ZorlockAppropriately enough, the human pilot is forced to teach you in detail how the tank works. It takes over an hour for him to show you each and every one of the six hundred and forty-two switches, and to explain how all six gear pedals work. Once you are confident that you can operate the tank, you allow the velociraptors to escort him into the forest.
Naturally, once out of eyeshot, the velociraptors kill and eat him.
IvyYou command your clone to try and create a temporary object, like you did by accident at the start of this all. She raises her hand and a fleeting image of your old favourite stuffed toy appears and then vanishes. You try to do the same... and nothing happens.
Ah, crap. You check your head and find that you do, at least, still have the 'switches' for disobeying physical laws.
Dave[Sorry, but I'm going to count the prior expenditure of Essence as counting for now.]
You take one of your flintlocks and start etching a circle of runes around the barrel with your stylus. The syntax is pretty simple;
When - Fire - Project - Burst - Destruction. You load in a bullet and try a test shot on one of the trees nearby. You pull the trigger, the powder blasts and a surge of -
something - bursts from the barrel and streams forward until it hits the tree. The tree is surrounded by a haze, and then crumbles in its entirety into fine black powder. The destruction seems to cut off at ground level, and you can see the cleanly severed roots beneath the powder.
The spell is simple enough; when there is fire in the gun (from the gunpowder), it will project a burst of 'destruction'. So long as you state explicitly what you're inscribing in future, things should work fairly well.
ShaigujuYour attempted rule does not take. It appears there is a hard-coded limit on conservation of Essence here in the 'Veldt, and no amount of attempted rule-dodging will shake that. Essence is a zero-sum game, and without acquiring more, you cannot create more. You cannot split it apart. You cannot will it to be more.
Mundane Physical Laws: The laws of Physics work as on Earth.
Gravity Exception: The grey plain of sand has a unidirectional 'down', exempt from normal gravity rules. There appears to be a cut-off point for this.
Runes of World-Crossing: Seven runes, when inscribed on a surface in the correct order, will transmute anything placed in the centre into a portal to the Dreamveldt from the world it originated from. If the same inscription is made in any other world and a Dreamveldt item is placed within, a portal will be opened as well.
Caveat 1: The item placed in the centre will be permanently destroyed to maintain the portal.
Caveat 2: The portal is one way, either Dreamveldt > Other World or Other World > Dreamveldt.
Runes of Enchantment: A set vocabulary of runes. When written in the correct order (obeying syntax), they will imbue an object with power or aspects of being as directed by the 'sentence' on the object. A single word will 'broadly' imbue an object with the power dictated. The vocabulary is quite basic, but covers important physical concepts.
Vocabulary: Word categories include; Condition; Element/Concept; Verb; Form.
King's Exclusion: Each Wizard King has a series of mental switches they can flip, which will make their bodies and carried possessions stop obeying one of the laws of physics. This only affects themselves and their carried items. The switches are instinctually labelled.
Creation's Binding: All creations of a King are compelled to obey that King.
Rule of Unmaking: Any aspect of creation may be unmade by its creator to regain used Essence, so long as it is unmade in its entirety.
The Sky - Standard, Earth-breathable atmosphere. Stretches infinitely up.
The Sun - An orb of burning fire, far above the grey plain. When its light passes through the sky, the sky seems blue.
Deimos - A moon that rotates around the sun, blocking 24 hours of sunlight every 144 hours.
Phobos - A moon that rotates around the sun, blocking 24 hours of sunlight every 144 hours.
Chiron - A moon that rotates around the sun, blocking 24 hours of sunlight every 144 hours.
The Grey Plain - A plain of grey sand that stretches infinitely downward and horizontally in all directions.
Zorlock's Vale - A pair of interlocked valleys that surround Zorlock's Wood and lead to Zorlock's Lake.
Zorlock's Wood - A region of densely wooded forest, populated chiefly by deciduous trees that filter blue and green light from the sky, giving them red and purple leaves. Dense foliage, grasses and underbrush (all of purple and red hue) cover the soil beneath.
Davidson's Arch - A portal to Davidson's world.
The Rivers Cross - Two crossed rivers, intersecting beneath Zorlock's Hill. Their tributaries start at the heights of the Vale and the mouths meet at the Lake. Sparse vegetation covers the surface.
Salmon - A tasty fish.
Shaiguju's Palace - A truly vast complex of marble and precious materials.
Zorlock's Hill - A great hill rising above the Vale.
The Great Oak - 4m high, and the ground around it is fertile black soil, sprouting a variety of green grasses and bushes. It towers over the surrounding forest, high upon the hill.
Shaiguju's Throne - An extravagant throne in gold, silver and red velvet cushions, seated before the tree.
Darssisth's Mound - A hillock of fused gold, silver and electrum jewellery and gems, very comfortable if you're a dragon.
Zorlock's Tower - A 9 storey tower of red stone.
Lightning Shield - A technological electrical fence around the Tower. Zorlock has the controls.
Drassisth's Rock - A hovel sized stone, suspended 600m above the Tower.
The Voyager - M1 Abrams Tank
Laser gatling gun mount
Driver force field
Essence-binding pocket dimension - 5 Essence
Resident: Velociraptors
Zorlock's Lake - A body of water at the base of the Vale.
Resident: Sukkippu
Sukkippu - Giant lobster men. Immortal. [24 total]
Image-Based/Empathic Telepathy - Can transmit images and emotions between Sukkippu freely.
Simple Toolmaking
Simple Architecture
Night vision.
Velociraptors - Sapient, omnivorous. [5 total]
Mental compulsion not to attack the Wizard Kings.
Humanlike vocal cords and flexible lips.
Ivy Carmine - Princess
Ivy Carmine - Princess
Zorlock - Evil Wizard
Hastul (or Hathul) - The Lord in Yellow
Grey - A Cat
Shaiguju - Wizard King of the Celestial Plains
Demigodlike enhancements to strength, durability, stamina and speed.
Dave David Davidson - Technomancer
Disintegration gun.
Darssisth - Shapeshifting Master of Dragons(!)
Essence: 12 Clumps