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Author Topic: Lycanthropy  (Read 678 times)

RoguelikeRazuka

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Lycanthropy
« on: December 31, 2014, 08:28:27 am »

I think it'd be cool to introduce into adventure mode things like:
(1) uncontrolled mutations like werewolf, which can be got by being gnawed by a werewolf. "Uncontrolled" means that you can't choose when to turn wolf, you only transform when the moon is full. You can suggest more mutations alike to this.
(2) mutations that you can control, ability to which can be gained from some magical items or being given by druids. These mutations could have a wide range of variety - from quite useful(for example a giant sprider, which is able to literally devour its enemies) to fully useless ones(turtle etc), or maybe even these which positive qualities are not so evident(a butterfly with a high level of evasion, or maybe some swift rat).
Your opinion?
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vjmdhzgr

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Re: Lycanthropy
« Reply #1 on: December 31, 2014, 08:52:15 am »

There already are werebeasts. As for the other suggestion, those are probably going to be added once magic is added which is probably 50 years from now.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

IndigoFenix

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Re: Lycanthropy
« Reply #2 on: December 31, 2014, 03:34:15 pm »

The first already exists in the game.

The second is pretty easily modded.  Just make a secret interaction that gives you the ability to use a self-targeting interaction that transforms you into the desired creature temporarily.

Lord_lemonpie

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Re: Lycanthropy
« Reply #3 on: December 31, 2014, 03:36:03 pm »

Number 1 is already in the game: you can be bitten by a werebeast and then you'll turn into a werebeast yourself every month.

Number 2 sounds really cool, and i really want it to be implemented :3
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