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Poll

What do you want next?

More enemies! - Civs & Creatures.
More items! - Weapons & Armors.
A manual! - Doesn't exist atm.
Kobolds - Hard mode, no digging.
Necromancers - Playable successor to the warlocks
Nagas - Water-based race. All new.
Hermit - Superhard mode, single person civ.
Humans - Traders & Guilds.
More GUI Options - Add optional stuff, like complete other mods!
Something else - Please post your suggestion.

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Author Topic: ☼Masterwork Reborn☼ - Discussion & POLL! Please vote.  (Read 117506 times)

Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #105 on: February 01, 2015, 03:47:46 am »

This update, or the entire mod? Because one comes earlier than the other. :D
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Firehawk45

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #106 on: February 01, 2015, 04:59:04 am »

You know, I normally dont wish long bus rides on people, but in this case: Go ride the bus Meph. World tour in a bus. Without windows. Or stops. Nothing to distract you from this mod.

Anyway, aside from borderline torture, any ETA on the new version?
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Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #107 on: February 01, 2015, 05:53:35 am »

ETA new version is today.

Tomorrow I got a 800km bus ride.. so... you get your wish. Stupid Belarus only gave me a transit visa, 2 days... no way I can do 1300km on a bicycle in 2 days, so its 2 nightbusses I take. Will be in St. Petersburg on the 3rd, visiting Deon. :D
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #108 on: February 01, 2015, 09:21:07 am »

Uploading... 30mins and it should be done.

I finished the Archeologist and added Armory and Weaponry, which upgrade item quality. Take a crappy sword, add a couple of worksteps, get masterpiece sword. :) Same for armors, trapcomps, etc. Costs fuel and time for each step, so having a highly skilled armorer or weaponsmith is still better.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: Masterwork Reborn - Dev Area / Alpha - V0.000003 - GRAPHICS!
« Reply #109 on: February 01, 2015, 10:05:26 am »

New test version: DOWNLOAD HERE!

Quote
Added GUI.
Added 22 tilesets.
Added item graphics for all vanilla items. (Twbt)
New default tileset is Obsidian Soul.
Updated to 40.24.
Updated all utilities, dfhack, etc to 40.24.
Added timestream script (by IndigoFenix), you can now control game speed again.
Added startdwarf, you can now control embark group size again.
Added Succubi as playable race. (I don't know the changelog for them, ask Boltgun) ;)
Added Gnomes as playable race. (I don't know the changelog for them, ask IndigoFenix) ;)
Added sprites for new pets.
Added Fortress Defense. Disabled by default, will be added to GUI soon.
Added Tears/Blood of Armok, now renamed to Tears/Blood of the Mountain.
Tears are single-gems with aquifers. Rare.
Bloods are single-gems that are hot. Rare.
Added collapsed bricks (veins), which might contain relics or treasure.
Added relics and treasure, single-gems used in Archeology. Rare.
Added fossils, single-gems used in Archeology. Less rare.

New Dwarven Workshops:

 - Added Javeline Shop to Dwarves - Makes javelin throwers and javelin ammo. Costs steel bars/steel mechanisms.

 - Added Alchemist to Dwarves - Transmutes metals, makes artificial gems, makes gold from lead. Needs Orichalcum to be build.

 - Added Finishing Forge - Makes tin, copper and bronze bars and items without the need for fuel. Early forge for quick militia.

 - Added Liaison's Office - Calls migrants and caravans in exchange for gold coins.

 - Added Archeologist to Dwarves - Sifts through rocks, identifies fossils, relics or treasure and restores them.
Relic => A weapon or armor piece with good materials. (20 possible outcomes)
Treasure => A metal chest with bars, gems, coins or other valuables inside. (20 possible outcomes)
Fossil => An old object from a forgotten age. Rather random, can be good or bad. (20 possible outcomes)

 - Added Armory and Magma Armory to Dwarves - Improves item quality. Take armor, helm, glove, greaves, boot or shield, and a boulder and fuel to raise its quality by one.

 - Added Weaponry and Magma Weaponry to Dwarves - Improves item quality. Take weapon or trap-compnent, and a boulder and fuel to raise its quality by one.

Notes: Important: Don't mess around with the GUI too much. First page, Settings, is perfectly fine, but the civ tab is mostly placeholders for now. The two things that are intended to be used are GNOMES and SUCCUBI, both are playable now. Hopefully Boltgun and IndigoFenix can say a few words about their current state.

Current Errorlog:
(Gnome-related, using materials that I have not added yet, it will fix itself when I add Warpstone)
*** Error(s) finalizing the reaction TINKER_BRACER_WARPSTONE_GNOME
Unrecognized Inorganic Token: WARPSTONE_SOLID

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Emperor

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #110 on: February 01, 2015, 10:26:25 am »

Gnomes! Yaay!
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Meph

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #111 on: February 01, 2015, 05:46:08 pm »

Changelog from my dev version:

Added additional speech files for Adv. Mode (From Wanderers Friend)
Added Personal Shrine - Pray for things (1% chance to get it. 33% to get XP in Pacifying.) All items you can pray for are required in moods, this building is designed to help save a moody dwarf.
Added new reactions to Millstone: You can grind boulders into sand. You can destroy any rock object.
Added new reactions to Kiln: You can bake bones/remains into bonemeal, a flux. You can make cinder blocks from Ash bars.
Added new reactions to Tanner: Make flasks from stomachs. Make daggers from horn/hoof. Make rope from leather.
Added new reactions to Craftsman: Make individual rock crafts (good for mandates/demands) like rings, bracelets, amulets, scepters, crowns or earrings. Extract strands of silver, gold, mithril or orichalcum, to make fancy clothing/thread.
Added new reactions to Smelter: Make iron or steel anvil from 3 bars. Directly, no need for a forge.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

JigTiggs

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #112 on: February 01, 2015, 11:44:48 pm »

First off Meph - amazing mod.  This is the sole reason I still come back to DF. 

I may be doing something dumb or stupid with the new version but I can't seem to get it to work.  I'm searched and couldn't find something similar.  I try to open the latest version and getting error "Not Found: data/art/curses_640x300.png" which in turn won't open the game.

Sorry if this is a dumb fix or I'm missing something.
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Meph

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #113 on: February 02, 2015, 04:37:28 am »

Seems like a tileset issue. Did you switch tilesets, and if yes, to which?

I know ironhand had an issue, which I fixed in my dev version. Obsidian Soul should work, Phoebus too. The rest I havent tested yet.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Hydarius

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #114 on: February 02, 2015, 06:19:36 am »

I may be getting a bug to. Dosent matter which tileset I use I cant see the wood part of trees, almost thought they wherent there until my dwarf cut them down and the leaves showed up.

other wise it seems to run smooth
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Rex Invictus

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #115 on: February 02, 2015, 07:42:24 am »

Who is doing the kobolds?
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Meph

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #116 on: February 03, 2015, 12:51:03 am »

Who is doing the kobolds?
I am.

I may be getting a bug to. Dosent matter which tileset I use I cant see the wood part of trees, almost thought they wherent there until my dwarf cut them down and the leaves showed up.

other wise it seems to run smooth
I cant really judge how it should look... it would help if you post a comparison screenshot. Like "this is how it looks" and "this is how it should look".
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rex Invictus

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #117 on: February 03, 2015, 02:55:04 am »

Who is doing the kobolds?
I am.

Are you deadset on doing them? Because I'd love to try them.
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SuicideRey

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #118 on: February 03, 2015, 03:07:34 am »

I'm having a little problem here I can't disable the creature sprites! Or rather, when I do disable the option the game seems to use the wrong tileset.
Here, a screenshot should do the trick, it shows my settings and what I get.

Spoiler (click to show/hide)

I remember having this issue on older versions as well. I mean the ones that weren't updated to DF2014
« Last Edit: February 03, 2015, 03:16:56 am by SuicideRey »
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Dracko81

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Re: Masterwork Reborn - Alpha - V0.000004 - Lots of stuff (and Succubi/Gnomes)
« Reply #119 on: February 03, 2015, 04:41:43 am »

I may be getting a bug to. Dosent matter which tileset I use I cant see the wood part of trees, almost thought they wherent there until my dwarf cut them down and the leaves showed up.

other wise it seems to run smooth
I cant really judge how it should look... it would help if you post a comparison screenshot. Like "this is how it looks" and "this is how it should look".

Spoiler (click to show/hide)

The black squares are trees.  There are also graphics being used like the square next to the green X, which looks like roots.

Only new to using Masterwork, but it is looking nice, can't wait until it is finished.  :)
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