Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 18

Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19207 times)

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #15 on: December 31, 2014, 05:34:13 am »

I can no longer keep track of who has how many treaty Vs. offers. So I'll auto-accept any.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #16 on: December 31, 2014, 06:10:40 am »

Proposal of Research Treaty for PSFDR!

Also, with this I've concluded my pre-turn stuff.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #17 on: December 31, 2014, 06:28:39 pm »

My prep is over.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #18 on: January 01, 2015, 11:32:10 am »

Dang, missed the pre-turn diplomacy with the new year partying stuff.

Offer trade and/or research treaties to anyone who wants them.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #19 on: January 01, 2015, 02:50:02 pm »

Dang, missed the pre-turn diplomacy with the new year partying stuff.

Offer trade and/or research treaties to anyone who wants them.
...
Accept Trade agreement (unless Toaster has accepted mine--stating as a conditional action because busy in the next few days! :X)
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #20 on: January 01, 2015, 02:56:03 pm »

Proposal of Research Treaty for PSFDR!
Accepted, as are all.

Alliance is offered to Aethonian Empire

Offer trade and/or research treaties to anyone who wants them.
Trade accepted.


Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #21 on: January 01, 2015, 03:17:24 pm »

King Ramiro III, infuriated by no longer controlling the peninsula, sends forces along the border between it and its rivals.

2x armies to #37
2x armies to #33
2x armies to #24
1x armies to #25


The Bishe Khaganate sends troops to its distant garrisons protecting against the most militaristic of nations.

3x armies to #68
1x army to #67
2x armies to #30
2x armies to #61


The Free States also try to protect their borders as best they can.

2x armies to #8
1x army to #9
2x armies to #17
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Jarno21

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #22 on: January 01, 2015, 05:17:22 pm »


Alliance is offered to Aethonian Empire


The alliance pact is accepted, in the hope that both our countries will prosper from it. I will however, secure my important provinces, the populous ones in particular, in case of an enemy attack in the future. No hostility is wanted with these defensive measurements.
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #23 on: January 01, 2015, 05:22:43 pm »

army deployed to #47.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #24 on: January 02, 2015, 02:54:13 am »

I'm otherwise ready.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 0 (Pre-Game)]
« Reply #25 on: January 02, 2015, 08:31:26 am »

~~Turn 1 (Year 1900.1)~~

The new year passes, and with it the world begins to enter another era.

Agatean Empire's Secret Military Project was Primitive Radio!







(click for full-size image)




Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama)
#12:   (Free States of Mahdama)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Republic of Auros)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)

Spoiler: Diplomacy Status (click to show/hide)
Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 1]
« Reply #26 on: January 02, 2015, 09:32:51 am »

Move:

1 unit from 4 to 7

Construction

Academy in 2,5,3
HQ in 7
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 1]
« Reply #27 on: January 02, 2015, 10:39:28 am »

Aurosian intelligence indicates Talmurian movement near the borders--though it is to be noted that such intelligence extends to the border-countries, so the conclusions are indecisive.

However on the borderline armies, things are a bit simpler. Two soldiers are caught up in a conversation, with one of them holding a lengthy book regarding Talmurian tactics, strategem, and matters of war.

"Hey there, Happy New Year to ya."
"Same to you, Happy New Day."
"What's that you're holding? 'The Conquests of King T-...ah?"
"Was a gift, said to be given by a refugee. But really, why don't we have these kinds of information here? 'Warning shot fired before battle is not indicative of a battle.', These people have a long history of this sort."
"And we're parked next to them, yeah. What's with the book?
"I got it after some thinking: We need to address the...fear in the citizenry. My husband is concerned back at the capital--he's a researcher, by the way--and given our current condition..."
"We can handle it. It's been the wake of the New Year. Ethics aside, I doubt war will spring up 'just like that'."




> Establish HQs in #80/98.
> Fortify #96 and 88
> Establish an Academy @94
> Move 1 Capital army > 96

> Research up Explosive Shells
« Last Edit: January 02, 2015, 11:17:11 am by Tiruin »
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 1]
« Reply #28 on: January 02, 2015, 11:06:27 am »

A new year dawns for the Citizen's Union.  First Citizen Hill spends many days in secret cabinet meetings...


Troop Movements:

1x 69 -> 70
2x 72 -> 69

Construction:

Military HQ in 69
Academy in 70, 76, 77

Research:

Primitive Aeroplanes
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Glowcat

  • Bay Watcher
    • View Profile
Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 1]
« Reply #29 on: January 02, 2015, 11:15:50 am »

Turn Update 1.3

The Agatean Empire develops its laboratories and prepares a new training ground along its border with Mahdama.

The Republic of Auros, fearing an attack from its awakened neighbor, establishes new fortifications in its most vulnerable provinces while constructing new training grounds in its heartlands.

First Citizen Hill begins plans for a new type of vehicle that travels through the sky and develops research stations to further along this purpose.



Logged
Totally a weretrain. Very much trains!
I'm going to steamroll this house.
Pages: 1 [2] 3 4 ... 18