Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18

Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19203 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #225 on: March 22, 2015, 09:28:43 am »

Yes.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #226 on: March 22, 2015, 09:40:01 am »

Fine, I edited the original post, so that it might serve as a reference.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #227 on: March 22, 2015, 06:22:14 pm »

Turn Update 11.1

The Agatean Empire makes good on its deal and uses its incredible economic sector to absorb the entirety of its northern acquisitions.

COMBAT REPORT (The Agatean Empire)
Quote
The Agatean Empire (1) attacks Free States of Mahdama Capital Province #18! Defended by 2 armies.

Combat 1
1d8+0 vs. 1d8+2
Attacker Roll: 6+0 = 6
Defender Roll: 4+2 = 6
Agatean army retreats to #15

Victory for Mahdama forces!



Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #228 on: March 27, 2015, 02:54:57 pm »

Troop Movement

2x 76 -> 78
1x 72 -> 76
1x 69 -> 76
1x 68 -> 76
1x 65 -> 62
1x 64 -> 62
2x 62 -> 101

4x 101 -> 94
1x 94 -> 93

Construction

Annex 94
Fortifications in 78, 101


Diplomacy

Reduce the USA Max Army supply to the 5 level.



Diplomacy
« Last Edit: March 28, 2015, 11:45:07 pm by Toaster »
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #229 on: March 29, 2015, 04:36:35 am »

Turn Update 11.3

Union forces swiftly moved into the undefended territory of Guniland and began to surround the island city.



Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #230 on: March 29, 2015, 07:04:11 am »

Army Movements:

All armies from #80, #81 and #82 flood attack #78
Army from #83 to #81
Army from #87 to #80
Armies from #89 and #90 to #92
Armies from #88 and #85 to #96
Army from #99 to #98
Army from #84 to #86

Construction Orders:

Fortifications in #90, #96, #87, #86, #82 and #81.

Research Project:

Begin working on Primitive Radio.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #231 on: March 29, 2015, 07:45:35 am »

United Socialist Alliance

Army Movement

4 Armies from 17 to 18 [Attack]
3 Armies from 56 to 17
Armies from 55, 57, 58 and 60 to 56

2 Armies from 30 to 104 [Attack]
2 Armies from 49 to 104 [Attack]

2 Armies from 50 to 105 [Attack]
1 Army from 103 to 105 [Attack]
3 Armies from 51 to 105 [Attack]
3 Armies from 102 to 105 [Attack]

3 Armies from 52 to 101
3 Armies from 53 to 101
1 Army from 62 to 101
2 Armies from 61 to 101

Construction
Destroy harbor in 17
Annex 103
Railway in 102
Academy in 49

Diplomacy
As a gesture of goodwill, give 28 RP to the Aethonian Empire (Jarno21)
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #232 on: March 29, 2015, 08:38:34 am »

Turn Update 11.5

The Union forces stationed at the border were overwhelmed by- Sweet Jegus how many are there?! AIIIEEEEE!!

Despite signs of early success, the assault on the last Mahdama stronghold fell into a disarray which resulted in thousands of casualties and only half of the force returning home. Luckily for the USA, its attacks on the poorly defended Guniland outskirt provinces were outstanding successes.

COMBAT REPORT (Talmurian Empire)
Quote
The Talmurian Empire (11) attacks Union of Allabard Province #78! Defended by 3 armies.

Combat 1
1d8+1+2 vs. 1d8+4
Attacker Roll: 6+3 = 9
Defender Roll: 4+4 = 8
Union army destroyed!

Combat 2
1d8+1+3 vs. 1d8+4
Attacker Roll: 3+4 = 7
Defender Roll: 3+4 = 7
Talmurian Army retreats to #80!

Combat 3
1d8+1+2 vs. 1d8+4
Attacker Roll: 8+3 = 11
Defender Roll: 5+4 = 9
Union army destroyed!

Combat 4
1d8+1+3 vs. 1d8+4
Attacker Roll: 6+4 = 10
Defender Roll: 3+4 = 7
Union army destroyed!

Victory for Talmurian forces!
3 Union armies were wiped out.
Fortifications were destroyed in the assault.
The Talmurian Empire occupies Province #78!

COMBAT REPORT (The United Socialist Alliance)
Quote
The United Socialist Alliance (4) attacks Free States of Mahdama Capital Province #18! Defended by 2 armies.

Combat 1
1d8+2 vs. 1d8+2
Attacker Roll: 6+2 = 8
Defender Roll: 1+2 = 3
Mahdama army destroyed!

Combat 2
1d8+2+1 vs. 1d8+2
Attacker Roll: 2+3 = 5
Defender Roll: 6+2 = 7
USA army destroyed!

Combat 3
1d8+2 vs. 1d8+2
Attacker Roll: 4+2 = 6
Defender Roll: 4+2 = 6
USA army retreats to #17!

Combat 4
1d8+2 vs. 1d8+2
Attacker Roll: 5+2 = 7
Defender Roll: 5+2 = 7
USA army retreats to #17!

Combat 5
1d8+2 vs. 1d8+2
Attacker Roll: 6+2 = 8
Defender Roll: 1+2 = 3
USA army destroyed!

Victory for Mahdama forces!
2 USA armies lost.
1 Mahdama army lost.
Quote
The United Socialist Alliance (4) attacks Guniland Occupied Province #104! Defended by 1 armies.

Combat 1
1d8+2+1 vs. 1d8+3
Attacker Roll: 5+3 = 8
Defender Roll: 2+3 = 5
Guniland army destroyed!

Victory for USA forces!
1 Guniland army wiped out.
A railroad was destroyed in the assault.
Province #104 has been liberated!
Quote
The United Socialist Alliance (9) attacks Guniland Province #105! Defended by 1 armies.

Combat 1
1d8+2+2 vs. 1d8+3
Attacker Roll: 7+4 = 11
Defender Roll: 6+3 = 9
Guniland army destroyed!

Victory for USA forces!
1 Guniland army wiped out.
An academy was destroyed in the assault.
Province #105 has been occupied by the USA!



Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #233 on: March 29, 2015, 06:21:53 pm »

Do nothing!
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #234 on: March 29, 2015, 06:31:46 pm »

The USA, as a peace-loving nation, is willing to peace with Guniburg if they agree to switch their alliance and join us against Talmuria. We are willing to give back 105 and 104 if Guniburg does so, and we're certain our ally of Allabard will agree to a peace.

We would also like to sign a treaty with the Aethonian empire banning airfields on our border.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Jarno21

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #235 on: March 30, 2015, 02:36:18 am »

Spoiler (click to show/hide)

Orders:

Move 4 armies from 33 to 34 (attack)
Move 2 armies from 23 to 34 (attack)
Move 4 armies from 32 to 25
Move 2 armies from 32 to 33
Move 2 armies from 40 to 33
Move 2 armies from 41 to 31
Move armies from 39, 42 to 44
Embark army on fleet
Move fleet to K

Annex 48
Build fort in 31, 33
Build railroad in 37
Build academy in 24
Build academy in 23 if possible?
if the last order is invalid ( by which I mean not able to do under any circumstances) , annex 32 instead.

Diplomacy:

We would also like to sign a treaty with the Aethonian empire banning airfields on our border.
This is accepted, and extended to the Agatean Empire. We would also like to propose a naval agreement as well. The provinces Q, S, T, U and V will be kept empty, and all neighboring provinces stripped of their shipyards. This agreement has to be signed by Allabard as well, however. If this agreement is accepted, an alliance can also be signed.

Regarding the RP, we are delighted by the offer, but politely refuse given that we have idle scientists as well. Maybe an other country can use the RP better?
Logged

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 11]
« Reply #236 on: March 30, 2015, 05:16:11 am »

The Aethonian forces swoop in and with the assistance of air raids manage to break the defenders of Arlon's capital.

COMBAT REPORT (Aethonian Empire)
Quote
The Aethonian Empire (6) attacks United Kingdom of Arlon Capital Province #34! Defended by 2 armies.

Combat 1
1d8+3+1 vs. 1d8+3
Attacker Roll: 1+4 = 5
Defender Roll: 8+3 = 11
Aethonian army destroyed!

Combat 2
1d8+3+1 vs. 1d8+3
Attacker Roll: 2+4 = 6
Defender Roll: 5+3 = 8
Aethonian army destroyed!

Combat 3
1d8+3 vs. 1d8+3
Attacker Roll: 4+3 = 7
Defender Roll: 3+3 = 6
UKA army destroyed!

Combat 4
1d8+3+1 vs. 1d8+3
Attacker Roll: 2+4 = 6
Defender Roll: 2+3 = 5
UKA army destroyed!

Victory for Aethonian forces!
2 Aethonian armies were lost.
2 UKA armies were wiped out.
Fortifications were destroyed in the assault.
The Aethonian Empire occupies Province #34!
The United Kingdom of Arlon's Capital has been taken! Its government flees to #22!



NPCs Turn...

Seeing no chance of victory, Arlon continues to spite its foes by destroying infrastructure.


Demolish Railroads in #21
Demolish Academy in #35


Mahdama continues to prepare for the end.

~~END of Turn 11 (Year 1901.1)~~



~~Turn 12 (Year 1901.2)~~

EVENT:
Quote
Event Roll: 14, EVENT!
Event Type: 5, Young Genius!
Nation Target: 6, Aethonian Empire

A brilliant scholar manages to grant the Aethonians a headstart on their next project.

Quote from: Typhus Roll
CHANCE: 30%
ROLL: 86, Army Survives!

Due to complications with their printing presses being demolished in the last several capital-city battles, production of new newspaper issues were halted for a month.



(click for full-size image)




Current Populous Provinces (controlled by)
#8:   (Agatean Empire)
#12:   (Agatean Empire)
#20:   (United Kingdom of Arlon)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#60:   (United Socialist Alliance)
#61:   (United Socialist Alliance)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Talmurian Empire)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)


Spoiler: Other Diplomacy Status (click to show/hide)
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 12]
« Reply #237 on: March 30, 2015, 05:43:11 am »

Through the magic of their time masheens, the Agateans would like to propose the talmurian empire a trade last month.

Quote
Explosive Shells and Radio Comms for our Modern Chemistry and Experimental Sciences.

EDIT: the resource trading is outdated. Strange things are afoot.
« Last Edit: March 30, 2015, 06:14:35 am by 10ebbor10 »
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 12]
« Reply #238 on: March 30, 2015, 06:24:40 am »

We apologize to the Aethonian for the research offer, our offer was base on outdated information (Seriously, research for the Aethonian went from 26 at the beginning of the turn, to 50-ish in the middle of the turn, to 80 by the end of the turn. I am confused.)

We also wonder how the Talmurian Empire manage to supply so many armies on so little land while handing 8 max armies to the Agatean.

The United Socialist Alliance, however, is forced to decline the Aethonian's offer for now, until the Talmurian Empire is defeated.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 12]
« Reply #239 on: March 30, 2015, 06:39:08 am »

We also wonder how the Talmurian Empire manage to supply so many armies on so little land while handing 8 max armies to the Agatean.
They didn't. The spoiler is outdated.
Logged
Pages: 1 ... 14 15 [16] 17 18