You are still 10% over, though, flameboy.
* Tawarochir cracks his knuckles
Let's get down to brass tacks.
Name: Mitio Nabera
Class: Mage Trainee
Character Specific Skill: Daunt
Affinity: I'll give you a choice between two affinities, and you will choose one.
Personal Fault: When Mitio is directly next to an enemy unit, he suffers -1 to all stats.
Personal Skill: When Mitio is within 3 spaces of an ally unit, he gains + 15 to hit.
Preferred stats: Magic, Skill
Weapon profs: Anima (E)
Level: 1 (0/100)
Total Level: 1
Progression spent: 330/330%
HP: 17+1 (50%)
STR: 2 (20%)
MAG: 5+2 (70%)
SKL: 4 (60%)
CON: 3
AID: 2
LCK: 2 (40%)
DEF: 0 (20%)
RES: 3+1 (50%)
SPD: 4 (20%)
MOV: 4
Inventory:
Name Type ( ) RNG MT WT CR Hit QL
Fire Fire (E) 1-2 4 7 0 90 40
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Vulnerary (3/3)
Bio:
Mitio comes from the city of Aletros, but left it at a young age when his parents joined a merchant caravan. He traveled with the caravan for eleven and a half years, but on the eve of his eleven and a half anniversary of joining the caravan, disaster struck. Brigands attacked the caravan, took almost everything, and left everybody but Mitio and one of the wagon drivers dead. Mitio devoted the rest of his life to studying magic in hopes of some day killing the thugs who ended his beloved parents' life. For this reason, he joined the Knights of Kala.
Mitio has a tattoo of two dragons on his left arm in memory of his parents.
I probably royally screwed up the character fault and skill, but I think it's good to go otherwise.
I'll point out the party already have two mages. If you really want to be a mage, you can, but there's other roles that need filling.
Fighting brigands is not the normal role of the Knights of Kala, additionally, as they're a holy order and there's a certain unholy witch problem going on at the moment.
The personal skill also needs fixing. Make it within 3 squares 3 allied units, and it'll be ok.
As swordstar mentioned, dear god, you could do with a healer. Without a healer, things get... a lot more difficult.