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Author Topic: Dominions 4 Round 14: Wrapped up  (Read 34272 times)

tompliss

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I think the "at least 5" depends on the size of the unit. So Elephants almost always are in the description.
Oh, and about Dagan, he's the renegade SAGE. So I think he's astral based, and has a research bonus.
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Criptfeind

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I think I'll just take a few nearby provinces as I make some more troops so even if they have elephants I can take them...

Hum, would putting a scout inside the province give me more information? If it did, would it even be worth the effort of to get a scout since I think the only one I can get right away without a lucky find of scouts in province would be the black servant...
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Delta Foxtrot

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Hum, would putting a scout inside the province give me more information? If it did, would it even be worth the effort of to get a scout since I think the only one I can get right away without a lucky find of scouts in province would be the black servant...

I'm pretty sure it doesn't, but what you can do is order someone (scout or random commander, doesn't matter) with retreat orders to attack the province (remember to make sure the scout attacks and doesn't sneak). Assuming you place them in the rear they should survive and you can see the exact force composition from the battle report. It's not usually smart to waste commander turns like this (especially when you have few commanders to spare), but the difference between "elephants" and "no elephants" is pretty huge.

Also I'm fairly sure unit size doesn't matter when it comes to reporting or not reporting them. I looked around a bit and found nothing to support that claim either.

Personally I figured the "renegade sage" is just flavour text, but I googled a bit and found a merc list which shows that Dagan indeed has a "sage" chassis and S1 magic paths. Here's the list in case anyone's interested:
https://docs.google.com/spreadsheets/d/168exDU3jH1cQYR6yrXjlfUx9xQzYwNKOH7HlQYT18kc/edit#gid=0

edit:
I also don't remember ever seeing elephants without slingers, so if there's slingers there's a very high chance of also being elephants.
« Last Edit: January 22, 2015, 10:53:06 pm by Delta Foxtrot »
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Akhier the Dragon hearted

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   Bigger units do get noticed (generally with some mention about them tower over the other units) though because most units are relatively small you generally only see it with special things like a pretender. Elephants are one of the earliest units you will see that does that.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Delta Foxtrot

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I ran a few quick expansion tests and attacked a province.


Slingers and Heavy Infantries it said.


Slingers and Heavy Infantries and 3 huge war elephants is what I fought.

So yeah, Elephants (or other size-6's I'm sure) aren't guaranteed to show up in the province report.
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Akhier the Dragon hearted

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I could be wrong or the size limits could have been changed
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Delta Foxtrot

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It seems to be somewhat random. I checked with another province and end turned a few times. Sometimes I saw stuff, sometimes I didn't.

I'm guessing that stuff below ~5 essentially rolls a dice every turn on whether or not it's visible.

edit:
For the courtesy of our newer players I felt I might as well point out some other "hidden" indies to be mindful of:

Heavy cavalry usually show up with militia. 4 heavy cav might not be an issue to all, but they can still punch hard at your frontmost troops.
Woodsmen indies can occasionally have blood henge druids and dark vines. Dark vines are huge unbreakable blobs of HP that hit fairly hard. Druids throw Agony (AOE, low-AN damage, causes fear). They're something I try to avoid early on.
Lizardmen have shamans that can curse your units. Curse makes them more likely to get afflictions while damaged. Not a huge issue if you're expanding with massed low quality troops, but very bad if you're sporting an SC pretender or high quality sacreds.
« Last Edit: January 23, 2015, 01:01:23 am by Delta Foxtrot »
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tompliss

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There is also the faxt that the independent army changes every turn.
I don't remember whether it changes before you attack (meaning you can see an army when you order yours to attack, and fight one with more troops or less troops), but there is a chance.
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Delta Foxtrot

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Nah, indie armies don't change. They're genned at game start and that's what they are.

What does change is the scout report. The variance is 50% to 200% of the troops in a province. So you might see more than there are or less, but the actual number of troops doesn't change. There's absolutely no point in waiting for a scout report to be smaller to attack.
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tompliss

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oh ? Then if the preview displays elephants on  bad day, there will be elephants, even on a good day ? ... Well, that's bad news. I'll have Shark Knights in a province near my Capital one for a long time, then :/
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Hellheart

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Ah, making a play for my Lions already? I thought you'd be a little more crafty than that.
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Criptfeind

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Lions?
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tompliss

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Err...

Loks like there is a problem on the Llamaserver :
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Games currently running:
None
Moreover, I didn't send my 2h file, that should be due approximately now.
If we can postpone (20 hours) if the server bug delays the turn, or if we could rollback otherwise, I would be very thankful.
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Hellheart

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All Llamaserver games are down. Llamabeast's SOP in this situation is to extend all of the due dates when he restores the games.

In any case, the admin noticed that you were close to staling, because the due date was extended 24 hours something like 6 hours ago. I was disappointed and figured you had PM'd him for an extension or something.
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