I didn't even need to fully take over the king's mind; all I needed was to distract him in a pivotal moment. He went glossy-eyed, then I shoved my sword into his belly, winning the fight. As per their custom, I was granted a boon. I commanded them to leave Daria alone and pay restitution for the damage they had caused. They agreed, and I returned to Tornassa. The barbarian raids were no more.
(Kingdom Relations Rises, Enchantment +10, Fame +1, Evil +10)
As I waited for the barbarians to promise an end to their raids, I saw a flash of white in the trees. I paused several times, trying to figure out what it was. Eventually, a snowy white owl drifted down from the branches and landed before me. It was beautiful, and I could feel the potential connection. I wondered what would have happened if I hadn't already bonded with Cat, my dog.
KINGDOM REPORT:
Tax System: Terrible
Agriculture and Farming: Poor
Foreign Relations: Excellent
Kingdom Defense: Excellent
Kingdom Faith: Excellent
Culture and Education: Excellent
Infrastructure: Good
Ecology: Excellent
1) Improve the Tax System. (Current Economics Skill: 75)
2) Improve Agriculture and Farming. (Current Agriculture Skill: 40)
3) Improve Infrastructure: Roads, bridges, public buildings, etc. (Current Geography Skill: 100)
4) I took some time off for myself, doing nothing to improve the kingdom.Since we're heading towards the end of the game (we're going to have two more of these opportunities to improve categories), do we want to hire advisers for any of these categories for 5000 gold each, to boost them up by a level? Remember, we need all the categories to be rated Good or better to conquer the world. There are some reasons we might want to hold off on hiring advisers, though: we will be able to spend money to boost our magic schools before our final opportunity to improve the kingdom, and having multiple magic schools at 100% will help out in the final portion of the game.
Gorl Rockeater, an angelic troll wizard.
Age: 60
You are destined for heaven: 136 good karma.
Body: 38%
Personality: 27%
Willpower: 37%
Fame: 27%
MAGIC:
Alchemy: 67%
Conjuration: 12%
Divination: 100%
Enchantment: 56%
Healing: 100%
Illusion: 12%
Necromancy: 53%
Summoning: 61%
Transmutation: 22%
KNOWLEDGE:
Arcana: 100%
Agriculture: 40%
Diplomacy: 100%
Economics: 75%
Fighting: 75%
Geography: 100%
History: 100%
Nature: 100%
Religion: 100%
Smithing: 17%
Thievery: 0%
Warcraft: 100%
FRIENDS AND FOLLOWERS:
Familiar: Cat the dog
My warhorse named Dog.
- My mean parents.
- a human named Hermann, my wife
- my child, a gnome named Harold
- a human named Stewart, the fighter from my adventuring days.
- a human named Maris, the thief from my adventuring days.
FACTIONS:
Kingdom Citizens: 225
Royal Family: 30
Elves: 50
Dwarves: 35
Orcs: 25
Thieves Guild: 50
Mage Guild: 175
Fighters Guild: -15
Gold: 10648
INVENTORY:
A wizardly staff.
A magical amulet that my grandfather used to own.