It's the 'something structured to do' bit that I'm worried about - I'm really hoping they don't do average RPG tropes, but the whole exploration thing needs to feel fulfilling with some actual goals to it, otherwise it'll only really entertain for as long as the pretty graphics keep me hooked. That's why people are discussing this so much on a DF forum - there is a worry that the pretty graphics are covering for a pretty shallow procgen game.
That`s a reasonable approach, however it differs from general tone of comments I see here and mostly elsewhere. Bit upstream there`s a poster complaining about procedural stuff
in the DF itself. People are just scared of it and while it`s sort of understandable in the overworld, on these pages it`s just bizarre (though it might betray a situation where some people play DF because it`s a trendy thing to do, but in fact don`t really enjoy it.)
From the recent articles we know there`s a heap of gameplay systems in NMS, not just "exploration". Yeah, you need to explore but it makes sense because you need to find resources to survive and upgrade - in order to explore more. In between you have trade, alien factions/languages, police and am sure plenty of other stuff to do, most likely quests of some sorts - I`m hoping these would be procedural too.
In fact my only worry is that there won`t be enough randomness in the game and it will be some sort of gimped hybrid. For me in order to enjoy it it would have to be more of a freefrom game than your standard AAA fare with just procedural galaxy. It`s not enough, as seen in countless roguelites.
URR could be a similar example, because up to some point there was no word on gameplay, and "worrying" lack of combat. But then we learned it will be actually a giant puzzle/investigative game, where all the details matter. And that`s good enough for me, same with NMS. Of course both games can still be flops because their systems won`t gel, but I sincerely hope it`s not the case.