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Author Topic: No Man's Sky - 18,446,744,073,709,551,616 planets to explore  (Read 146198 times)

Flying Dice

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #885 on: August 13, 2016, 11:17:27 pm »

'cause the "challenge" element of the game is super easy. All the puzzles are trivial and basically every place you visit gives you positive rep for the aliens in that system.
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Neonivek

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #886 on: August 13, 2016, 11:19:00 pm »

'cause the "challenge" element of the game is super easy. All the puzzles are trivial and basically every place you visit gives you positive rep for the aliens in that system.

No I mean... Why the world DO the aliens like me more? I honestly thought I'd have to kind of earn their trust but nope :P

They apparently are all psychically linked to every part of this one planet so all of them like me universe wide.
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Flying Dice

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #887 on: August 14, 2016, 12:27:41 am »

I mean it sorta makes sense with the hivemind(?) computer people, but yeah, I get ya.  :P
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Krevsin

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #888 on: August 14, 2016, 04:56:58 am »

let me just say this

This game would be much better without ground combat. Because the ground combat is complete and utter shite and the devs could've spent the time they've allocated to it much better elsewhere. It feels added in just because they felt like they had to add it in to make it more game-y.
« Last Edit: August 14, 2016, 05:10:18 am by Krevsin »
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Gabeux

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #889 on: August 14, 2016, 05:48:52 am »

After a first play session that lasted the whole day, I must say..this game is damn hard to let go of.  :P

As we all said before, there's a lot of sillyness, a lot of repetition, and so many things that could/should/need to be fixed or added.
But hey, I had a lot of fun. And even playing on low, there's a lot of beautiful moments that you suddenly notice you're on.
And thanks god for sprint hopping.
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #890 on: August 14, 2016, 06:40:04 am »

By the way, there's currently a beta branch accessible with the code: 3xperimental

Supposedly has some fixes and performance improvements they're currently working on.
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Antioch

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #891 on: August 14, 2016, 07:02:19 am »

So how did this game get the ultra hype?

Why is this game the one game everyone should have a strongly vocal opinion about? Preferably either "BEST GAME EVAH" or "IT SUX, DONT BUY PIECE OF TRASH".

Because the advertising and other info known about the game didn't catch my attention at all. I didn't see a single "wow" selling point.

I just thought 2^64 planets sounds dandy and all, but

A: I am not going to see more than a fraction of that
B: procedural generation is only nice if it causes actual surprises. 2^64 times stuff you have already seen gets extremely boring.

Also what you actually DO on those planets didn't seem particularly novel.

Actually smaller handcrafted galaxies might be way more interesting. Something like that small indy game Outer Wilds, small system, lots of detail and secrets.
« Last Edit: August 14, 2016, 07:06:06 am by Antioch »
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Putnam

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #892 on: August 14, 2016, 07:06:53 am »

It was advertised to console players.

That sounds masterraceish, but it's more because console players never had something like this before. Procgen-based exploration are nigh-exclusively available on PC.

Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #893 on: August 14, 2016, 07:20:41 am »

By the way, there's currently a beta branch accessible with the code: 3xperimental

Supposedly has some fixes and performance improvements they're currently working on.

I ran into a bug and I'm not sure if the experimental branch was at fault, so I'd avoid it for now. It makes you unable to harvest anything with your tool. There's a way to fix it because it went away on its own and then the bug came back later and it stuck around even when switching back to the standard branch.

Edit: Bug seems to be gone, hasn't come back despite my efforts to replicate what made it happen. Going to give experimental a try again and see if the bug returns.
« Last Edit: August 14, 2016, 07:59:38 am by Ygdrad »
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George_Chickens

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Flying Dice

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #895 on: August 14, 2016, 08:13:47 am »

So apparently the hitscan sniper upgrade for the boltcaster was miscategorized as a mining beam upgrade. Building it makes your mining laser stop working. -_-'
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #896 on: August 14, 2016, 08:27:31 am »

So apparently the hitscan sniper upgrade for the boltcaster was miscategorized as a mining beam upgrade. Building it makes your mining laser stop working. -_-'

>.> erm, I've had that thing on my tool for ages. I think it might have changed my mining lazor color and the thing does deal decent damage now, but that could just be the other upgrades. Recent bug aside, I haven't had any issues mining with it.
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Sirian

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #897 on: August 14, 2016, 09:29:11 am »

On the topic of weapons, I strongly recommend the grenade launcher, it will one shot regular sentinel drones, blast those steel door open quickly, and same thing with crates. Plus, it can be used to "mine" carbon and iron pretty quickly and also works for those big metal deposits. Plus you can make tunnels with it.
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Ygdrad

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #898 on: August 14, 2016, 10:21:29 am »

Well, just had my first death. Got attacked by multiple pirate ships in my unupgraded 16 slot ship, took most of them out, but the last one finished me off.
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Shadowlord

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Re: No Man's Sky - 18,446,744,073,709,551,616 planets to explore
« Reply #899 on: August 14, 2016, 11:53:27 am »

B: procedural generation is only nice if it causes actual surprises. 2^64 times stuff you have already seen gets extremely boring.

Also what you actually DO on those planets didn't seem particularly novel.

Actually smaller handcrafted galaxies might be way more interesting. Something like that small indy game Outer Wilds, small system, lots of detail and secrets.

Yeah. Like, I remember daggerfall. Bethesda learned the right lesson from that, IMHO.
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