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Author Topic: Rise of Nations: 2 Minutes of Real Time: Forum Edition  (Read 22566 times)

Generally me

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Re: Rise of Nations: Now Started!
« Reply #75 on: January 02, 2015, 11:16:20 am »

Get civic 1 for more cities
Get commerce 1 for markets
Market
Merchant
Rare resource


Then if we have turns left, military 1

are rare resource makes researching civil 25% less so
Get commerce
Get market
Get merchant
Get civil
And if possible get military research
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mastahcheese

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Re: Rise of Nations: Now Started!
« Reply #76 on: January 02, 2015, 01:41:21 pm »

Thanks to people who understand the game for helping the others.

I'll see if I can update soon (dealing with RL peoples lately) and I'll be extra sure to post a picture of the map.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #77 on: January 02, 2015, 10:33:25 pm »

[2]TODAY ISN'T OPPOSITE DAY!
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mastahcheese

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Re: Rise of Nations: Now Started!
« Reply #78 on: January 03, 2015, 01:14:58 am »

Current Orders in no particular order. I'll try to actually update at some point.

Cyan:
Construct Mine
Research Civic 1
Research Military 1
Construct Barracks
Train Light Infantry (2)
Research Commerce 1
Construct Market
Train Merchant
Claim Silver
Construct New City near Dye resource

Red:
Research Commerce 1
Construct Market
Train merchant
Research Military 1
Claim Silk resource
Research Civil 1

Blue:
Remove 2 Farmers and 2 Woodcutter's from gathering.
Construct Mine
Research Science 1
Research Military 1
Construct Barracks
Research Civic 1
Construct New City near Wine resource

Purple:
Train Citizens (Repeat Order)
Research Commerce 1
Construct Market in Delhi
Train 1 Merchant
Claim Furs
Research Military 1
Construct Barracks
Train Heavy Infantry (Repeat Order)

Also, have a Mini-Map!



The green rectangles are forests, the white splotches are mountains.
The light blue squares indicate rare resource locations. The green ones in the oceans are fish, with the three larger ones being whales.
The nation borders are rather obvious. This is a very tiny map you all are on.

Again, I'll do my best to update when I'm not being swamped by people.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

andrea

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Re: Rise of Nations: Now Started!
« Reply #79 on: January 03, 2015, 06:26:52 am »

wow. on that map, founding a city anywhere is probably going to trigger war with at least one faction... unless you found it in the middle, in which case you are probably going to be targeted by all 3.

Arx

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Re: Rise of Nations: Now Started!
« Reply #80 on: January 03, 2015, 06:38:41 am »

...wow. This is going to get violent fast.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

RoaryStar

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Re: Rise of Nations: Now Started!
« Reply #81 on: January 03, 2015, 07:49:52 am »

... holy crap, that's a small map.

Propose alliance with Red
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Generally me

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Re: Rise of Nations: Now Started!
« Reply #82 on: January 03, 2015, 08:08:48 am »

Agree to alliance

Turn:
Get barracks
Reasearch science
Get 1 archer
Get 2 light infantry
Build farm and put civilians in it
Get civilians (repeat but still have enough for other things)
Make city near other luxury resource in our borders
Send all soldiers to new City
Also get merchant to claim resource


How much to soldiers and civilians cost because for some reason I thought they cost like 100 food each
« Last Edit: January 03, 2015, 08:25:55 am by Generally me »
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mastahcheese

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Re: Rise of Nations: Now Started!
« Reply #83 on: January 03, 2015, 09:44:04 am »

... holy crap, that's a small map.
Normally, when I play this game, I set it to 8 nations on an Arena sized map, Nomad start.
Some nations get wiped out by attrition if they can't get their first city up in time, and it's entirely possible to have your borders be so small that you're unable to build new cities without capturing land from an enemy.
It's awesome.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #84 on: January 03, 2015, 11:02:24 am »

[5]TODAY IS DIPLOMACY DAY! ELEPHANTIA [6]PROPOSES AN ALLIANCE WITH [2]RED!
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Generally me

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Re: Rise of Nations: Now Started!
« Reply #85 on: January 03, 2015, 11:17:21 am »

accepted

Man everyone loves red
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Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #86 on: January 03, 2015, 11:24:40 am »

accepted

Man everyone loves red
YOU HAVE BEEN BLESSED BY THE DICE GOD.

AS AN ALLY OF ELEPHANTIA, YOU MUST FOLLOW THE HOLY DAYS. SINCE YOU ALREADY FORMED AN ALLIANCE, YOU CAN SKIP TODAY'S ALLIANCE DAY, BUT YOU MUST NOTE THEM IN THE FUTURE! IF YOU DO NOT, WE WILL GO TO WAR!
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mastahcheese

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Re: Rise of Nations: Now Started!
« Reply #87 on: January 03, 2015, 11:53:27 am »

You can only have 1 alliance at a time.

I'm placing a rule that you can only form an alliance if at least 2 players from each team agree.
Also, at least 2 players from a team must agree to start a war.
Unless you officially declare someone to be a "foriegn advisor" and the whole team agrees to grant them executive control in diplomacy.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Lukeinator

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Re: Rise of Nations: Now Started!
« Reply #88 on: January 03, 2015, 12:11:57 pm »

I agree with generally me's proposal
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


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RoaryStar

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Re: Rise of Nations: Now Started!
« Reply #89 on: January 03, 2015, 02:05:08 pm »

Blue, do we agree for an alliance with Red?
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