Oh hey kinda been working on that, so far getting the Dfhack bit fixed first before diving into Raw mod updates (since well some how all the hooks kinda blows up the game.)
then again Masterwork wasn't that heavy on the DFhack for adventure mode so that saves loads of time and effort getting that to work.
Also some of the dfhack scripts in the new version kinda work so that's a start... Adventure mode kinda looks more lively but that's mostly due to half the races interactions leading to non-DF scenarios like zombie kobolds torsos chasing ya. also the complete lack of interactions hurt.
Kinda wonder if 31. had usage hints where you can set interactions to usage_hint: cleaning to stop the AI from using the interaction, that would solve the whole "warlocks have a giant block of interactions the player can't understand.
oh have fun on your vacation.