Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Visible Sexualities  (Read 6153 times)

Deboche

  • Bay Watcher
    • View Profile
Re: Visible Sexualities
« Reply #15 on: January 03, 2015, 02:03:23 pm »

That's even worse. That's almost like the symbols they had jews wearing in nazi Germany.

I'm not saying it's offensive or that I find it so. I'm just saying anyone who's likely to be offended by the fact that gay dwarves behave differently in any way just because they're gay(other than the sex) are likely to be even more offended by that.
Logged

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Visible Sexualities
« Reply #16 on: January 03, 2015, 02:26:09 pm »

That's even worse. That's almost like the symbols they had jews wearing in nazi Germany.
The stars were mandatory, enforced by imprisonment and/or death. In my example, the amulets are completely voluntary (you'll notice that I made no mention of what not wearing any amulet at all might mean), and homosexuality is not portrayed as being a negative trait in any case.

Quote
I'm just saying anyone who's likely to be offended by the fact that gay dwarves behave differently in any way just because they're gay(other than the sex) are likely to be even more offended by that.
The gay dwarves behave that way because 1) they're gay, and 2) they choose to.
And let's not forget that this is a game where infants are used as shields, and keeping one's dining room regularly sprayed with kitten giblets is regarded as a Wise Leadership Tactic. I think we can handle a little voluntary gaydar bling.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

mate888

  • Bay Watcher
  • [CRAZED]
    • View Profile
Re: Visible Sexualities
« Reply #17 on: January 05, 2015, 05:14:25 pm »

His nose is upturned, his close-set eyes are somewhat round, his double-braided beard is extremely gay.
I don't care about what other people think, I will sig this.
Logged
My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

EuphoriaToRegret

  • Bay Watcher
  • [MUNDANE]
    • View Profile
    • My Newgrounds Art
Re: Visible Sexualities
« Reply #18 on: January 06, 2015, 02:39:49 am »

That's even worse. That's almost like the symbols they had jews wearing in nazi Germany.
The stars were mandatory, enforced by imprisonment and/or death. In my example, the amulets are completely voluntary (you'll notice that I made no mention of what not wearing any amulet at all might mean), and homosexuality is not portrayed as being a negative trait in any case.

Quote
I'm just saying anyone who's likely to be offended by the fact that gay dwarves behave differently in any way just because they're gay(other than the sex) are likely to be even more offended by that.
The gay dwarves behave that way because 1) they're gay, and 2) they choose to.
And let's not forget that this is a game where infants are used as shields, and keeping one's dining room regularly sprayed with kitten giblets is regarded as a Wise Leadership Tactic. I think we can handle a little voluntary gaydar bling.

I have to agree.
DF is already pretty screwed up with how a lot of people decide to run fortresses, what is the problem with adding something like the love of the opposite sex?

I could understand if it was something like "Make dorfs marry kittens."
Logged

Antsan

  • Bay Watcher
    • View Profile
Re: Visible Sexualities
« Reply #19 on: January 07, 2015, 06:36:03 am »

That's even worse. That's almost like the symbols they had jews wearing in nazi Germany.
The stars were mandatory, enforced by imprisonment and/or death. In my example, the amulets are completely voluntary (you'll notice that I made no mention of what not wearing any amulet at all might mean), and homosexuality is not portrayed as being a negative trait in any case.

Quote
I'm just saying anyone who's likely to be offended by the fact that gay dwarves behave differently in any way just because they're gay(other than the sex) are likely to be even more offended by that.
The gay dwarves behave that way because 1) they're gay, and 2) they choose to.
And let's not forget that this is a game where infants are used as shields, and keeping one's dining room regularly sprayed with kitten giblets is regarded as a Wise Leadership Tactic. I think we can handle a little voluntary gaydar bling.
A stereotype doesn't need to be negative to be offensive. Being taken for something you are not can be quite painful, even if there is no social stigma attached.
Logged
Taste my Paci-Fist

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Visible Sexualities
« Reply #20 on: January 07, 2015, 06:45:48 am »

That's even worse. That's almost like the symbols they had jews wearing in nazi Germany.
The stars were mandatory, enforced by imprisonment and/or death. In my example, the amulets are completely voluntary (you'll notice that I made no mention of what not wearing any amulet at all might mean), and homosexuality is not portrayed as being a negative trait in any case.

Quote
I'm just saying anyone who's likely to be offended by the fact that gay dwarves behave differently in any way just because they're gay(other than the sex) are likely to be even more offended by that.
The gay dwarves behave that way because 1) they're gay, and 2) they choose to.
And let's not forget that this is a game where infants are used as shields, and keeping one's dining room regularly sprayed with kitten giblets is regarded as a Wise Leadership Tactic. I think we can handle a little voluntary gaydar bling.

I have to agree.
DF is already pretty screwed up with how a lot of people decide to run fortresses, what is the problem with adding something like the love of the opposite sex?

I could understand if it was something like "Make dorfs marry kittens."

That's just wrong man. You don't marry food.
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Visible Sexualities
« Reply #21 on: January 08, 2015, 03:03:12 am »

« Last Edit: January 08, 2015, 03:05:16 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Visible Sexualities
« Reply #22 on: January 08, 2015, 11:42:18 am »

Yeah, sure. Wagons are fine.

Although I would be open to the idea of cross sentient relations with possible crossbreeds.
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

EuphoriaToRegret

  • Bay Watcher
  • [MUNDANE]
    • View Profile
    • My Newgrounds Art
Re: Visible Sexualities
« Reply #23 on: January 08, 2015, 08:57:44 pm »

Yeah, sure. Wagons are fine.

Although I would be open to the idea of cross sentient relations with possible crossbreeds.

"You have your mother's axle..."
Logged

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Re: Visible Sexualities
« Reply #24 on: January 08, 2015, 09:17:59 pm »

A stereotype doesn't need to be negative to be offensive. Being taken for something you are not can be quite painful, even if there is no social stigma attached.
If anyone is truly offended by the notion (or the discussion) of a fictional group of people agreeing that it would be not only acceptable, but also socially convenient, to allow their members to self-identify by their individual sexuality . . . well, I for one would honestly be glad to have offended such a person.

Not that I take joy in hurting people's feelings, but come ON. The world does not need any more real-life sources for First World Problems memes.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Visible Sexualities
« Reply #25 on: January 08, 2015, 09:23:12 pm »

Why not just have a descriptor in the description screen? All of the talk about 'clues' is silly when we can already read minds.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Visible Sexualities
« Reply #26 on: January 08, 2015, 09:47:18 pm »

Really, this thing mutated into two seperate suggestions.

Sexual preferences on the preferences screen is one.

The other is dwarven fashions and trends, based upon legendary dwarves, for sub-populations that share characteristics with that legend.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Decidophobia

  • Bay Watcher
    • View Profile
Re: Visible Sexualities
« Reply #27 on: January 09, 2015, 05:43:32 pm »

Really, this thing mutated into two seperate suggestions.

Sexual preferences on the preferences screen is one.

The other is dwarven fashions and trends, based upon legendary dwarves, for sub-populations that share characteristics with that legend.

Yeah, these definitely aren't the same thing. Mentioning a dwarf's sexuality in their description is pretty straight-forward, and probably should be implemented in some way.

Subtle hints via optional hairstyles and fashion choices may add flavour, but isn't a practical way to tell the player which citizens may get married. Being optional makes that kind of system unreliable, since you'll still have a random amount of people with unknown preferences. It's also unintuitive, because the player, to have a use for it, has to keep track of which trends "signal" anything and look up what they mean. And since it would be ridiculous to have a hard-coded "gay hairdo" you'd have to look them up separately for every civilisation.

So a simple description does exactly what the OP actually asked for, and doesn't invite misunderstandings. What to base fashion trends on is a separate (and much more complex) issue.
Logged

Deboche

  • Bay Watcher
    • View Profile
Re: Visible Sexualities
« Reply #28 on: January 09, 2015, 05:51:07 pm »

A stereotype doesn't need to be negative to be offensive. Being taken for something you are not can be quite painful, even if there is no social stigma attached.
If anyone is truly offended by the notion (or the discussion) of a fictional group of people agreeing that it would be not only acceptable, but also socially convenient, to allow their members to self-identify by their individual sexuality . . . well, I for one would honestly be glad to have offended such a person.

Not that I take joy in hurting people's feelings, but come ON. The world does not need any more real-life sources for First World Problems memes.
I agree that it's a very unhealthy attitude and I hate social justice warriors that pick on every single little word everyone says. But this isn't like discussing serfdom, the plague or other medieval features that may add colour to the game, horrible though they may have been at the time. Homossexuality is still taboo in many places and a lot of people's emotional wounds are still fresh.

More importantly, as Decidophobia pointed out, it's just not practical.
Logged
Pages: 1 [2]