Welcome to Hellvalle! As the suggests, you're in hell! Prepare to be tortured in this wonderful world of 2 meter tall Frogmen and Muscular Lizardmen bandits trying to stab you in the face! Enjoy your stay!Here is a map of the place:
You're in Hervalla? Then you're in big trouble! First, let me explain the races that inhabit this wonderful place!
Human: Civilized humanoid creatures with steel armor and crossbows. They're at peace with elves, dwarves and fishmen, but they're at war with the Beastmen.
Dwarf:Little crafty humanoids with a very advanced metallurgy, even better than the human! They're at peace with humans, beastmen and fishmen, but they're at war with elves.
Elves:Nature-loving humanoids with the knowledge of arcane magic. They're at peace with humans, fishmen and beastmen, but at war with the dwarfs. They live in small camps on the woods.
Beastmen:Muscular and powerful hairy humans which transform into big, muscular and powerful creatures that are half-human and half-animal every full moon. They're at war with the humans, but at peace with fishmen, elves and dwarves. They're masters at hand-to-hand combat.
Fishmen:Half-man and Half-fish humanoid creatures with a vast knowledge on healing magic. They're at peace with everybody.
Now for the evil-civlizations... (They will attack anyone, except the ones from their own civ)
Undead: Walking corpses of fallen warriors, revived by necromancers. Very agressive.
Minotaurs: Brute, big and muscular half-men, half-bull creatures. They use the swords, axes and spears of their fallen enemies.
Demons: Evil shape-shifting beings composed of hate and negativity. Some of them are infiltrated among other socities.
Bullfrog man: Amphibiam beings fond of gluttony. They often kidnap infant from other civilizations to eat them alive!
Lizardman: Half-man, Half-lizard. Evil muscular creatures fond of thievery. They're very skilled at being furtive and...hey, where's my mouse?
Vampires: Be it human, be it beastman, it was cursed to be immortal and drink blood. Some of them refuse to drink from good sapient beings, so they hunt evil ones, such as Bullfrog Man and Lizardman.
Now some information about notable places in Hellvalle:
Lake Rose: A lake surrounded by legends. Some of them include reptilian monsters, some of them include evil spirits dragging people into the depths of the lake. People try to avoid this place.
The Great Tower of the Black Phantoms: A tower inhabited by very skilled Beastmen. It is said that no one can defeat them in combat.
Mt.Hazrd: The greatest mountain on Hellvalle. No one ever reached the top.
The Ancient Castle of Count Vharkul: A great castle owned by the powerful vampire: Count Vharkul. Rumours said that he made a deal with demons, but no one knows what the deal is about.
The Ghost Town of Goldentool: Once owned by humans. Unfortunately, a strange illness struck all the townspeople, killing every single one. No reports of such devasting illness was ever found.
RulesThe rules in combat are very basic: 1 is fail and the enemy gets a free 3 attack on you. 2 is miss. 3 is a low-power attack. 4 is a medium-power attack. 5 is a high-power attack. 6 is a high-power attack, but with
terrible consequences. Low-power attacks will give you small bruises, Medium-power may give you some really serious ones, such as bleeding and High-power attacks are likely to give you a wound that you will carry along for the rest of your character's life, such as broken bones and cut-off hands. Don't worry! Go visit a cleric!
Now for the encounter rules. If you travel, for example, from a town to another town, there's a chance of you encountering a monster. The difficult varies according to the roll. 1 is a weak-ass monster, 2 is average, 3 is above average, 4 is dangerous, 5 is very dangerous and 6...well, you certainly
don't want to get a 6, i'm warning you.The GM is the one who is going to make the monsters. They may repeat.
The encounter rate will be like this: The GM rolls the dice once, if it is more than 4, encounter time! If you feel like fighting something, just say that you're
hunting around the area. This way, you will always encounter a monster. The rules of difficult still applies here, obviously.
When travelling, for example, from Magmakittens to Ghoulfang, you will have to travel from Magmakittens to point B, not directly to Ghoulfang. Why? Because without it, it would be too easy! We will call them medium-points.
If you're in a place where the civilization is hostile towards you, there is a small chance of getting an encounter on each
movement command you give to your character.
Someplaces, such as the whole Eastern Island, the encounter difficult is different. They are:
the whole Eastern Island
Ghoulfang
The Great Tower of Black Phantoms
Necromantia
Brutusii
What are the changes, you ask? Instead of the normal encounter difficult rule, it will go like this: 1 or 2 is dangerous. 3, 4 or 5 is very dangerous. 6 is
extremly dangerous.On your character sheet, put your name, your class, your race, your weapon and your armor. I will now explain the classes:
Melee Fighter: Uses swords, axes, spears and maces. High strenght, medium defense and agility, low magic defense.
Ranger:Uses bows, crossbows and throwing weapons (Throwing daggers, heavy objects). Always attacks first, useless it was attacked by surprise. Medium strenght, low defense, high agility and low magic defense.
Mage: Uses magic! Low strenght, defense and agility. High magic attack and defense.
Assassin: Medium strenght, High agility, Low physical and magical defense. Uses knifes.
The power of attack will vary with your attack power (Or magic attack power, if you're using magic) and the enemy's defense/magic defense. For example. Let's say there is a mage and he is attacking a fighter using a fire magic. He gets a 5 and, as his magic attack power is high and the fighter magic defense is low, it's a OHKO and the fighter is dead. But if the fighter was attacking the mage with his sword and got a 5, it would be a OHKO too, because the mage's defense is very low and the fighter's attack power is high. It goes like this.
Let's say you found yourself into a very difficult situation, like, you encountered a group of 5 Angry armored minotaurs. Fighting is likely to get you killed. What do you do?
Run! No need to feel shame for it! Running works like this: You declare that you want to run, the GM will then roll the dice once. If it lands on a number higher than 4, you ran away! If it doesn't...well, you know what happens.
You can also create parties with other players, but
your civilization must not be at war with him. Parties are simple. There is the party leader, he leads where the party goes. If he encounters some beast(s), they fight against it together. The max number of people in a party is 4.
Pvp is allowed in the Eastern Island.
Let's talk about magic. You can't just use a Meteor XI or ban your foe to obilivion. There's limitations! There are
Fire
Water
Earth
Wind
Ice
Thunder
Darkness
Holy
Nature
You can be creative on what you do with your magic, but you shouldn't use them in a overpowered way. Using a Fireball is ok. Using a Wave of Fire is ok. Making the sun crash into the place IS NOT OK. Using low-level magics, such as Fireballs, Gusts of Wind or Basic healing spells doesn't require anything, but using powerful magics, such as Explosions of Fire, Spikes of Ice or Complete Healing require your vital energy. Using one of them will downgrade your magic power and magic defense to low-level during one turn.
Dodging in battle will go like this: Everyone, when attacked has a chance to dodge, depending on their speed. Low Speed characters have a 1/6 chance of dodging, while High Speed characters have a 4/6 chance of doing so.
You character has a 2/6 chance of getting caught by surprise in a random encounter.
Well, let's go for the sheets. Here is the example of one:
Name: Kin-Kin
Race: Beastman (Werecat)
Class: Axeman
Biography (Optional): Kin-Kin had his parents killed during a siege of the human empire in Lunawhirl. Since then, he trained during all of his life to be a excellent soldier. Now, he seeks revenge against the human empire.
Appearance (Optional, as people can already tell by the race): His hair is dark-purple, his eyes glow yellow.
Weapon: Iron Greataxe
Armor: Iron Chainmail
Starting Place: Lunawhirl
You will always start off with a backpack, your weapon and your armor at a place that belongs to your civilization. Here is a list of all the playable races:
Humans
Dwarfs
Elfs
Beastmen
Fishmen
Don't overpower your character without a
GOOD explanation, like, killing a entire demon family, slaying a horde of Bullfrog men and kicking a minotaur at the balls.
Be creative at your actions, don't just go off killing everything! Recruit other players to your clan, become a vampire, become a necromancer, investigate some places, talk with some random people at a town, try to sneak past a horde of angry minotaurs, have fun!
The rest of the actions you do that aren't [AUTO] will be defined by the traditional dice method: Epic fail, fail, partial sucess, sucess, amazing sucess and overshoot.
[AUTO] actions are those that don't need to be rolled, like, taking a step, looting or drinking vampire blood.
If you think there is something crucial that i forgot or a suggestion, PM me! For now, leave your character sheet here if you're interested in joining. Welcome to Hellvalle!
Player: Sarrak
Name: Tharr
Race: Beastman (Werecat)
Class: Assassin
Biography (Optional): Nothing is really known. Even Tharr's gender.
Appearance (Optional, as people can already tell by the race): Has fiery orange hair and green eyes. Above average height.
Weapon: Iron Knifes
Armor: Concealing Robes
Starting Place: Lunawhirl
Player: BlitzDungeoneer
Name: Thargrin
Race: Dwarf
Class: Mage
Weapon: Iron Staff
Armour: Leather Robes
Starting Place: Magmakittens.
Player: blazing glory
Name: Kailey Reeve.
(Gender: Female.)
Class: Melee Fighter
Race: Human.
Biography (Optional):A vampire hunter, (the type that hunts other entities as well.) any more then that she doesn't divulge.
Weapon:Sword.
Armor: A cuirass worn under a cloak.
Starting Place: Naturloe
Player: Sicarius
Name: Sicarius
Race: Human (Male)
Class: Ranger
Weapon: Crossbow
Armor: Leather armor worn under his cloak.
Starting Place: Twinkleshoe
Player: Yourmaster
Name: Larxus the conqueror
Race: Beastman (Wereboar)
Class: Unarmed fighter
Biography (Optional): After seeing his friends having their lives taken away, Larxus vowed himself to conquer all enemies. He forced himself to push at his limits. He trained with captured human soldiers in arenas. Though they were all more skilled than him, he always came out on top. He wanted fear to come from his name, and people to fall to their knees on an order. He wanted the power that the bandits that killed his friends had.
Appearance (Optional, as people can already tell by the race): His dark hair is unkempt and gold especially everywhere. He is of average height, though he is extremely muscular. His burning red eyes seem inherently aggressive. He walked with a swagger and even his movements demanded respect
Weapon: None
Armor: Just his clothes.
Starting Place: magmakittens
Player: NAV
Name: The Mad Butcher
Race: Dwarf
Class: Butcher
Biography: You just can't beat the mad butcher's meat!
Appearance: A fat bloodstained dwarf who is always smiling.
Weapon: Meat cleaver
Armor: Elf leather apron, and chainmail gloves
Starting Place: A
Player: Ama
Name: Ims
Race: Fishmen
Class: Mage
Biography: Tired of the foolish other races going to war and killing themselves, Ims will just conquer the world to create peace!
Appearance: A short and scrawny humanlike creature covered in green scales and hair that is seaweed green and snow white.
Weapon: A staff made of coral
Armor: Yellow and blue robes made of fish scales
Starting Place: Innsmouth