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Author Topic: Gnome caravans  (Read 2221 times)

Bainin

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Gnome caravans
« on: December 29, 2014, 06:14:42 am »

Btw i think i should mention it caravans and migrants are coming without me calling them even after the initial 2 waves of migrants and the traders came by them self all the time.
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Meph

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Re: Gnome caravans
« Reply #1 on: December 29, 2014, 08:07:46 am »

That is perfectly normal. Since the new races (werewolves, banshees, nagas, etc) were added, Gnomes became an active race that sends out caravans and sieges like any other.
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kamikazi1231

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Re: Gnome caravans
« Reply #2 on: December 29, 2014, 10:27:43 pm »

I thoroughly enjoy when gnome "armies" try and take on my fully militarized orc fortress.  Quite entertaining.
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lcy03406

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Re: Gnome caravans
« Reply #3 on: December 30, 2014, 02:28:30 am »

I thoroughly enjoy when gnome "armies" try and take on my fully militarized orc fortress.  Quite entertaining.
Do they bring chainsaws?
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lcy03406

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Re: Gnome caravans
« Reply #4 on: December 30, 2014, 02:29:44 am »

That is perfectly normal. Since the new races (werewolves, banshees, nagas, etc) were added, Gnomes became an active race that sends out caravans and sieges like any other.

So there is no need to build Seismic Telegraph anymore?
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Vitellozzo

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Re: Gnome caravans
« Reply #5 on: December 30, 2014, 04:31:04 am »

No! I wanted gnomes to be very careful T_T
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vjmdhzgr

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Re: Gnome caravans
« Reply #6 on: December 30, 2014, 12:05:00 pm »

I thoroughly enjoy when gnome "armies" try and take on my fully militarized orc fortress.  Quite entertaining.
Do they bring chainsaws?
They bring screwdrivers.
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Meph

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Re: Gnome caravans
« Reply #7 on: December 30, 2014, 12:18:57 pm »

They should also bring mechanical pets, which should be a bit tougher than just gnomes.
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smakemupagus

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Re: Gnome caravans
« Reply #8 on: December 30, 2014, 01:06:20 pm »

They should also bring mechanical pets, which should be a bit tougher than just gnomes.

Has anyone seen this?  I've only ever seen (non-mechanical) skunks, bobcats, etc.

Meph

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Re: Gnome caravans
« Reply #9 on: December 30, 2014, 01:18:04 pm »

They should also bring mechanical pets, which should be a bit tougher than just gnomes.

Has anyone seen this?  I've only ever seen (non-mechanical) skunks, bobcats, etc.
Just checked... they have the mechanical units as PETS, but not as MINIONS (like trolls in goblins sieges) and not a MOUNTS.

I corrected that now.
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smakemupagus

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Re: Gnome caravans
« Reply #10 on: December 30, 2014, 02:49:54 pm »

Nice :D

Bainin

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Re: Gnome caravans
« Reply #11 on: December 30, 2014, 04:55:17 pm »

*edit*
well while im at it the Geologic Seismograph does nothing except read power, i guess thats not the only thing it should be doing.
i will note some other things when i find them in the gnome Post. xD sorry
« Last Edit: December 31, 2014, 05:32:44 am by Bainin »
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Meph

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Re: Gnome caravans
« Reply #12 on: December 30, 2014, 05:07:36 pm »

well while im at it the Geologic Seismograph does nothingexcept read power which i guess is not the only thing he should be doing i note some otherthings when i find them.
This is not the gnome topic, and your questions would be so much easier to understand if you used punctiation. :P
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Vitellozzo

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Re: Gnome caravans
« Reply #13 on: December 31, 2014, 04:53:20 pm »

They should also bring mechanical pets, which should be a bit tougher than just gnomes.

Has anyone seen this?  I've only ever seen (non-mechanical) skunks, bobcats, etc.
Just checked... they have the mechanical units as PETS, but not as MINIONS (like trolls in goblins sieges) and not a MOUNTS.

I corrected that now.
Do we have to wait for the next update or is there somewhere a post with your fix, so we can just update raws?
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Meph

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Re: Gnome caravans
« Reply #14 on: December 31, 2014, 08:00:11 pm »

Just for you:  Put those into Dwarf Fortress\hack\scripts, replace whats already there.
https://www.dropbox.com/s/qasfweg6ncbklb9/AddMinionToCiv.lua?dl=0
https://www.dropbox.com/s/c0j8mjqjfpsxj4q/AddMountToCiv.lua?dl=0

You dont need a new worldgen, and it automatically applies to already existing saves. Just restart DF once. Done.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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