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What do you want next?

More enemies! - Civs & Creatures.
More items! - Weapons & Armors.
A manual! - Doesn't exist atm.
Kobolds - Hard mode, no digging.
Necromancers - Playable successor to the warlocks
Nagas - Water-based race. All new.
Hermit - Superhard mode, single person civ.
Humans - Traders & Guilds.
More GUI Options - Add optional stuff, like complete other mods!
Something else - Please post your suggestion.

Pages: 1 ... 13 14 [15] 16 17 ... 30

Author Topic: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.  (Read 117564 times)

fricy

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  • [DFHACK:ZEALOT]
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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #210 on: February 22, 2015, 03:53:02 am »

Well, thanks to you guys being cool and B1, I have it unpacked, but I'm having trouble figuring out how to launch it. I hope it isn't the pure .exe, because my computer reads .exe files as slightly strange text pages.
It's a multiplatform .app.  Are you sure you're using osx at all? :/ The website should have detected you're on osx and served you the installer .dmg which you open and drag-and-drop to the Applications folder. Then just launch it and browse to the .rar file and extract. Or drag-and drop. Or whatever, there are pretty big buttons on the toolbar, one of them a help button to explain how to use it.

I am using windows (xp to be exact) but my problem launching was/is in the launcher it self as per my last post:
my Issue is that part of the gui for me is not showing up for me graphically. but the buttons do appear to be their. it is just that everything above the various setting tabs is blacked out or the images are for some reason not working...
Try turning off whatever styling you have running. The shading on the internet explorer window looks non-standard to me, I guess that could be interfering with the launcher buttons.
[Edit:] I found my crashing problem I had to rename a couple sdls
Uhm, if you mean that you had to rename the SDL.(whatever).dll to launch the game then there's something wrong at your end, that effectively disables dfhack (and half the mod with it), cause Masterwork relies heavy on it. :(

Amperzand

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #211 on: February 22, 2015, 04:18:15 am »

Well, I apparently am getting given the Windows version, making me want a new and not-mac computer even more. :\ Guess I'll just wait a while, maybe get 34.11 Masterwork running for the adventure-mode funzies, though I'll miss jumping. In other news, I get kinda guilty pulling random cool people on the interweb into my... Particularly stupid tech problems.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

fricy

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #212 on: February 22, 2015, 04:35:59 am »

Well, I apparently am getting given the Windows version, making me want a new and not-mac computer even more. :\ Guess I'll just wait a while, maybe get 34.11 Masterwork running for the adventure-mode funzies, though I'll miss jumping. In other news, I get kinda guilty pulling random cool people on the interweb into my... Particularly stupid tech problems.
Here's the proper one then.
34.11 version won't work at all on osx due to a bug that's only been fixed recently, and masterwork is not really adventure mode friendly...

Dramegno

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #213 on: February 22, 2015, 11:34:00 am »

I switched back to the default theme and it still the same but it might be a .net issue cause the last time I loaded it it said that 'begin' and 'begin envoke' couldn't be called till the window is made or something to that effect. so which .net does masterwork use and I will un install it and go from their. I got the deal about the sdl issue I was having is that if I run the df fortress from the main file it crashes on embark so to prevent that I read about the post earlier that talked about someone who was having a similar problem so I renamed sdl's as per that post. I ended up using a different extraction trying to self-troubleshoot the gui issue and I forgot to rename the sdl but I was able launch it once i knew where the launch botton was.

so in short if I want to by-pass the launcher to play df I have to disable df-hack and then click the default launcher or I crash on embark (even though df-hack shouldn't have been a factor when useing the default launcher...) and I have a gui glitch that may or may not involve .net issues that I can't seem to get the pop up to pop back up after that one time
Logged
So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Coldnar

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #214 on: February 22, 2015, 05:55:08 pm »

I really appreaciate you updating this Meph. I'm sure literaly hundreds of lurkers feel the same way. Your efforts bring joy to me and countless others!
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Dramegno

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #215 on: February 22, 2015, 06:47:03 pm »

by minimizing the uper menu and expanding it I got an error message that might help here it is
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
   at System.Windows.Forms.Ribbon.SetUpHooks()
   at System.Windows.Forms.Ribbon.set_Expanded(Boolean value)
   at System.Windows.Forms.Ribbon.TabHitTest(Int32 x, Int32 y)
   at System.Windows.Forms.Ribbon.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Ribbon.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1022 (RTMGDR.030319-1000)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Masterwork Dwarf Fortress
    Assembly Version: 2.6.0.0
    Win32 Version: 2.6.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Downloads/Masterwork%20Reborn/Masterwork%20Dwarf%20Fortress.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1015 (RTMGDR.030319-1000)
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1015 built by: RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 2.6.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Downloads/Masterwork%20Reborn/Masterwork%20Dwarf%20Fortress.exe
----------------------------------------
System.Windows.Forms.Ribbon35
    Assembly Version: 3.5.8.0
    Win32 Version: 2.6.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Downloads/Masterwork%20Reborn/Masterwork%20Dwarf%20Fortress.exe
----------------------------------------
KRBTabControl
    Assembly Version: 1.0.0.0
    Win32 Version: 2.6.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Downloads/Masterwork%20Reborn/Masterwork%20Dwarf%20Fortress.exe
----------------------------------------
CheckBoxComboBox
    Assembly Version: 1.0.0.0
    Win32 Version: 2.6.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Owner/My%20Documents/Downloads/Masterwork%20Reborn/Masterwork%20Dwarf%20Fortress.exe
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.ComponentModel.DataAnnotations
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1016 (RTMGDR.030319-1000)
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Logged
So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

smakemupagus

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #216 on: February 22, 2015, 08:10:45 pm »

I have no idea about any of that stuff (and I suspect, neither does Meph - he didn't write the GUI software).  He usually asks people with GUI problems if they've "updated their .NET framework", whatever that means, and it seems to help some people.

Amperzand

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #217 on: February 23, 2015, 12:09:19 am »

My B1 works fine, it's Masterwork that I have a bad version of. Also, sad to hear it isn't adv friendly, I would really like to screw around in such a stupid complex world as Masterwork will surely create.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Boltgun

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #218 on: February 23, 2015, 11:45:02 am »

Adv mode should be playable, classic races and gnomes should play should work, succubi is more troublesome because you cannot fast travel out of your starting area. Issues are the same as vanilla.
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Dramegno

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #219 on: February 23, 2015, 02:31:31 pm »

I re-installed .net 4 and the missing graphics are still missing, if their are any other .net framworks that is used be the launcher let me know so I can re-install them as well. but if not my issue might be limited to just windows xp if their has been any .net 4 updates since april 2014 cause that is when windows stopped producing anymore updates for xp. but if any xp users of this isn't having issues someone tell me so I can start poking around the basment in the dark looking for the issue and hoping that my grue repellent still works...
Logged
So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Meph

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #220 on: February 23, 2015, 09:32:50 pm »

How goes progress? It would be nice to hear a bit on how things are progressing.
None. Sorry. I've been busy and away from both internet and electricity for a while. Just arrived in Ulaan Baatar.

I really appreaciate you updating this Meph. I'm sure literaly hundreds of lurkers feel the same way. Your efforts bring joy to me and countless others!
Thanks :) Even though I havent really been doing much lately. :/

tech stuff
If you are not using windows, it wont work. If you are using WinXP, the GUI might not work completely, because XP is outdated, not supported by Microsoft anymore.

My B1 works fine, it's Masterwork that I have a bad version of. Also, sad to hear it isn't adv friendly, I would really like to screw around in such a stupid complex world as Masterwork will surely create.
The new version for 40.x will be designed with ADV mode in mind. It will not hinder it and include some new features for it. :)

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Lottanubs

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #221 on: February 23, 2015, 10:29:52 pm »

The new version for 40.x will be designed with ADV mode in mind. It will not hinder it and include some new features for it. :)

This excites me. I earnestly hope there's a way to expand upon Advfort and have it remember what you build and not destroy it each time you sleep/move out of the zone. I also hope the workshops work properly. It would be satisfying to be able to 100% craft your own gear, from socks to spear.
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Arcvasti

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #222 on: February 23, 2015, 11:04:19 pm »

The new version for 40.x will be designed with ADV mode in mind. It will not hinder it and include some new features for it. :)

This excites me. I earnestly hope there's a way to expand upon Advfort and have it remember what you build and not destroy it each time you sleep/move out of the zone.

You've got to set it as a lair to prevent item scatter, IIRC. It should be an adventurer reaction at the very top of the list.
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Meph

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #223 on: February 24, 2015, 12:11:03 am »

But cant you already do this easily by running Adv-Fort?
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Dramegno

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #224 on: February 24, 2015, 02:05:24 am »

thanks meph I will deal with the glitch till I get a new computer here in a month or two that would be able to handle a newer operating system, but I like Masterwork so far I am still getting a hang of the various changes/additions to the game.

I got a couple of how do I questions.
Is their a way to disable aquifers in world gen, or is it currently not implimented?
and how do I change which race I play as in fortress mode, or is the cubi and gnomes not implemented enough for that step yet?
Logged
So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.
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