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Poll

Movement Style?

Abstract
- 5 (45.5%)
Grid-based
- 3 (27.3%)
None; Tournament style (1v1, winners advance)
- 2 (18.2%)
Other (specify please)
- 1 (9.1%)

Total Members Voted: 11


Pages: 1 [2] 3 4

Author Topic: Galactic Deathmatch [7/6] - Round 1, FIGHT!  (Read 3151 times)

Andres

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Re: Galactic Deathmatch [4/5-6?]
« Reply #15 on: January 08, 2015, 12:03:39 am »

Cancelled? :(
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Chiefwaffles

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Re: Galactic Deathmatch [4/5-6?]
« Reply #16 on: January 08, 2015, 12:09:40 am »

Just waiting to see if I can get anyone else to join.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

a1s

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Re: Galactic Deathmatch [4/5-6?]
« Reply #17 on: January 08, 2015, 06:11:45 am »

Just waiting to see if I can get anyone else to join.
Friendly advice: don't. This waiting (for more people or more commonly in my experience "more votes") will kill your game deader than a bullet made out of cyanide.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

10ebbor10

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Re: Galactic Deathmatch [4/5-6?]
« Reply #18 on: January 08, 2015, 06:17:52 am »

Fine, I'll bite.

Spoiler (click to show/hide)
« Last Edit: January 08, 2015, 06:25:38 am by 10ebbor10 »
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Chiefwaffles

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Re: Galactic Deathmatch [5/5-6?]
« Reply #19 on: January 10, 2015, 01:00:34 am »

Fine, I'll bite.

Spoiler (click to show/hide)
Great. I'll do the first update tomorrow.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

tryrar

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Re: Galactic Deathmatch [5/5-6?]
« Reply #20 on: January 10, 2015, 09:03:36 am »

Sounds fun, still have room?

Ship:CDN-1 Seraphim
Captain:Max Strom
Description:sleek, narrow corvette with oversized engines and a pair of missile bays
Bought:
Budget shield+armor(6 points)
2 Missile Racks(10 points)
1 Advanced Engine(4 points)
1 Energy Gatling(3 points)
2 Beam Turrets(2 points)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Chiefwaffles

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Re: Galactic Deathmatch [6/6]
« Reply #21 on: January 12, 2015, 12:47:14 am »

So I guess I lied about doing the update yesterday. Oh well. Anyways, this is the basics of movement:
All ships are in hyperspace right now. You may exit out of hyperspace where you are now (only engage with people dropping out next to you), or drop out of hyperspace relative to someone else, engaging them and any other nearby ships, wherever they drop out. This is a one time thing, and any other movement isn't going to be a 100% chance (for example, trying to escape won't immediately move you out, and moving to another ship probably won't be instant)

Example:
Player 1: Drop out where I am currently --Nothing happens unless someone else drops out next to him
Player 2: Drop out at player 1 --Drops out next to player 1
Player 3: Drop out at player 2 --Drops out next to player 1 and 2
Player 4: Drop out at Player 5
Player 5: Drop out at Player 4


Sounds fun, still have room?

Ship:CDN-1 Seraphim
Captain:Max Strom
Description:sleek, narrow corvette with oversized engines and a pair of missile bays
Bought:
Budget shield+armor(6 points)
2 Missile Racks(10 points)
1 Advanced Engine(4 points)
1 Energy Gatling(3 points)
2 Beam Turrets(2 points)
That's fine.

Ships
Spoiler: HMS Inception (click to show/hide)
Spoiler: Queen Anne's Revenge (click to show/hide)
Spoiler: USS Moray (click to show/hide)
Spoiler: Terrapin (click to show/hide)
Spoiler: Q (click to show/hide)
Spoiler: CDN-1 Seraphim (click to show/hide)
New:
Spoiler: The Swarm (click to show/hide)

Each ship, with their respective captains, enter the boundaries of the huge arena, and are ready to drop out of hyperspace at any second now.
It's only a matter of time before combat starts.
« Last Edit: January 12, 2015, 10:28:03 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #22 on: January 12, 2015, 01:02:43 am »

HMS Inception: drop out at Q.
« Last Edit: January 12, 2015, 01:24:27 am by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Unholy_Pariah

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #23 on: January 12, 2015, 01:24:19 am »

USS Moray drop out at HMS Inception.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

10ebbor10

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #24 on: January 12, 2015, 02:28:17 am »

Drop out at the Swarm.
« Last Edit: January 12, 2015, 03:48:22 pm by 10ebbor10 »
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tryrar

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #25 on: January 12, 2015, 02:37:06 am »

CDN-1 Seraphim Also drops out at Q
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kashyyk

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #26 on: January 12, 2015, 06:24:29 am »

Queen Anne's Revenge: Drop out at the Terrapin.
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NAV

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #27 on: January 12, 2015, 07:19:23 am »

Where is my ship? I edited the sheet like you asked.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Chiefwaffles

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #28 on: January 12, 2015, 02:27:17 pm »

Ooh. Didn't see that, sorry.
If you're okay with replacing some fighters with budget armor, then I'll add you in as a seventh player.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NAV

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Re: Galactic Deathmatch [6/6] - Round 0, Hyperspace.
« Reply #29 on: January 12, 2015, 04:45:07 pm »

If it is necessary. I added the armour.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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