALS
Bodyguards:
!NO_BODYGUARDS_NIGHTCREATURE!DIPLOMAT_BODYGUARDS]
!NO_BODYGUARDS_NIGHTCREATURE!MERCHANT_BODYGUARDS]
Timings:
[PROGRESS_TRIGGER_POPULATION:4]NIGHTCREATURE_TRADE
[PROGRESS_TRIGGER_PRODUCTION:4]NIGHTCREATURE_TRADE
[PROGRESS_TRIGGER_TRADE:4]NIGHTCREATURE_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:2]NIGHTCREATURE_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:2]NIGHTCREATURE_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:2]NIGHTCREATURE_SIEGE
Active seasons:
YES_ACTIVE_SPRING_NIGHTCREATURE[ACTIVE_SEASON:SPRING]
YES_ACTIVE_SUMMER_NIGHTCREATURE[ACTIVE_SEASON:SUMMER]
YES_ACTIVE_AUTUMN_NIGHTCREATURE[ACTIVE_SEASON:AUTUMN]
YES_ACTIVE_WINTER_NIGHTCREATURE[ACTIVE_SEASON:WINTER]
Ai settings:
!NO_SIEGER_NIGHTCREATURE!SIEGER]
YES_AMBUSHER_NIGHTCREATURE[AMBUSHER]
YES_SKULKING_NIGHTCREATURE[SKULKING]
YES_BABYSNATCHER_NIGHTCREATURE[BABYSNATCHER]
YES_ITEMTHIEF_NIGHTCREATURE[ITEM_THIEF]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
entity_evil_titans
Toggles the civ active or inactive:
YES_CIV_ACTIVE_TITANS[OBJECT:ENTITY]
[ENTITY:TITANS]
Adv-Mode playbale:
YES_ADV_MODE_TITANS[INDIV_CONTROLLABLE]
Materials: (default adds nothing, weak gives them bad weapon-mats, strong give them good weapon mats)
[PERMITTED_REACTION:MATERIALS_DEFAULT]TITANS_MATERIALS
Bodyguards:
YES_BODYGUARDS_TITANS[DIPLOMAT_BODYGUARDS]
YES_BODYGUARDS_TITANS[MERCHANT_BODYGUARDS]
Timings:
[PROGRESS_TRIGGER_POPULATION:4]TITANS_TRADE
[PROGRESS_TRIGGER_PRODUCTION:4]TITANS_TRADE
[PROGRESS_TRIGGER_TRADE:4]TITANS_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:5]TITANS_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:5]TITANS_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:5]TITANS_SIEGE
Active seasons:
!NO_ACTIVE_SPRING_TITANS!ACTIVE_SEASON:SPRING]
!NO_ACTIVE_SUMMER_TITANS!ACTIVE_SEASON:SUMMER]
YES_ACTIVE_AUTUMN_TITANS[ACTIVE_SEASON:AUTUMN]
!NO_ACTIVE_WINTER_TITANS!ACTIVE_SEASON:WINTER]
Ai settings:
!NO_SIEGER_TITANS!SIEGER]
!NO_AMBUSHER_TITANS!AMBUSHER]
!NO_SKULKING_TITANS!SKULKING]
YES_BABYSNATCHER_TITANS[BABYSNATCHER]
YES_ITEMTHIEF_TITANS[ITEM_THIEF]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
entity_evil_vampire
Toggles the civ active or inactive:
YES_CIV_ACTIVE_VAMPIRE[OBJECT:ENTITY]
[ENTITY:VAMPIRE]
Adv-Mode playbale:
YES_ADV_MODE_VAMPIRE[INDIV_CONTROLLABLE]
Materials: (default adds nothing, weak gives them bad weapon-mats, strong give them good weapon mats)
[PERMITTED_REACTION:MATERIALS_DEFAULT]VAMPIRE_MATERIALS
Bodyguards:
YES_BODYGUARDS_VAMPIRE[DIPLOMAT_BODYGUARDS]
YES_BODYGUARDS_VAMPIRE[MERCHANT_BODYGUARDS]
Timings:
[PROGRESS_TRIGGER_POPULATION:4]VAMPIRE_TRADE
[PROGRESS_TRIGGER_PRODUCTION:4]VAMPIRE_TRADE
[PROGRESS_TRIGGER_TRADE:4]VAMPIRE_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:4]VAMPIRE_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:4]VAMPIRE_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:4]VAMPIRE_SIEGE
Active seasons:
!NO_ACTIVE_SPRING_VAMPIRE!ACTIVE_SEASON:SPRING]
!NO_ACTIVE_SUMMER_VAMPIRE!ACTIVE_SEASON:SUMMER]
!NO_ACTIVE_AUTUMN_VAMPIRE!ACTIVE_SEASON:AUTUMN]
YES_ACTIVE_WINTER_VAMPIRE[ACTIVE_SEASON:WINTER]
Ai settings:
!NO_SIEGER_VAMPIRE!SIEGER]
!NO_AMBUSHER_VAMPIRE!AMBUSHER]
!NO_SKULKING_VAMPIRE!SKULKING]
YES_BABYSNATCHER_VAMPIRE[BABYSNATCHER]
YES_ITEMTHIEF_VAMPIRE[ITEM_THIEF]
Rest of the entity file:
[CREATURE:]
[ADVENTURE_TIER:]
[TRANSLATION:]
etc.
And the tags for their creatures:
You can sort the military skills into the castes you want, depending on how many different castes and weapons you want to give each race.
Werebeasts
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_MDF_WEREBEASTS
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_MDF_WEREBEASTS
Vampires
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_VAMPIRE
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_VAMPIRE
Titans
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_TITANS
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_TITANS
Nightcreatures
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_NIGHTCREATURE
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_NIGHTCREATURE
Necromancers
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_NECROMANCERS
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_NECROMANCERS
Naga
[NATURAL_SKILL:AXE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:MACE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:BOW:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:BITE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER_NAGA
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER_NAGA