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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19251 times)

Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #120 on: January 17, 2015, 07:16:00 pm »

Okeydokey, that sounds like an even better plandeal.

Accepted when it comes around.

100 > 105
2x 104 > 103
2x 105 > 102

HQ in 104, 103, 102
« Last Edit: January 17, 2015, 07:55:19 pm by GUNINANRUNIN »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #121 on: January 17, 2015, 07:59:31 pm »

Turn Update 5.7

With the unexplained disappearance of Chairman Meow, a desperate lower ranked officer attempts to strike a bargain with Guniburg but to no avail thanks to the diplomatic interception staged by the Aethonian Empire.

For its part, Guniburg takes the opportunity to work on its military capability and constructs more camps along the Falclands.



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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #122 on: January 17, 2015, 08:42:08 pm »

Upon hearing a lacking response, a follow up message was sent to Guniburg:

Quote
Dear Emperor Falcon (of whom I use the title bestowed by the leader before me in how he usually referred to you)

May we inquire about the response on our alliance? Personally, I believe it may have been intercepted--but that's out of the question. I believe that you may have resentment towards our troops and our...behavior in the past years, especially given how we were the first aggressors. I admit, I didn't like the move when my superior ordered it out--but our government is...was less lenient for free-thinkers than the present time. We're treading on your home soil: yet know that it is all that we have left. We, in turn--and as I believe, a karmic blow, though issued by one much worse than we--were betrayed by those whom we thought were our own allies: the Aethonians.

Now, I'm unsure if our proposal fell on deaf ears: but I can only pull so many strings. The offer has been increased to 3 turns of {how much RP we have per turn} if you accept our alliance--and further more if you aid us in retaking the Aethonian's treachery; believe it or not, we are impressed by how you treated your northern lands, and the people under annex here speak of better conditions than...how we treat them.

My people are desperate, Emperor Falcon. Please help.

Twiddle thumbs.
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #123 on: January 18, 2015, 04:46:13 am »

Orders have been sent to obliterate liberate the last stronghold of the PSFDR.
Orders:
Move 1 army from 38 to 44
Move 1 army from 40 to 44
Move every army from 41,42,43 and 44 through 44 to 47
Move every army from 31,32 and 46 through 46 to 47
Move every army from 45 to 47
Move fleet from 43 to N if possible, otherwise to O.
Build Railroads in 45
Build fort in 32 and 43
Build port in 38
Build HQ in 44
Repair whatever was destroyed in 47, if possible.
Offer guniburg 2 PI / turn (for one turn)
Start researching explosive shells
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 5]
« Reply #124 on: January 18, 2015, 08:43:01 pm »

The Aethonian draws its forces from across the nation to end the PSFDR's hold on the peninsula once and for all. Funneling in through the coast, they can across the fervent loyal guard of the PSFDR's Chairman Meow, who even without their leader remained fanatical in their devotion. Their artillery rained down hell upon the Aethonians, causing many armies to break and fall back under the spittle of the sky, and thousands more were lost. In the end the capital was taken... the unnamed officer who tried to save their crumbling nation was executed in place of Chairman Meow while search teams began to scour the Falclands in an effort to find the dictator...

COMBAT REPORT (Aethonian Empire)
Quote
Aethonian Empire Armies (15) attack PSFDR Capital Province #47! Defended by 2
Armies.

Combat 1
1d8+1+4 vs 1d8+4
Attacker Roll: 4+5 = 9
Defender Roll: 5+4 = 9
Aethonian Army retreats to #44!

Combat 2
1d8+1+4 vs 1d8+4
Attacker Roll: 3+5 = 8
Defender Roll: 8+4 = 12
Aethonian Army Destroyed!

Combat 3
1d8+1+3 vs 1d8+4
Attacker Roll: 7+4 = 11
Defender Roll: 4+4 = 8
PSFDR Army Destroyed!

Combat 4
1d8+1+4 vs 1d8+4
Attacker Roll: 2+5 = 6
Defender Roll: 7+4 = 11
Aethonian Army Destroyed!

Combat 5
1d8+1+3 vs 1d8+4
Attacker Roll: 6+4 = 10
Defender Roll: 7+4 = 11
Aethonian Army Destroyed!

Combat 6
1d8+1+3 vs 1d8+4
Attacker Roll: 5+4 = 9
Defender Roll: 6+4 = 10
Aethonian Army Destroyed!

Combat 7
1d8+1+3 vs 1d8+4
Attacker Roll: 4+4 = 9
Defender Roll: 4+4 = 10
Aethonian Army retreats to #44!

Combat 8
1d8+1+2 vs 1d8+4
Attacker Roll: 8+3 = 11
Defender Roll: 6+4 = 10
PSFDR Army Destroyed!

Bloody Victory for Aethonian Empire forces!
4 Aethonian armies lost
2 PSFDR armies wiped out
Military HQ was destroyed in the assault
Aethonian Empire has conquered the PSFDR!



NPCs Turn...

United Kingdom of Arlon was pleased that their enemies slaughtered each other and continued its fortification, now against those new other foreign people off their shores in case they planned to steal precious Arlon lands.


1x Army from #25 to #19
1x Army from #25 to #27
1x Army from #24 to #23
1x Army from #33 to #23
1x Army from #34 to #23
1x Army from #36 to #23
1x Army from #35 to #34
1x Army from #37 to #34

Build Military HQ in #23
Build Fortifications in #19 and #27
Build Railroads in #20 and #35


Bishe Khaganate concedes that against both its enemies it will not hold the south. It demolishes its fortifications there and moves its forces to protect the capital and north.

1x Army from #30 to #51
1x Army from #49 to #51
1x Army from #50 to #51
1x Army from #59 to #63



Build Military HQ in #51
Build Fortifications in #49 and #63
Build Railroads in #29
Demolish Fortifications in #59


The Free States of Mahdama works on its first naval fleet and fortifies its shores.

1x Army from #18 to #15
1x Army from #17 to #18
1x Army from #13 to #12

Build a Fleet in #16
Build Military HQ in #15
Build Fortifications in #10 and #12
Build Academy in #8 and #11




~~Turn 6 (Year 1900.6)~~

The PSFDR's forces fought valiantly but were crushed under the heels of the treacherous Aethonians. In the south the Bishe Khaganate was on its knees, and the USA saw a great population boom along its border, and the formation of a new city.

GM NOTE:Attempting to cut down some workload on my part and just using the spreadsheet charts for Trade/Research Treaties and keep Technology section to completed techs and blueprints.

EVENT:
Quote
Event Roll: 13
Event Type: Immigration Boom
Event Target: Player 5 (Sheb)
Event Province: #60





(click for full-size image)




Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama)
#12:   (Free States of Mahdama)
#20:   (United Kingdom of Arlon)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#60:   (United Socialist Alliance) (NEW)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Talmurian Empire)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)


Spoiler: Other Diplomacy Status (click to show/hide)
« Last Edit: January 19, 2015, 10:26:13 pm by Glowcat »
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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #125 on: January 19, 2015, 01:10:10 am »

((Aww great, the X.O. dies while Meow runs and hides >:I
In hindsight--I did not see the railroad of #47...))

[In advance]

> Inquire as to Guniberg's research into superior cakes. Request a sample.
> Create Military HQ (if the new capital can't create armies)

> Propose trade with the Free States of Mahdama; Trade away own RP to boost their research (possible to be 'enough to achieve research completion, instead of full value?': in exchange, receive a blueprint of their technology once finished
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #126 on: January 19, 2015, 02:14:57 am »

Spoiler: What happened to this? (click to show/hide)


Army Movements

1 army from 2 to 3
10 armies from 4 to 8
1 army from 5 to 7
1 Fleet to 16 [Naval Landing]

Construction

Railroad in 1
Fortification in 8, 16, 2

Research

Explosive shells

Edit: The only drawback now is that you no longer now how much trade/research power each player has.
« Last Edit: January 19, 2015, 04:32:10 am by 10ebbor10 »
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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #127 on: January 19, 2015, 02:20:33 am »

Spoiler: What happened to this? (click to show/hide)
((Was that to me? Because it seemed like you ignored it :P [You didn't respond to it, and as far as I know how EoD GM'ing works--you should respond to these things even if the result on one side seems 100% clear]))
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #128 on: January 19, 2015, 04:24:43 am »

10ebbor10: You can't build in occupied but not annexed province.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #129 on: January 19, 2015, 04:31:27 am »

10ebbor10: You can't build in occupied but not annexed province.
I'm also assaulting the capital;
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #130 on: January 19, 2015, 01:31:18 pm »

Turn Update 6.1 (Fixed)

The Agateans launch their long-prepared assault and manage to take the border province from the Free States of Mahdama with minimal casualties, but their surprise naval assault failed due to coastal bombardment. Planned construction for a successful government shift and rapid annexation failed due to ongoing local resistance disrupting logistical efforts to move that much material into the newly occupied territory.

COMBAT REPORT (Agatean Empire)
Quote
Agatean Empire Armies (10) attack Free States Province #8! Defended by 3

Armies.

Combat 1
1d8+0+2 vs 1d8+2
Attacker Roll: 6+2 = 8
Defender Roll: 4+2 = 6
Free States Army Destroyed!

Combat 2
1d8+0+2 vs 1d8+2
Attacker Roll: 3+2 = 5
Defender Roll: 3+2 = 5
Agatean Army retreats to #8

Combat 3
1d8+0+2 vs 1d8+2
Attacker Roll: 5+2 = 7
Defender Roll: 5+2 = 7
Agatean Army retreats to #8

Combat 4
1d8+0+2 vs 1d8+2
Attacker Roll: 2+2 = 4
Defender Roll: 2+2 = 4
Agatean Army retreats to #8

Combat 5
1d8+0+1 vs 1d8+2
Attacker Roll: 4+2 = 6
Defender Roll: 1+2 = 3
Free States Army Destroyed!

Combat 6
1d8+0+2 vs 1d8+2
Attacker Roll: 6+2 = 8
Defender Roll: 1+2 = 3
Free States Army Destroyed!

Victory for Agatean Empire forces!
3 Free States armies wiped out
3 Agatean armies retreated
Fortifications were destroyed in the assault
Agatean Empire now occupies province #8
Quote
Agatean Empire Armies (1) attack Free States Capital Province #16! Defended

by 1 Army.

Combat 1
1d8+0-1 vs 1d8+2
Attacker Roll: 4+0 = 3
Defender Roll: 3+2 = 5
Agatean Army Destroyed!

Victory for Free State forces!
1 Agatean army wiped out



« Last Edit: January 19, 2015, 02:42:33 pm by Glowcat »
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Sheb

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #131 on: January 19, 2015, 02:05:39 pm »

Shouldn't 10 armies against 3 attack at +2 rather than +3? 10ebbor10 doesn't have shells and isn't militaristic.
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Europe consists only of small countries, some of which know it and some of which don’t yet.

Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #132 on: January 19, 2015, 04:27:32 pm »

Offer guniburg province #48, but first ask wether we could get it's army cap momentarily until we can make sure no of our armies have to disband due to lack of suplies. Note that they don't actually need the army cap at the moment.
Also, leave 2 PI's worth of building suplies in the afore mentioned province.
We also hope to continue trade between our countries in the future.
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Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #133 on: January 19, 2015, 04:38:08 pm »

Offer guniburg province #48, but first ask wether we could get it's army cap momentarily until we can make sure no of our armies have to disband due to lack of suplies. Note that they don't actually need the army cap at the moment.
Don't know if that's allowed but sure, whatever you want.
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Jarno21

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #134 on: January 20, 2015, 09:34:37 am »

In advance:
Movement:
Move 2 armies from 47 to 31
Move 2 armies from 47 to 45
Move 3 armies from 47 to 32
Move all armies from 44 and 46 to 32
Move 1 army from 40 and 41 to 38 if I can create a HQ there, otherwise to 32
Move 1 army from 42 and 43 to 39
Move fleet from N to 38
Embark army in 38
Move fleet from 38 to L, if possible.

Building:
Build HQ's in 31, 38, 39, 45 and 47
Build fort in 42
Start research into military aircraft.

And by the way, tiruin already gave his orders
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