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Poll

Movement Style?

Abstract
- 5 (45.5%)
Grid-based
- 3 (27.3%)
None; Tournament style (1v1, winners advance)
- 2 (18.2%)
Other (specify please)
- 1 (9.1%)

Total Members Voted: 11


Pages: 1 2 [3] 4

Author Topic: Galactic Deathmatch [7/6] - Round 1, FIGHT!  (Read 3126 times)

Chiefwaffles

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #30 on: January 12, 2015, 10:29:37 pm »

The Swarm has been added to the list.
Now waiting for The Swarm and Terrapin.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NAV

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #31 on: January 12, 2015, 11:13:50 pm »

Drop out at the Terrapin
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Andres

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #32 on: January 13, 2015, 05:24:29 am »

Since this is competitive multiplayer, I suggest you put a hard time limit before a turn is done. I recommend either a 12-hour, 18-hour, or 24-hour format. It is very boring to have to wait for other players to post their actions.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

10ebbor10

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #33 on: January 13, 2015, 05:28:16 am »

On a side note, it doesn't really matter to wait for the Terrapin.

Everyone drops out together.
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Chiefwaffles

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #34 on: January 14, 2015, 12:41:00 am »

Alright, going to take the suggestions and start to do a time limit. Going to go for roughly 24 hours, but that's subject to change. Though I will stretch it a bit in certain cases due to either players or me.
This is a super mini update, anyways. The real game starts here.

Oh, and I'd like it if you put the name of your ship before each action.

Ships
Spoiler: HMS Inception (click to show/hide)
Spoiler: Queen Anne's Revenge (click to show/hide)
Spoiler: USS Moray (click to show/hide)
Spoiler: Terrapin (click to show/hide)
Spoiler: Q (click to show/hide)
Spoiler: CDN-1 Seraphim (click to show/hide)
Spoiler: The Swarm (click to show/hide)

Within the span of a few seconds, the spacecraft begin to jump out of hyperspace.
The HMS Inception, USS Moray, Swarm, Q, CDN-1 Seraphim, Queen Anne's Revenge AND Terrapin all drop out near each other.
The ships are all within weapon range of each other, and explosions are bound to start occurring soon.

Mysteriously, the captain of the Terrapin seems to of locked himself in his room, so the crew dropped it out where it is now.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galactic Deathmatch [7/6] - Round 0, Hyperspace.
« Reply #35 on: January 14, 2015, 01:31:44 am »

So how do we do actions now? PM? Spoilers? Open?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Chiefwaffles

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #36 on: January 14, 2015, 01:43:09 am »

Preferably either spoilers or open.
If someone does put their actions in a spoiler, all the other players are expected to not open them.
For open, just don't act on it.

If you really want to, you can PM me.

If anyone want specifics about general combat stuff, just ask. (Like how does [sci-fi thing] work and how do I use it, not as in "how do you determine the outcome")
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #37 on: January 14, 2015, 01:53:35 am »

Spoiler: HMS Inception (click to show/hide)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #38 on: January 14, 2015, 01:55:07 am »

((Pssst~ There aren't any aircraft in space, they're spacecraft~
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Andres

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #39 on: January 14, 2015, 01:58:02 am »

((If there's no air in space then how come Jimmy Neutron could talk in it without a helmet? Checkmate, atheists.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

~Neri

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  • Now back to our regularly scheduled bark.
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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #40 on: January 14, 2015, 02:04:44 am »

((Because Space Does Not Work That Way. They used artistic license.
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10ebbor10

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #41 on: January 14, 2015, 02:19:29 am »

This is a message from the Q to the Swarm, the Seraphim and the HMS inception. Your ships are now subordinated to the Q mainframe. Your orders are to defend the Q mainframe. Mutiny, insubordination or rebellion will be met by swift destruction.

From the Swarm, we request 5 fighters to maintain point defense around our vessel. We have no specific orders for either the Seraphim or the Inception.


Orders

Use the Spine beam to obliterate the Swarm if they don't follow my friendly request..

Spoiler (click to show/hide)

« Last Edit: January 14, 2015, 10:25:31 am by 10ebbor10 »
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Unholy_Pariah

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #42 on: January 14, 2015, 03:25:55 am »

USS Moray.

Spoiler: Orders (click to show/hide)
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

tryrar

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #43 on: January 14, 2015, 05:31:28 am »

Searphim

Spoiler: Orders (click to show/hide)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kashyyk

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Re: Galactic Deathmatch [7/6] - Round 1, FIGHT!
« Reply #44 on: January 14, 2015, 08:33:48 am »

Spoiler: Queen Anne's Revenge (click to show/hide)
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