IMO, I think it will deliver in what
they promised, not what the internet believes. I once said NMS had a very big chance to be like Spore, but Spore was different - it didn't come out with all the promised depth and the gameplay felt more like a toy. NMS though still has a lot of hyped people who think the game's Minecraft in Space, even though the devs probably stated the scope of the game on each and every event.
There's a list of confirmed features on Reddit that helped me to get an idea / remember / understand what's it about.
As I enjoy sandbox games that feature building and crafting, I kind of wish the scope was a bit broader. But as an exploration game, the features listed already makes it sound real fun.
I'm just wondering how faction and changes on planets will work. For instance,
if you make a huge hole on a planet, will it still be there later on, or will it all reset after a few jumps? (Small changes like making a hole will be saved locally, larger changes like exploding space stations and exterminating species will be uploaded if played 'online')
Will other player's actions affect the economy/factions/landscape? Do NPC actions affect the gameworld?
Maybe they answered those somewhere, but I still haven't found definitive answers
It also seems that if you lose your ship, the cockpit is ejected and becomes your lifepod. FUN will be had.
And with the preorder you get yourself a starter ship. From the reddit post, it seems the non-preorder start is on a crappy lifepod.
Usually I'd prefer a hardcore start on a game like this, but if Elite taught me something is that there'll always be someone wanting to race everyone and spoil things. So if no terrible news is released this month, I'll preorder it and use the ship to jump away from spoilers.
EDIT:
More info and previews have been posted yesterday and today.
Interview with Sean Murray - Playstation AccessNo Man's Sky Hand's On - Rock, Paper, Shotgun