Another round of modding, another set of planned things is done:
Body rebalance:
Removed bones from fingers/toes to stop creatures from passing out due to broken toes.
Increased bleeding from heart by a lot, now a heart wound is almost always deadly.
Removed bleeding and pain receptors from fat.
Reduced huge amount of pain receptors in bones to adequate amount (so fighters don’t pass out from chipped bone; it does not happen in reality due to adrenaline).
Rebalanced weapons:
speed: very slow - slow - average - fast - very fast
damage: very weak - weak - normal - strong - lethal
(a) - armored, (u) - unarmored
One-handed weapons:
Crude knife (dagger): very fast, very weak (a), weak (u)
Dagger (dagger): very fast, very weak (a), normal (u)
Dirk (dagger): very fast, very weak (a), normal (u) < better slashing>
Battle axe (axe): average, normal (a), strong (u) < better vs armor than swords, slower >
Hatchet (axe): fast, very weak (a), normal (u) < better for cutting wood >
Hunting spear (spear): fast, strong (a), normal (u) < low overall bodypart damage >
Harpoon (spear): fast, strong (a), normal (u) < bigger than hunting spear >
Cleaver (sword): average, very weak (a), lethal (u) < no stabbing >
Saber (sword): fast, very weak (a), strong (u) < no stabbing >
Side sword (sword): fast, weak (a), strong (u)
Rapier (sword): quick, normal (a), normal (u) < better stabs than slashes >
Mallet (hammer): fast, normal (a), strong (u)
Baton, club (mace): fast, weak (a), normal (u)
Mace (mace): slow, strong (a), lethal (u)
Two-handed weapons:
Great axe (axe): slow, lethal (a), lethal (u)
Greatsword (sword): slow, strong (a), lethal (u)
Maul (mace): very slow, lethal (a), lethal (u)
Warhammer(hammer): average, strong (a), strong (u)
I mostly playtested and tweaked numbers; the main weapon balance credit goes to Sergarr because it's his mod I decided to take as a base weapon stats mod for the overall combat system.