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Author Topic: Realm of Fog 3.5e Campaign Setting [In Need of Players]  (Read 32112 times)

Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #30 on: January 04, 2015, 11:03:46 am »

Alright, take the racial profile of whatever nation is closest to you,

Kassire

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #31 on: January 04, 2015, 11:20:31 am »

Without armor I can potentially move 90ft. in one round for a minute... This is going to be fun.
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Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #32 on: January 04, 2015, 11:29:29 am »

90 ft x 5 run / 6 seconds = 75 ft/s = ~51 mph.

Kassire

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #33 on: January 04, 2015, 11:40:19 am »

Who needs traditional movement anyways?  :P
I can do that 3 times a day, with movement as a swift action for a minute, comments?
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Criptfeind

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #34 on: January 04, 2015, 11:43:34 am »

Not quite that, since run is x4, and the travel devotion movement is not multiplied. And run is only multiplying base speed

So, 30x4x10=1200
30x9 (one turn being used to activate the effect)=270

1470 feet per minute, a bit over a quarter a mile per minute, or close to 17 miles per hour. Still pretty fast.
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Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #35 on: January 04, 2015, 11:45:08 am »

Ah, assumed the Run feat and the 90 ft/round as an adjusted base speed (due to monk shenanigans).

Criptfeind

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #36 on: January 04, 2015, 11:46:06 am »

Ah, no, flying dice is the monk, he's just a travel devotion cleric. Notabley when talking about pure speed a monk or barbarian or anything really is faster, the cleric is more impressive when you consider over the short term. The cleric can move 60 feet, then do something, the barbarian can only move 40 and do something, But when they go all out the cleric moves 150 feet, and the barbarian moves 160.

Edit: What are the stats on the Ogre Ballistae?
« Last Edit: January 04, 2015, 11:50:35 am by Criptfeind »
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Kassire

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #37 on: January 04, 2015, 11:54:48 am »

Clearly the reason he's even adventuring is to get a bear.
Infact, we're running into this blind with no plot other than maps. So clearly one of the place unlikely people meet are illegal mercenary bands. Hell, we could go for a world domination attempt to battle a weak city-state sorta thing and everything goes downhill. Then we enter the campaign in a losing battle. Just some thoughts.
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Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #38 on: January 04, 2015, 11:56:47 am »

Right, did I not add weapon profiles?

An ogre ballista is a shoulder-mounted crossbow with 160' range increment, weighing 50 lbs, and taking two full-round actions to reload and a standard action to fire, dealing 4d8 damage.

A casting spear is a metal longspear which when loaded with a gem (taking a move action, each of which costs 100 gp, of which there are rubies, for fire, emeralds, for acid, topaz, for lightning, diamonds, for cold, and amethysts, for sonic) can then as a standard action make a ranged touch attack to fire a ray dealing 4d6 damage at a target in 30 ft.
« Last Edit: January 04, 2015, 12:01:27 pm by Remuthra »
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Kassire

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #39 on: January 04, 2015, 12:02:54 pm »

Extremely expensive but powerful and somewhat impractical weapons? Fun.
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Grek

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #40 on: January 04, 2015, 12:35:30 pm »

Class Bonus: Sun Elves who can cast arcane spells can cast spells which would take a standard action as a swift action.
Ahahahah, what. This is a spectacularly bad idea.

But what the hell. Count me in for a Midrathian Necromancer.
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Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #41 on: January 04, 2015, 01:11:31 pm »

Class Bonus: Sun Elves who can cast arcane spells can cast spells which would take a standard action as a swift action.
Ahahahah, what. This is a spectacularly bad idea.
Double-tap fireballs.

Flying Dice

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #42 on: January 04, 2015, 01:39:44 pm »

Ah, no, flying dice is the monk, he's just a travel devotion cleric. Notabley when talking about pure speed a monk or barbarian or anything really is faster, the cleric is more impressive when you consider over the short term. The cleric can move 60 feet, then do something, the barbarian can only move 40 and do something, But when they go all out the cleric moves 150 feet, and the barbarian moves 160.

Edit: What are the stats on the Ogre Ballistae?
Unless it's a Pounce+Leap Attack+&c. charger build.

But yeah, I'm just glad to finally have the motivation to play a monk, even if it's only going to be a short dip. Damn but they're a perfect example of shitty Wizards design. Not as much as truenamers, at least.
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Slothman400

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #43 on: January 04, 2015, 02:52:09 pm »

http://www.myth-weavers.com/sheetview.php?sheetid=1089527

I might have misunderstood the change to Toughness. Does that look right?
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Remuthra

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Re: Realm of Fog 3.5e Campaign Setting
« Reply #44 on: January 04, 2015, 02:53:24 pm »

Toughness adds three HP, plus one per HD (like a constitution bonus). You should therefore have 19 hp.

You should get a bonus to damage, as well.
« Last Edit: January 04, 2015, 02:55:23 pm by Remuthra »
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