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Author Topic: Hmm, didn't know a zombie can be that strong  (Read 1671 times)

utunnels

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Hmm, didn't know a zombie can be that strong
« on: December 28, 2014, 07:52:58 pm »

Edited*
I got another problem...
A forgotten beast came. It killed crundles and blind cave ogres. Crundles and BCO corpse raised and attack all living things, resulting more corpses. The forgotten beast was also killed. Now it seems the undead are unwilling to leave the map, will I got too many corpses in my basements so it stalls my fps?

...

The Forgotten Beast Atkil has come!  A towering quadruped composed of amber.  It has four stubby horns and it undulates rhythmically.  Beware its webs!
Great, another one.


Well I was bored yesterday so I backed up the save, sent 10+ macedorfs (average level 3 mace, at least novice shield and armor user and such) against a naked zombie dorf(my ex-mason).
My military were quite new. They were all equiped with leather armors, wooden shield, bone helmets, gauntlets, leggings and greaves. Their weapons were bronze maces plus a handful of steel maces.

Only a few seconds after the cage was  opened, all dorfs assembled in the 3x3 room died. Then more followed. When the zombie was killed, only 5 out of my 16 dorfs were alive, including some badly injured ones.


Maybe I should try some cutting weapons? To my experience, zombie parts don't reanimate that often, and cutting weapons have an advantage to quickly immobilize the target.
« Last Edit: December 29, 2014, 03:52:45 am by utunnels »
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Bulb

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Re: Hmm, didn't know a zombie can be that strong
« Reply #1 on: December 28, 2014, 08:21:39 pm »

Zombies are no joke in this game, they are fearless dwarfkilling juggernaughts that apparently can climb trees.
Lost a fort (painfully) to one climbing a tree to get over my defensive walls. . .
After losing a couple of forts to zombies i did some reading and found that blunt weapons should work well.
Your maces should be just fine. Maybe warhammers are even better. Try battleaxes for shits & giggles, you'll have to face the problem
of reanimating parts that have previously been hewn of.
Personally I'd like to try and combat zombies with marksdwarfs and arrowtowers :)
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utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #2 on: December 28, 2014, 08:27:54 pm »

So I need to keep the zombie caged until they have decent armors and skills.

I've seem reanimated parts, but not that often (mostly head zombies). When I read the wiki, I thought every bit of them will become a zombie right away, but it didn't turn out to be the case. :P



Edit*

Oh, gosh. I forgot I overwrote the save. I already killed the zombie with spike traps.... need to catch a new one next time.
« Last Edit: December 28, 2014, 08:34:13 pm by utunnels »
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Re: Hmm, didn't know a zombie can be that strong
« Reply #3 on: December 28, 2014, 09:54:48 pm »

Yea i've heard that chopped off hair can be reanimated and attack your dwarfs haha :P
Keep the zombie under wraps, and tackle it when your soldiers are up for it ^^
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utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #4 on: December 28, 2014, 11:30:38 pm »

Edited.
Got another zombie problem... even a forgotten beast won't stand a chance against them.
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Niddhoger

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Re: Hmm, didn't know a zombie can be that strong
« Reply #5 on: December 28, 2014, 11:49:56 pm »

Warhammers do more organ damage and less pulping than maces.  This is normally a good thing, as a crushed skull/splattered brain is normally a one-hit kill.  However, zombies no need brainz. 
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Aslandus

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Re: Hmm, didn't know a zombie can be that strong
« Reply #6 on: December 28, 2014, 11:53:34 pm »

Oh no, did the forgotten beast raise?

pisskop

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Re: Hmm, didn't know a zombie can be that strong
« Reply #7 on: December 28, 2014, 11:54:06 pm »

Cage traps and magma.  And dont send out untrained dwarves.  atom smash the ones you can
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utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #8 on: December 29, 2014, 12:12:37 am »

Oh no, did the forgotten beast raise?

No. I doubt it is even possible (never heard of).


Oh, it seems the undead number hasn't increased for a while.
I'll check with dfhack to see how it turns out to be.
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Aslandus

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Re: Hmm, didn't know a zombie can be that strong
« Reply #9 on: December 29, 2014, 12:54:06 am »

Oh no, did the forgotten beast raise?

No. I doubt it is even possible (never heard of).


Oh, it seems the undead number hasn't increased for a while.
I'll check with dfhack to see how it turns out to be.
Are they being raised by a necromancer or an evil biome? (If you're not in an evil biome then it might be a stealthing necro who just hasn't found his/her way to the corpse yet)...

As long as they are organic I'm pretty sure they can be raised (I don't know about inorganic), and having a forgotten beast rising from the dead and charging on your fort is no joke, especially if you couldn't kill it with your military when it was alive...

utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #10 on: December 29, 2014, 01:13:18 am »

I'm on an evil biome. I've already sealed the cavern entrance. I haven't found the corpse of the FB, maybe it died in some shadows.

I was too occupied by the undead so I didn't notice a dwarven child died from infection. She was biten by a cavy corpse a while back. She died quietly in the workshop area and came back as a zombie. Fortunately my soldiers happened to be around. After several exchanges, the expedition leader bashed her head in with a bronze mace. She's really weak compared to that mason zombie, or maybe I was just lucky.
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Arx

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Re: Hmm, didn't know a zombie can be that strong
« Reply #11 on: December 29, 2014, 02:13:02 am »

I got another problem...
A forgotten beast came. It killed crundles and blind cave ogres. Crundles and BCO corpse raised and attack all living things, resulting more corpses. The forgotten beast was also killed. Now it seems the undead are unwilling to leave the map, will I got too many corpses in my basements so it stalls my fps?

Probably. The best solution may, counterintuitively, actually be magma.
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utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #12 on: December 29, 2014, 02:28:23 am »

Well warm stones appears 40 z-level below the problematical cavern... that will be quite a long pump stack. :P
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Arx

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Re: Hmm, didn't know a zombie can be that strong
« Reply #13 on: December 29, 2014, 04:54:04 am »

Destroy your FPS to prevent FPS death? Definitely dwarven, as I understand it. :P
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utunnels

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Re: Hmm, didn't know a zombie can be that strong
« Reply #14 on: December 29, 2014, 08:34:56 am »

Ha, forget that....

I got 78 visible undead and 30 fps. ::)
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Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!
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