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Poll

What do you want next?

More enemies! - Civs & Creatures.
More items! - Weapons & Armors.
A manual! - Doesn't exist atm.
Kobolds - Hard mode, no digging.
Necromancers - Playable successor to the warlocks
Nagas - Water-based race. All new.
Hermit - Superhard mode, single person civ.
Humans - Traders & Guilds.
More GUI Options - Add optional stuff, like complete other mods!
Something else - Please post your suggestion.

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Author Topic: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.  (Read 117434 times)

Boltgun

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #30 on: January 09, 2015, 06:46:44 pm »

Aww it crashes under wine, gotta play again on windows.  ;)

By the way, are the 4 sides separation of races still active? Or we simply name entities without prefixes now?
« Last Edit: January 09, 2015, 06:51:29 pm by Boltgun »
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Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #31 on: January 09, 2015, 06:52:40 pm »

I think thats the experimental Twbt. I got crashes with it as well, but put it down to my non-openGL netbook. Open the data/init init and change printmode back to 2D. Its set to TWBT atm.

Pond Grabber skin should be fine, they dont have leather defined in the creature. Thats a vanilla DF thing, nothing I did. (my changes didnt touch creatures at all)

EDIT: TWBT_LEGACY printmode works for me.

4 sides separation no. There are only vanilla entities atm. Name the civ as you like, best entity_succubus. Not foocubus. :P

« Last Edit: January 09, 2015, 07:40:41 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

qorthos

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #32 on: January 09, 2015, 06:56:55 pm »

Disabling TWBT fixed it.
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Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #33 on: January 09, 2015, 07:01:30 pm »

TWBT_LEGACY also works.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Immortal-D

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #34 on: January 09, 2015, 07:45:00 pm »

Been meaning to ask; What is the picture used as the background of the gui?  Would love to have that for my desktop.

Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #35 on: January 09, 2015, 08:08:06 pm »

Its by Borkur Eiriksson, a DF fan art. He is a designer from EVE Online.

Open the manual, go to Extra Content: Wallpapers, scroll all the way down, there it is. You already have it on your machine. :P Just right click, open in new window and you get it full sized.

Or go here: MasterworkDwarfFortress/repository/icons/wallpaper/monsters_dwarf_fortress_giant_1920x1080_23710.jpg
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vitellozzo

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #36 on: January 09, 2015, 08:56:20 pm »

TWBT_LEGACY also works.
I confirm this.
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Vabalokis

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #37 on: January 09, 2015, 09:31:38 pm »

YES! hype
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DoX

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #38 on: January 09, 2015, 09:57:15 pm »

You're doing an amazing job Meph! Can't wait for the 100% dwarf mode build!
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Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #39 on: January 10, 2015, 03:18:38 am »

Today I'll spend most of the time on the museum island here in Berlin, no DF today. Sorry guys. :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Boltgun

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #40 on: January 10, 2015, 04:58:25 am »

TWBT_LEGACY also works.

Cool, thanks.
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Vitellozzo

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #41 on: January 10, 2015, 05:04:32 am »

Did you heard guys? Continue testing things!
*whip sounds*
No matter what!
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Vitellozzo

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #42 on: January 10, 2015, 09:53:47 am »

Double post since the last one was useless:
in the craftdwarf shop we can make the entire bone armor, but there is the possibility to also make plate gauntlet. Not the other plated armor pieces, just gauntlets.
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qorthos

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #43 on: January 10, 2015, 01:14:56 pm »

Trying to modify the raws, doing something obviously wrong as no civ is created, but no errorlog.txt is being created.  There was also no errorlog with the rar file

My problem was with a filename, which doesn't generate an errorlog.  My bad.
« Last Edit: January 10, 2015, 02:04:02 pm by qorthos »
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dukea42

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #44 on: January 10, 2015, 04:23:22 pm »

Ok,  Using TWBT_LEGACY and the Phoebus_40_24v00 version for the tileset file (added to the .../data/art folder), I was able to get a working world gen, a preferred tileset, mult-level view, and clean text.  Way easier than what I was trying before.  Craigboars look a little silly as pink mechanisms, but I don't care now that I can see walls and trees and other such much cleaner.
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My posts are probably based on Masterwork DF mod
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