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Author Topic: Dominions 4 Round 14: Wrapped up  (Read 34252 times)

Delta Foxtrot

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #30 on: December 30, 2014, 06:42:18 pm »

EA Machaka does get morale-10 elephants and beastmaster-2 commanders. Lucky for everyone else they still have to content with horrible MR.
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USEC_OFFICER

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #31 on: December 30, 2014, 06:43:01 pm »

Oh no, the idea worked out perfectly fine. It just wasn't as exciting or interesting as I thought it was, that's all.
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Hellheart

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Re: Dominions 4 Round 14: Looking for Players ([5 to 7] of [8 to 10])
« Reply #32 on: December 30, 2014, 07:05:19 pm »

Drop me out. I tried the different strategy I had in mind and am still not interested in playing. Maybe in a month I'll try setting up a game when I feel more enthusiastic, but for now I'm definitely not playing.

I still haven't had much experience at all, but my tooling around with Lanka showed me that the best cure for a "meh, more of the same" mentality is to play a nation where you just can't do more of the same. That and mucking around with odd-but-tenable Pretender builds will keep my interest for a good while.

Or in more universal terms, the additional challenge that comes with an artificially-imposed constraint can help people get through mental blocks. For me it wouldn't be so much about the strategy I chose; it'd be more about a nation-Pretender combination that forced me into considering new strategies.

Unless it's EA. I don't know why but I feel like EA Ulm plays like my ideal nation.
« Last Edit: December 30, 2014, 07:08:56 pm by Hellheart »
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Akhier the Dragon hearted

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #33 on: December 30, 2014, 07:10:44 pm »

@USEC_OFFICER
   Ah, that is even more of a shame. At least if it didn't work you could go and feel bad that if failed then try and find another way of doing it. When it works and it still feels meh you know you are burnt out and not just in a rut.

@Delta Foxtrot
   Elephants are indeed a early game tool. I am sure there is some way to use them later on but over all the chance of them getting scared and the running your own troops over is quite bad. Though it would be funny to give them flying and have them attack the rear so when they get scared they run through the enemy troops first.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Elfeater

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #34 on: December 30, 2014, 08:29:03 pm »

Sharivar and the Asoiaf maps are both gorgeous
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Delta Foxtrot

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #35 on: December 30, 2014, 08:33:56 pm »

I've been eyeing Shahrivar myself, but it's huge for our estimated player count.
I'll probably go over some maps and present a few that I think make a good fit for 8 player game in a few days.
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Akhier the Dragon hearted

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #36 on: December 30, 2014, 08:39:01 pm »

Yes and it should be noted that we have an Atlantis player as well so water accommodations should be made.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

USEC_OFFICER

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #37 on: December 30, 2014, 08:48:52 pm »

I still haven't had much experience at all, but my tooling around with Lanka showed me that the best cure for a "meh, more of the same" mentality is to play a nation where you just can't do more of the same. That and mucking around with odd-but-tenable Pretender builds will keep my interest for a good while.

Or in more universal terms, the additional challenge that comes with an artificially-imposed constraint can help people get through mental blocks. For me it wouldn't be so much about the strategy I chose; it'd be more about a nation-Pretender combination that forced me into considering new strategies.

Unless it's EA. I don't know why but I feel like EA Ulm plays like my ideal nation.

Except I did pick a nation where I couldn't do more of the same, and it didn't really feel all that different or exciting. Maybe I just didn't go outside of my comfort zone enough but... Eh. Maybe I'll experiment some more, but I don't really see me playing in this. I mean, theorycrafting and the like is still interesting and engaging, but actually playing I'm just not excited for. After a couple months I'll be fine, but for now... Eh.

Also EA Ulm is one of my favourite nations too, but I can never seem to get them to play properly for me...

   Elephants are indeed a early game tool. I am sure there is some way to use them later on but over all the chance of them getting scared and the running your own troops over is quite bad. Though it would be funny to give them flying and have them attack the rear so when they get scared they run through the enemy troops first.

Rage of the Cornered Rat is probably what you want. Basically it makes all animals in a small radius go berserk, provided that you have N2 mages kicking around. Of course it doesn't help their terrible MR at all, but it's definitely an option if you don't want them to trample over your own troops. Plus it's pretty easy to nab at Thau 4, though again the low MR of elephants is going to screw them over in the long run. The Rage of the Cornered Rat just makes them more viable in combat for longer.
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Elfeater

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #38 on: December 30, 2014, 08:53:07 pm »

Parganos maybe?
Possibly Tyrande?
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Delta Foxtrot

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #39 on: December 30, 2014, 08:55:53 pm »

@USEC_OFFICER:

Could just be that you're burned out. Wouldn't be the first player in Dominions history. I mean it can be at times a demanding and exhausting game. Maybe a little "vacation" is what you need to still be able to enjoy playing dominions.
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Akhier the Dragon hearted

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #40 on: December 30, 2014, 09:03:32 pm »

I just realized something. I need to make an elephant a commander, give it flying, and then call it Dumbo!
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

akirilus

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #41 on: December 30, 2014, 09:28:15 pm »

I'd like to jump on board as well, going to think about which nation I want and post in a bit.
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Akhier the Dragon hearted

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Re: Dominions 4 Round 14: Looking for Players ([7 to 8] of [8 to 10])
« Reply #42 on: December 30, 2014, 09:43:46 pm »

Welcome aboard akirilus! Ever closer we come to being able to start.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Hellheart

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Re: Dominions 4 Round 14: Looking for Players ([6 to 7] of [8 to 10])
« Reply #43 on: December 31, 2014, 02:17:54 am »

I just realized something. I need to make an elephant a commander, give it flying, and then call it Dumbo!
One of the best uses for Gift of Reason that I've ever heard!

I'm going to have to campaign to get enough Nature Gems to cast it on Gimpy if I research up to that point. He's been Vanheim's unofficial mascot for so long that it's almost worth spending years in a castle suffering from six afflictions.
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tompliss

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Re: Dominions 4 Round 14: Looking for Players ([7 to 8] of [8 to 10])
« Reply #44 on: December 31, 2014, 03:23:05 am »

So, for now, we should count 8 nations (including 1 sea nation). With ~15 provinces per player, that would mean a map with 105+15 provinces.
As said before, sharivar is too big for us, I think.
The asoiaf map (named Westeros) seems too big too (and I can't find it in the map list for Dom4 anyway).
Paraganos seems cool (and there is a wraparound version), but it hasn't any river, mountain passes, nor caves.
Tyrande will too easily be clustered for the land nations giving me (the sea nation) nearly twice their province number.

Peliwyr may be a bit too big for us (~18 provinces per player).

Judging by its preview image, map with fitting size :
The Desert eye (108+17, double wrap), even if I doubt that it has caves or impassable links (and maybe no river/mountain pass), as it comes from Dom3.
« Last Edit: December 31, 2014, 05:52:34 am by tompliss »
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