Hahaha, I read all these posts and its funny..did you guys forget Sony backs the indie team behind NMS? The marketing, of course, is stupid, over-the-top and unnecessary.
I bought the game and paid its high price with full awareness of what it is and what it will be. Procgen in it will be decent but won't achieve the real levels of awesomeness procgen can achieve, like in DF. Because as someone else said in some earlier page, "The beauty is in the meaning". It annoys me to no end to see so much life, spaceships, space stations and all the stuff in these trailers as if the whole universe is over-populated for no specific reason.
I can only hope that Sean Murray is as much of a nerd as I am, and that he meant all the stuff he said in interviews. Like that the trailers and demos aren't representative of actual gameplay, because in those the distance between planets is shortened, there's always a ton of life and stuff happening everywhere, etc.
Still..even if the game behaves like those old space games (like Flatspace) which there was ships moving around anywhere and everywhere for no reason, I'll still enjoy it. NMS is not meant to be Space Dwarf Fortress.
There'll be a bunch of crap generated for no reason, without context, most definitely. But it seems like a fun game. I played the hell out of Prospector (that very-indie ASCII game that I found on this board a few years ago), so I'm pretty sure NMS can be enjoyed too.
I don't get why this seems to be a problem. This game is being marketed as the Next Big Thing by Sony, yes...to casual console gamers. Not to DF players. Don't forget that.
TL;DR/Conclusion: My only hope is that they deliver what they have been repeatedly saying for years. But Spore taught me to hope for the worst. I did that for Fallout 4, and I enjoyed the hell out of it - even if it wasn't all that I ever wanted out of a Fallout game yet.