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Author Topic: Food supply problems in masterwork  (Read 2063 times)

Khorinis

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Food supply problems in masterwork
« on: December 27, 2014, 05:04:45 pm »

In normal fortress mode I usually don't have problems with feeding my pop, but in masterwork it can get really difficult if I can't fish anything, because my crop usually gets destroyed before something grows on it. Hunters usually appear in the mid game and are often quite unsuccesful or die fast. The only other way I know to get food is by caravans...
So I'm asking: How do you gather food usually, especially at the start of the game.
Is there a way to make your dwarves butcher the animals/monsters my army has killed, so that I can hunt "manually"?

Have a nice day

Khorinis

I moved this topic  from a thread in the fortress mode forum.

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Meph

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Re: Food supply problems in masterwork
« Reply #1 on: December 27, 2014, 05:30:14 pm »

Sure you can hunt "manually", I never hunt differently. You just need to make a refuse stockpile next to the butcher and change 'O' orders to "gather refuse on surface". Thats it.

Otherwise you can make surface farms, they are the same speed as in vanilla. Underground farms are 4 times slower, so you can just buy 4x the seeds and make 4x larger farms, and you get the same results.

I usually feed most of my fortress by buying out caravans, especially since you can summon them with your embassy.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

___MeRliN___

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Re: Food supply problems in masterwork
« Reply #2 on: December 27, 2014, 05:57:39 pm »

Fishing still works quite nicely, provided you get some fisherdwarfs to start off with. Booze can be aqquired by milking dewbeetle and brewing their dew. Or bring boozebelly goats for booze. And use the new brewery for mass production.

But yeah... fishing for food and dewbeetles/boozebelly goats for booze still works quite nice. Though I think boozebelly goats are quite a hassle to setup...
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smakemupagus

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Re: Food supply problems in masterwork
« Reply #3 on: December 27, 2014, 05:59:05 pm »

What destroys your crop?  Nice underground farms should be safe, just several times larger than you're used to maybe from vanilla DF, and trade, hunt or fish in the first year or two to bridge the gap.

qorthos

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Re: Food supply problems in masterwork
« Reply #4 on: December 27, 2014, 06:11:44 pm »

Are you planting above ground crops in Autumn?
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Pencil_Art

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Re: Food supply problems in masterwork
« Reply #5 on: December 27, 2014, 09:29:20 pm »

Otherwise you can make surface farms, they are the same speed as in vanilla. Underground farms are 4 times slower, so you can just buy 4x the seeds and make 4x larger farms, and you get the same results.
Right...
I am currently playing my turn in The Battle of the 8 Armies and was wondering why the plump helmets seemed to be growing extremely slowly.
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Loyal

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Re: Food supply problems in masterwork
« Reply #6 on: December 27, 2014, 10:11:11 pm »

You can fish with a Fishfarm building on maps with little/no water, though you need to expend a few resources to get the good stuff quickly. Still, turtles are free and reliable.

Also, an easy way to get food is to pay attention to where wild animals path. There's usually a pattern, and completely unrelated groups of animals migrating through your embark space will often travel through the same general area.

To keep it short, I've gotten ridiculous numbers of caged animals, by just throwing 4-6 cage traps where I've seen beasts walk through in the past, and going about my casual fortress business for the next year or two. These can then be used for military training, animal training, food, breeding, decoration, or any other purpose you can think of.
« Last Edit: December 27, 2014, 10:12:54 pm by Loyal »
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Khorinis

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Re: Food supply problems in masterwork
« Reply #7 on: December 28, 2014, 06:40:32 am »

What destroys your crop?  Nice underground farms should be safe, just several times larger than you're used to maybe from vanilla DF, and trade, hunt or fish in the first year or two to bridge the gap.

Usually some pissed off dwarf.

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Denisac

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Re: Food supply problems in masterwork
« Reply #8 on: December 28, 2014, 11:06:18 pm »

You can try restricting the pathing across the farms.  That way only the farmer walks in there and limits the opportunities for cabbage football from stressed dwarves.  It's 'd' 'o' r' if memory serves.
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Vitellozzo

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Re: Food supply problems in masterwork
« Reply #9 on: December 30, 2014, 05:16:22 am »

I never ran out of food in this mod.
If plump helmets don't work, try sweet pods, quarry bushes and dimple cups (GrowDur: 300 against 600 of plump helmet).
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Meph

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Re: Food supply problems in masterwork
« Reply #10 on: December 30, 2014, 07:14:43 am »

I never ran out of food in this mod.
If plump helmets don't work, try sweet pods, quarry bushes and dimple cups (GrowDur: 300 against 600 of plump helmet).
Thats without harder farming. Its 1000 and 4000 in the default setting.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vitellozzo

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Re: Food supply problems in masterwork
« Reply #11 on: December 30, 2014, 07:23:00 am »

Oh, I just read those in the manuals and I've supposed they were the actual values.
I'm playing with harder farm, yes, but still no food problem.
Just make lots of farms and start hunting a little. Not even need a fishery!
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Emperor

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Re: Food supply problems in masterwork
« Reply #12 on: December 30, 2014, 09:48:42 am »

Not even need a fishery!

DO NOT underestimate a plain ol' fisherman/dwarf. My last human fishing village shortly became a seat of the king himself, just because i set "sell raw fish" in the market stall on repeat.
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