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Author Topic: Big Wyrm problem as gnome  (Read 2349 times)

Bainin

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Big Wyrm problem as gnome
« on: December 28, 2014, 10:45:28 am »

Can somebody explain which files i have to change to make monsters like frost wyrm catchable with cage traps?
sure lot people dislike this stuff but i like to catch some monsters like red dragons and frostwyrms in order to tame them for this reason i have 2 cage traps at the beginning of my trap path but rest is weapon traps im trying out the gnomes and want to treat such a Creature with respect as my pet but this damn thing just run trough all my cage and weapon traps and then got killed by my mechanical dragon and elephant... which is quite dissapointing i left the gates open so he runs straight for the traps now i had some losses.. a big Creature like a wyrm should not be trap immune =/
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Vitellozzo

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Re: Big Wyrm problem as gnome
« Reply #1 on: December 28, 2014, 10:59:03 am »

So Masterwork makes cage traps less overpowered?
Amazing. I can use those again without fear.
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Bainin

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Re: Big Wyrm problem as gnome
« Reply #2 on: December 28, 2014, 11:16:17 am »

as i said i think the fact the catch everything instant is quite weird but i like to use it to catch such rare Monsters its a shame to kill them (my opinion) but cage trap compleatly ruin the fun of sieges thats why i just have 2 at the beginning so i get invading Creatures like dragons the normal invaders go to my self build arena after some years i build up a good amount of prisoners which i can throw then in =) its more about a thing do you want to use a cheatish feature and iv yes how mutch but making them useless is kinda dumb and my gnomes are not rlly made for fighting they kinda depend on traps..
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Vitellozzo

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Re: Big Wyrm problem as gnome
« Reply #3 on: December 28, 2014, 11:47:37 am »

I wasn't judging your playstyle man no problem!
I wanted only to be sure about it, since I've always found the "all things cageable in a tiny cage" very weird.

But if I knew how to mod this for you, I'd help ya: I'm sure anyway someone will look at this thread and help your (modding) request!
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vjmdhzgr

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Re: Big Wyrm problem as gnome
« Reply #4 on: December 28, 2014, 12:08:44 pm »

It's quite simple to mod something to not be immune to traps. I don't know what file it is specifically, so you'll need to find the file for the warm yourself, but once you do simply look for the token [TRAP_AVOID] and remove it. In case you have no idea where to look, it's in the folder called draws and then inside that the objects folder. The specific file is going to start with creature_ and the second part will probably be megabeast or something like that. Once you've modified that file you'll need to apply the change to your save file which is found in the data folder then saves then whatever region number your save is and in there is another raw folder that you'll just need to copy your modified file from.
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Meph

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Re: Big Wyrm problem as gnome
« Reply #5 on: December 28, 2014, 01:50:46 pm »

Quote
a big Creature like a wyrm should not be trap immune =/
Why? Shouldnt especially big creature be trapimmune, considering that they are many times larger than the actual cage?
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asibin

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Re: Big Wyrm problem as gnome
« Reply #6 on: December 28, 2014, 02:44:09 pm »

I like the cage nerf, but perhaps gnomes can make a different "cage" or you can feed a dragon 10 people in a row it becomes full and tired and you can tame it then.. lol
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LMeire

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Re: Big Wyrm problem as gnome
« Reply #7 on: December 28, 2014, 06:07:21 pm »

Don't the gnomes have a web launching weapon? Webs temporarily remove Trap-Avoidance, so you can handle stuff like this by having a web-launcher squad for backup.
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lcy03406

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Re: Big Wyrm problem as gnome
« Reply #8 on: December 28, 2014, 09:25:59 pm »

I like the cage nerf, but perhaps gnomes can make a different "cage" or you can feed a dragon 10 people in a row it becomes full and tired and you can tame it then.. lol
No, 10 gnomes won't be enough. A dragon is 1666 times bigger than a gnome.
But it is a good strategy. If one or two of the 10 gnomes can survive the dragon breath, they can drill rooms in the dragon's teeth, and live there. Then we say we have tamed the dragon.

Don't the gnomes have a web launching weapon? Webs temporarily remove Trap-Avoidance, so you can handle stuff like this by having a web-launcher squad for backup.
Gnomes have many ways to web creatures, glue grenade, frost caster, web turret, and a lot of other stuff to stun enemy.
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Bainin

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Re: Big Wyrm problem as gnome
« Reply #9 on: December 29, 2014, 03:20:28 am »

yeah i can understand why the wyrm should be cage trap immun but weapon traps? iv it moves trough a small corridor spiked with traps which cant be avoided it defenetly should atleast hurt him because i did expect iv the cage trap dont work atleast the weapon traps would but he ran trough i just got lucky i got a mechanical dragon in my first Wave else this thing would have erradecated my Fortress. Gnomes are quite complicated to play and squishy as hell there is no way i could fend of a wyrm in my 3rd year except for closing myself in for an damn long time.
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lcy03406

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Re: Big Wyrm problem as gnome
« Reply #10 on: December 29, 2014, 03:58:39 am »

yeah i can understand why the wyrm should be cage trap immun but weapon traps? iv it moves trough a small corridor spiked with traps which cant be avoided it defenetly should atleast hurt him because i did expect iv the cage trap dont work atleast the weapon traps would but he ran trough i just got lucky i got a mechanical dragon in my first Wave else this thing would have erradecated my Fortress. Gnomes are quite complicated to play and squishy as hell there is no way i could fend of a wyrm in my 3rd year except for closing myself in for an damn long time.

Think about it, if you were a wyrm, how big is a gnome? An average human is 70kg and 70000cm3. Its (3/5000) is 42. If you were a wyrm, a gnome would be a tiny cube of length 3.5cm. Its spear may be 5cm long with a sharpened tip. Question: If it can really penetrate your shoe, which is your wyrm scale, how hurt will you feel, do you feel you are in a battle?
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Bainin

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Re: Big Wyrm problem as gnome
« Reply #11 on: December 29, 2014, 04:05:35 am »

ok you want to go with the size argument how does the frost wyrm fit in a gnome fortress/ 1 tile square big tunnel in the first place? and im sure iv gnomes would make traps for invadors they would size them right and are smart enough not to stop the enemy with 5cm long spears and corkscrews for example a named enourmus.
And besides why are all enemys 1 square big on the map? is there a problem making them bigger depending on their actual size?
« Last Edit: December 29, 2014, 04:10:42 am by Bainin »
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smakemupagus

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Re: Big Wyrm problem as gnome
« Reply #12 on: December 29, 2014, 04:08:41 am »

creature_beasts_masterwork.txt
delete line 732 (" [TRAPAVOID] ")

You can use 'find in files' to fairly quickly find and remove any other instances of trapavoid that you feel like.  (there are 91)
« Last Edit: December 29, 2014, 04:12:53 am by smakemupagus »
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Bainin

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Re: Big Wyrm problem as gnome
« Reply #13 on: December 29, 2014, 04:11:14 am »

creature_beasts_masterwork.txt

delete line 732 (" [TRAPAVOID] ")

Thx
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IndigoFenix

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Re: Big Wyrm problem as gnome
« Reply #14 on: December 29, 2014, 11:40:26 am »

I like the cage nerf, but perhaps gnomes can make a different "cage" or you can feed a dragon 10 people in a row it becomes full and tired and you can tame it then.. lol

Try out the Cage-O-Matic.  It can capture anything, but for big creatures you'll need to weaken them first by damaging them.
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