I've already read most of the reviews, and that's my own impression. A lot of people somehow thought that this was going to be fucking BattleCraft in Space: the MMO. I have no sympathy for them.
Frankly, the way that a lot of people (reviewers included) have been talking about what they thought NMS was, I'm deeply grateful they're pissed off and wrong. There are some issues (among others, the issues with inventory space--not being able to directly craft from a full inventory, not being able to move around all of the stuff in your inventory, &c.), but the whining about the bare-bones tutorial or the lack of constant co-op or PvP is laughable from where I'm sitting. Same as with the people expecting all of this content to be as seamless, detailed, and unique as the set-pieces in a AAA RPG.
Someone over on the subreddit actually put it quite well, saying something like "I expected to be Charles Darwin in space, and that's what I got." That right there. I'm getting the game I expected and wanted, it just cheeses me off that there's a pile of gormless manchildren who have apparently been living in a cave for the past four or five years trying to generate outrage because NMS isn't more of the same shit that they're already playing.
Incidentally, re: the multiplayer thing, here's an
interview with Sean from
2014:
It seems like it's a lot of work to incorporate multiplayer with a high chance that it won't even happen.
The only answer that I can think of for this is a really technical one. If we were to make a game where we synchronized every player, what they were doing with every other player, then that would be impossible and no one has ever done that. What we can do is, like many games that you have at the moment, where you are flying around with an open lobby. People are coming into that lobby and leaving it – like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen. We handle the case like where other people can fly past in your game or that you can bump into other players in the game.
But that's okay for us because it will never happen. I guess the whole of the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous.
How many people could be there theoretically?
The lobby that you carry around with you now can, it's almost like I don't wanna say because people will just test it, it can carry a few people. More than what you will see during the normal course of the game.
Will your friends take priority?
No. Just to be really clear, the reason that I'm saying this is we just want to be really clear with people that it is not an MMO. All of those questions are leading toward that. There are loads of MMOs out there. People can play those. We want people to be able to get a sense of playing with other people and to see other people and feel like this is a real, live universe.
If you're thinking, “Okay, okay, I understand all of that, Sean, but let's say all my friends want to go and play together.” That's not what this is about. You've seen the galactic map. I don't want to disappoint people. I don't want to answer your question and then they will think, “Yeah, yeah, he's saying it's difficult, but I'll do it. And then we will play Destiny together, effectively. We will all run around the planets.”
No. If you want to play a first-person-shooter-sci-fi-run-around-on-a-planet game, play Destiny. It’s a really good game. Go play that. We're not trying to do that.
Like Journey multiplayer, that was a huge part of the game for me, but they did a good job in not describing it as a multiplayer game. Journey would have been really disappointing if you entered into it thinking it was a multiplayer game. It's not. Dark Souls I think of as a single-player experience, but I'm really glad of the elements that they have in there.
tl;dr the internet is full of delusional manchildren trying to pretend that the game is something other than what it was billed as. Because that interview is definitely vague and evasive.