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Author Topic: No Man's Sky - 18,446,744,073,709,551,616 planets to explore  (Read 149258 times)

Neonivek

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #930 on: August 15, 2016, 01:39:33 am »

To limit the number of waypoints you can send to the server.
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Dostoevsky

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #931 on: August 15, 2016, 01:48:51 am »

That's an interesting idea. Assuming you have a certain number of players spamming their findings to the server in one salvo after they're 'done' with the planet, cutting waypoints down to 6 would probably cut a significant percentage off the total number from any given planet. And while each planet only has so many flora/fauna rock types, there'd be many more waypoints.

I'd say that just sending a bunch of names to a server shouldn't be too bad, but as I understand it their server array has been overwhelmed since release. So that reason sounds pretty plausible to me.
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #932 on: August 15, 2016, 07:54:05 am »

I had no idea what people were going on about with the space fog and then I saw someone post a screenshot of space that looked perfectly normal, like mine telling people places like that exist. I guess I've just been lucky and avoiding nebulas or something.
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Kot

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #933 on: August 15, 2016, 08:29:59 am »

Another undocumented feature: Focus your scanning binocs on a building to place a waypoint on it.
Remember when games came with manuals that explained features and all control functions.  I do.
Remember when games like Minecraft had literally no documentation yet and people were having INSANE amounts of fun discovering the world and how it works and then sharing their discoverings with friends? I do.
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Mookzen

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #934 on: August 15, 2016, 09:10:08 am »

Speaking of minecraft, if I were to describe the current implementation of the game succinctly and to the point, it would be 'like minecraft without building or multiplayer, in space'. Now, if that sounds appealing then the game might just be for you if not then probably not so much.
« Last Edit: August 15, 2016, 09:18:53 am by Mookzen »
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Kot

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #935 on: August 15, 2016, 09:19:05 am »

Combine this with Space Engineers and it would be actually kinda fun, I think.
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redwallzyl

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #936 on: August 15, 2016, 11:26:16 am »

Watched some videos on this. And I have to say it vary uninteresting looking. Also who decided that space has massive fields of astroids every 5 feet?
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Kot

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #937 on: August 15, 2016, 11:30:33 am »

Watched some videos on this. And I have to say it vary uninteresting looking. Also who decided that space has massive fields of astroids every 5 feet?
Someone who didin't want players to be stranded in space because they ran out of fuel.
That's right, all them asteroids are food for your ship.
Also, it was proably the same person who decided they should add tremendous amounts of fog to make the game playable due to all those asteroids.
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LoSboccacc

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #938 on: August 15, 2016, 11:31:29 am »

Speaking of minecraft, if I were to describe the current implementation of the game succinctly and to the point, it would be 'like minecraft without building or multiplayer, in space'. Now, if that sounds appealing then the game might just be for you if not then probably not so much.

there are games that fills the niche way better, only not on ps4 - say, Starmade, Empyrion, etc. Heck, Starmade already has infinite planets generation with black hole travel between galaxies and is about to release fauna anyway.
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #939 on: August 15, 2016, 11:38:36 am »

Watched some videos on this. And I have to say it vary uninteresting looking. Also who decided that space has massive fields of astroids every 5 feet?
Someone who didin't want players to be stranded in space because they ran out of fuel.
That's right, all them asteroids are food for your ship.
Also, it was proably the same person who decided they should add tremendous amounts of fog to make the game playable due to all those asteroids.

The fog has nothing to do with the asteroids, that's just your system being in a nebula. Mine have had no fog so far and the asteroids just pop into existence some distance in front of you.
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Shadowlord

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #940 on: August 15, 2016, 11:45:31 am »

If a nebula was blocking light to the point that you couldn't see more than 12 asteroids at a time, which is what I saw, there would be no life on any of the planets!
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lordcooper

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #941 on: August 15, 2016, 12:37:02 pm »

videogame
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Kot

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #942 on: August 15, 2016, 12:43:55 pm »

Has anyone discovered a penis creature yet? :V
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #943 on: August 15, 2016, 01:58:06 pm »

I've found all sorts of phallic plants and stone structures/terrain features, but no penis monsters. I'm guessing that aside from maybe the blob there aren't any animal parts in the game that could conveniently make one.

Speaking of this sort of stuff, I've noticed that terrain isn't created the same way on all planets. Some of them look fairly normal with a few interesting formations unique(?) to this planet, but then I've found a planet that looked like the whole terrain had been painted with a limited set of 3D brushes and it was a gloriously weird place with hollowed square shapes(think something made with a square donut shape), tentacle tubes and some other shape I can't quite describe. The whole place looked really surreal, especially since this was the first lush grassy forested planet I came across.

On the subject of grass, boy there's a lot of it on those lush planets. I was worried that my pc wouldn't be able to handle it since almost all games do the most terribly inefficient job of rendering grass. I might have a game with grass that's running poorly at 20fps and if I tweak files to remove grass entirely, BAM, 40-60fps. While the rest of the game isn't very optimized, the lush planet only lost me about 5 fps, going from 30 to 25 fps, so that's one thing I guess they did better than other games.
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Egan_BW

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #944 on: August 15, 2016, 02:01:12 pm »

Combine this with Space Engineers and it would be actually kinda fun, I think.
I would certainly play a game that combined Space Engineers gameplay and NMS metagame. Honestly, they kinda complete each other.
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