Hmm I don't know, the way he puts it in the video is not just a comparison. He speaks as if the devs aimed for Minecraft in space, even giving all the examples of people doing crappy clones and all that.
I don't remember how long ago it was, but I was very, very hyped for like a year once I saw the first NMS videos. Then they started giving interviews and more info, and I remember I was really hyped for base building or things like that. Or at least being able to plop down automatic drills or stuff you see in modded Minecraft. But Sean stated clearly it was not that type of game.
I felt disappointed because I really wanted a game like Prospector (that ASCII game) but in 3D. Or..Spore Space Stage In First Person and Actually Deep. But after that I realized even without such features, the game was still right up my alley.
I may have been unnecessary long here, I just don't get it that reviewers don't keep their own hype and expectations in check. It's what they do for a living.
Other than that, I do agree with Dunkey on the game being boring after 2h, I noticed that in a good amount of streamers.
Then again, that's what I expect to happen to people that don't really like Survival/Sandbox/Exploration games in the first place. I'm hoping the game picks up the pace after a few jumps - that's what I noticed from streams - it avoids throwing too much stuff at you for a rather long while.
Minecraft: explore, survive and gather resources in one of 18,446,744,073,709,551,616 procedurally generated worlds.
Good point, but I think that's way too simplistic. I also don't think this warrants the argument that Hello Games was aiming for "The Minecraft Formula".
I get completely different intents from both games, even though the description of features sound similar.