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Author Topic: Axis and Allies: 200BC  (Read 2558 times)

Azkanan

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Re: Axis and Allies: 200BC
« Reply #15 on: December 29, 2014, 09:03:55 am »

I'll rethink the combat, I don't think the strengths and weaknesses work with A&A rules  :'( :'( :'(.

Expect this game to go horribly OP and steamrolled. And lots of !!fun!!.

Edit;
And yeah, I guess you guys could say where you want damages to hit first. This wouldn't work, as the game would have to be on pause if we have to wait for all the defenders to start choosing before every battle - especially if they've already posted. Units will be picked off at random.

Removing Strength VS Weakness wheel. Dang. :(
« Last Edit: December 29, 2014, 09:05:51 am by Azkanan »
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a1s

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Re: Axis and Allies: 200BC
« Reply #16 on: December 29, 2014, 09:11:23 am »

Soldiers are now objectively worse than archers (who get +2 defense for no trade off). I would suggest bumping them up to 3/3.
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a1s

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Re: Axis and Allies: 200BC
« Reply #17 on: December 29, 2014, 09:33:06 am »

Also, some question for the starting turn:

Celts are landlocked, while Gauls and Seleucids don't have a sea near their capital. Does that mean they are forced to take land troops only?

Who goes first?
Spoiler: idea (click to show/hide)
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Azkanan

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Re: Axis and Allies: 200BC
« Reply #18 on: December 29, 2014, 11:46:33 am »

Also, some question for the starting turn:

Celts are landlocked, while Gauls and Seleucids don't have a sea near their capital. Does that mean they are forced to take land troops only?

Who goes first?
Spoiler: idea (click to show/hide)

You're good at spotting bad things gone wrong. I want you as a beta tester.

Fixed.


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a1s

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Re: Axis and Allies: 200BC
« Reply #19 on: December 30, 2014, 03:47:17 am »

You're good at spotting bad things gone wrong. I want you as a beta tester
That is apparently a common trait among the Bay12'ers.  :)

Anyway, I'd like to place my units:

Heavy and Ram ships in G.

Cavalries in 30,31. 2 cavalries in 34.
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Azkanan

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Re: Axis and Allies: 200BC
« Reply #20 on: December 30, 2014, 04:57:37 am »

Last unit modification, I swear. Rams are obsolete, as I only put them in for the Strength V Weakness wheel.
Spoiler (click to show/hide)

Carthage, Southern and Northern Rome are now occupied. Need seven more players. D:

weren't they one Rome during this period?

Yes, but I thought it would be far more interesting to see them split as such.  8)
« Last Edit: December 30, 2014, 05:13:47 am by Azkanan »
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Sheb

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Re: Axis and Allies: 200BC
« Reply #21 on: December 30, 2014, 05:16:03 am »

Maybe give us a starting amount of IPC to allocate, rather than an amount of units? As things stands, everyone will go for cavalry and heavy ships anyway.
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Azkanan

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Re: Axis and Allies: 200BC
« Reply #22 on: December 30, 2014, 05:19:24 am »

Maybe give us a starting amount of IPC to allocate, rather than an amount of units? As things stands, everyone will go for cavalry and heavy ships anyway.

That seems fair.

43 IPCs should suffice, no?
(28 for Romans)
« Last Edit: December 30, 2014, 06:48:29 am by Azkanan »
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Quartz_Mace

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Re: Axis and Allies: 200BC
« Reply #23 on: December 30, 2014, 05:26:18 am »

I'd like to grab the Celts. Units and etc. To follow because it's 4AM where I live.

Actually, after giving it some thought, I'll withdraw. If anyone wants to take the celts, go right ahead.
« Last Edit: December 31, 2014, 03:31:34 am by Quartz_Mace »
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Azkanan

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Re: Axis and Allies: 200BC
« Reply #24 on: January 01, 2015, 01:05:00 pm »

Ah well. Scrap that, then. A voting game should suffice.  ;)
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Cryxis, Prince of Doom

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Re: Axis and Allies: 200BC
« Reply #25 on: January 01, 2015, 04:37:41 pm »

What's happening now?
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Azkanan

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Re: Axis and Allies: 200BC
« Reply #26 on: January 02, 2015, 07:08:23 pm »

Not happening. :(

Will run it on Ancients.eu when we get enough people built up over there.
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