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Author Topic: Wizard Kings of the Dreamveldt! [RP]  (Read 9338 times)

Iituem

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Wizard Kings of the Dreamveldt! [RP]
« on: December 27, 2014, 01:21:42 pm »

You (and six others) have done the impossible.  Using the powers of magic and technology, your circle of wizards (and technologists, and whatever else; you didn't all come from the same realm) were able to transport yourself to a part of the Dreamveldt, the eternal plane of dreams.  Part of the spell cordoned off a piece of the 'Veldt for you to use, successfully isolating you from the terrors (and wonders) that roam free in the 'Veldt beyond.

Your new playground is... dull.  Its default form is a featureless grey plain of something that could be sand, stretching on to an impossible distance - you lose sight of it after a while not because of the curvature of the world but because particles in the air make the horizon 'fuzzy'.  Above you, there is featureless white sky, like on an overcast day.  The air is breathable, of a standard mix.  There is light, but it doesn't come from anywhere more specific than 'the sky' - any shadows are cast directly downward.  In effect, it is a blank slate of creation.

There are materials of creation here too, dream stuff that you can use to forge a new realm.  Essence, you collectively call it.  It's more than mana, or fuel, or whatever you used in the old world.  Each clump of essence can be used to create one 'thing' (no matter how broad or detailed - and a group of broadly identical things counts), or to establish one law of this realm's physics (both mundane and magical).  Laws can be as broad or specific as you wish, and if you create laws that provide for it you can even make portals to your old world(s) to bring things to the 'Veldt (or send them out).  However, your store of essence is limited - you can only get more by attempting to absorb more of the 'Veldt - and exposing yourself to whatever might lie beyond.


Spoiler: OOC (click to show/hide)


Spoiler: Laws of Physics (click to show/hide)
Spoiler: Contents (click to show/hide)
« Last Edit: December 28, 2014, 06:46:50 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

LuckyKobold

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #1 on: December 27, 2014, 01:27:26 pm »

Name:Zorlock
Features:The Robe conceals his face completely.
Background:Egotistical Sorcerer with a severe god complex that sacrificed several hundred souls to get to a dimension that he could be Overlord of, How ever he didn't anticipate the other wizards...
What you were wearing when you arrived:Blood Red Robes, Blackwood Walking Stick, Magical Amulet.

« Last Edit: December 27, 2014, 07:29:37 pm by LuckyKobold »
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flame99

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #2 on: December 27, 2014, 01:32:06 pm »

Name: Hastul, Lord in Yellow
Features: Wears a white mask. The features of the mask, however, largely suggests a male, if an effeminate one. The mask contains eyeholes, and through them, you can see Hastul possesses dark green eyes. He stands about half a head taller than an average human, and has a slim build.
Background: A scribe of eldritch knowledge not meant for humans. Ancient demons, the very anathema of the gods, were one of his particular favorite fields of study. Despite his epithet, he has never officially been a Lord of any sort, but he has "ruled" over a town, demanding a monthly tribute, lest he destroy them.
What you were wearing when you arrived:  A yellow robe, tattered near the bottom. His trademark white mask. And, of course, a gnarled staff, made of holly, with a dimly glowing green crystal at one end.
« Last Edit: December 27, 2014, 05:49:14 pm by flameboy99 »
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Dwarmin

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #3 on: December 27, 2014, 01:44:38 pm »

Name: Ivy Carmine
Features: A young woman with pale skin, sea-green eyes, and dark red hair. Petite and refined features. She has the look of fine breeding, with excellent posture and perfect poise.
Background: In her world, Ivy Carmine was considered royalty...her own family reigning over a Kingdom vast and powerful, in an age where magic and technology had achieved a sort of wonderful synthesis, a time of great change-for good, and ill. In her time, the land was sundered by war and division as the two forces or arcane and mechane clashed with one another. Law and order were the first casualties, and the war that began quickly tore their lands apart. As the mob beat down the gate to the Imperial Jade Palace, the Carmine Dynasty enacted "Plan 0"-to send themselves, their heirs and retainers through an experimental planar gate, hopefully to safety in another world, until they could return and reclaim their lost holdings in some future era. Ivvalyn Carmine realized something had gone wrong when she plunged through the shimmering surface of the Transgate, and landed alone in the Dreamveldt. Quite alone...
What you were wearing when you arrived: An expensive and comfortable green-and-gold gilt dress, a long skirt that swishes to the floor-with matching overcoat over her shoulders, spattered with a small amount of human blood across the chest. Wears a small silver crown on her head, resembling a garland of flowers, intricately worked and topped with a deep-green circular gemstone on the brow.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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BlitzDungeoneer

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #4 on: December 27, 2014, 01:57:08 pm »

Name: The Wizard King of The Celestial Plains, Shaiguju
Features: Is an absurdly tall 'man' of 9'5". Shaiguju has extremely pale, almost white, skin. He is also broadshouldered, and for lack of a better word, 'thick'. His legs and arms appear somewhat thin for someone his size. He has short dark hair and a mustache which curls upwards. His eyebrows are absurdly thin, almost non-existent. He has shining yellow eyes, and wears round, circular glasses.
Background: Shauguju was born and grew up in the Celestial Plains, an entire dimension ruled by the Celestials, beings of light which believed themselves the be-all end-all of all things good and nice. It was even true in some cases, but most were, well, not. The world itself was, as the name suggests, composed mostly of wide open plains. And so, Shaiguju learned magic, to overthrow (most of) the Celestials. And then, after studying many different magics, he succeeded and took over the Celestial Plains.
What you were wearing when you arrived: Round glasses, a nice white suit, over which is worn a white and gold coat. White shoes. White gloves. A belt, on whic many pouches full of magical ingredients hung.
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Ozarck

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #5 on: December 27, 2014, 02:08:51 pm »

Name: Grey
Features: An unremarkable grey cat, well groomed, sleek, neither fat nor thin. Of average size for a housecat on Earth
Background: the oh-so-cleverly named Grey is from somewhere else. he is here now, in the dream world. The affairs of the others seem of little interest to him, and affect him only to the extent to which he desires.
What you were wearing when you arrived: Nothing.

Iituem

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #6 on: December 27, 2014, 05:03:50 pm »

Ivy Carmine

You were the last of the Family to head through the Transgate, behind the most loyal retainers but ahead of the menial servants.  As you hurtled through the techno-magical portal, you became aware of a burst of heat and flame as the palace behind you exploded, and everything went, bizarrely enough, purple.

You spent a moment, or possibly an eternity, in a vast purple space in which six candle flames popped into existence, one after another.  Then everything went black.

You find yourself standing on an endless plain of grey sand, beneath an endless grey sky.  There is something deeply familiar about this place, as if you've seen it somewhere before in a dream.  You glance around.  No sign of your family.  Or anything else, for that matter.  You feel a sudden pang of homesickness - your parents, your siblings, your favourite retainers, all gone.  Your would-be Empire, gone.  You can almost still see the palace around you.

Wait a minute.  You can see the palace around you!  Every tile, every tapestry, everything except the servants and your family.  Except... the palace wouldn't look like this.  Not if it had been destroyed.

The image of the palace melts into grey-ish white sand and crumbles back into the plain.  Perhaps if you focused a little harder on it...

Your thoughts are interrupted by the appearance of a figure in blood red robes, clutching a walking stick of some dark wood.  The robe has a sheet of gauze over the hood's face hole, obscuring the features within.  The figure bursts into laughter.


Zorlock

At last!  At last, you've done it!  Oh, sure, you needed the ritual suicide of most of your cult (and a good serving of ritual murder as well), but you made it!  The writings in the ancient scroll spoke true, the release of blood magic caused by seven hundred and seventy seven deaths, when properly channelled, would indeed be enough to bring you to a part of the land of dreams where you could rule as its single and undisputed -

Well, damn it.  Looks like someone else is here.  Short, pretty, wearing some sort of green and gilt dress and a crown.  Bit of blood on her, at that.  Well, nothing a little blood magic can't kill.  You stretch out your hand and -

Nothing.  Nothing?  Nothing!  Not so much as a tingle of magic.  Everything's right, you've cast this spell a thousand times!  Wherever you are, magic doesn't work!  Or at least, not blood magic.  You curse, wishing for the minions that served you before -

You find your thought process interrupted yet again!  You appear to be standing on an island of concealed ichor, amidst a pool of warm, rippling blood.  Two humanoid figures form from the blood, bowing knee to you.  You are so surprised that your thoughts lose cohesion, and the whole thing crumbles into the same grey sand this whole place is made of.

You frown, tapping your staff against the sand.  You feel the familiar pulse of magic within it, but faint, unconnected with the world.  Perhaps a little trace of magic did come with you after all.

Huh.  You glance to your left, where a figure in yellow robes with a white mask has appeared, clutching a staff of holly with a glowing green gem atop.


Hastul, the Lord in Yellow

The world parts, pulled apart by the demons at your call.  Beyond the veil lies a plain of endless, featureless grey sand.  You pass through the portal, the gem atop your staff burning with fierce green light.

Everything seems paler.  The sky is grey.  The land is grey.  You glance behind you, and you see no trace of the tear in the veil of the world that brought you here.  You look before you again and see two rather confused looking figures; some sort of nobility in a fine dress, and someone in a blood red cowl with a black staff - probably magical.

You glance to your own staff.  The piercing emerald light of the staff's stone is gone, replaced by a weak green glimmer.  You cast out your magical senses, receiving nothing in return - as if you were trying to see in a pitch black cellar.  You feel something shift beneath your feet and look down - tiled stone flooring, similar to that in the cellar of your own tower.  You deliberately defocus, and the floor turns to sand.  You were briefed well enough on what to expect by the demons who sold you passage.

You cast your magic sense into your staff, and receive a tingle.  Nothing more than a hint of the magic that was, but you managed to bring a little of it with you after all.  You look around, waiting for the next figure to join you - rather surprised by the newcomer that does.


Grey

Meow.  Meow meow meow.  Meow.  Prrrr.  Mreow.

You were busy chasing pigeons over the slate rooftops of a world that for you was full of mice scurrying across dirt cart-laden streets and pigeons to be caught on roofs.  Every now and again, the fat human with the table full of fish would throw you a small one.  You like fish.  There weren't any fish today, so you chased pigeons instead.  You leapt after one, but misjudged your jump a little and scrambled down a slanted roof and fell down a chimney, which fortunately for you had recently been cleaned.  You made it to the bottom unscathed, where you found a large room full of chairs on which humans in black clothes and tall hats were sitting, watching an older human with a moustache gesture to a large ring of metal and make sounds.  Boring sounds that didn't involve food.

You glanced around the room and spotted a mouse on the other side, not fat from the big metal circle and the boring man.  The boring man flipped some sort of switch, and you could see the mouse just behind the circle, so you scurried beneath the chairs and leapt after it to the sound of angry noises from the humans, reaching the air just as the big metal circle flashed with a brilliant blue light -

You land on grey sand beneath a grey sky.  There are several humans here, but they don't have food and so are boring.  You want fish.  A nice big trout appears in front of you.  You eat the nice bits, then forget about it.  The rest turns into sand.  Then another, really tall human appears.  Boring.


Shaiguju, Wizard King of the Celestial Plains

A thousand years.  You've been imprisoned for a thousand years since overthrowing the kingdoms of the Celestial Plains and becoming its Emperor.  But that's fine.  You've been imprisoned by powerful magics, but magic is something you know all about.  You had time, and you had a handful of allies.  It wasn't much effort to get ritual components smuggled to you, helpful minions in place to help your escape.  The hard part was leaving the Celestial Plains - you didn't have the strength to take it back, so you needed safe haven.  Somewhere to build up your strength.  So you devised a plan.

Six seeds, spread across the many worlds, with a seventh in your grasp.  A seven pointed spell, to tear through the Veil and into the realm of dreams.  A septagram to seal and bind the dreamworld, to make it a plaything from which to raise your armies once again.  To grow strong.  To rule.

You complete the symbolic septagram on your end, deep within the prison you are bound in.  Your captors arrive too late, too late to stop you.  You give them a broad grin and vanish into the world of dreams.

You can actually feel the power leave you, the magic go.  You stare down at four figures (two yet to come); a royal in shining garments, a madman in a bloody robe, a sage in yellow... a cat?  Unexpected.  To them you are tall, intimidating, shining yellow eyes and pale skin.  But no magic.  No unusual power.

Well, almost none.  In the pouch on your belt are seven reagants, seven stones and herbs and pieces of power.  Seven seeds for magic to grow.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

flame99

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #7 on: December 27, 2014, 05:16:20 pm »

Beneath the mask, Hastul begins to grin. He'd done it. Finally; so long had he waited to come to this place, where he held power absolute. There were others here, but no matter. Should push come to shove, he was sure he could over power them. But, for now, diplomacy would likely be the wiser option. He takes a few steps forwards and turns to face the others.
"My greetings. I am Hastul. It would seem all of us have had the same plan; to come to the Dreamveldt, or so the Demons called it, and rule absolutely. For obvious reasons, absolute power will not work here, as there are many in the stead of one. However! This does not mean we should fight nor bicker. Let us work together, and learn how to reclaim the no-doubt vast magic prowess all of us once held. Should my suspicions be correct, it is fueled..."
With a flourish of his staff, Hastul focuses on the creation of a solid pillar of iron beneath him, reaching a few feet up.
"...by belief.
« Last Edit: December 27, 2014, 05:48:58 pm by flameboy99 »
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BlitzDungeoneer

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #8 on: December 27, 2014, 05:24:30 pm »

Shaiguju slowly smiles as he peers over his glasses at the man in yellow cheerfully.
Ooooh? Is that soooo? My, however did you come to this conclusion?
Meanwhile, he attempts to will a tree of oak some 4m tall beside him.
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Iituem

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #9 on: December 27, 2014, 05:42:11 pm »

An eight foot pillar of iron coalesces into being, spearing out of the ground.  The surface seems slightly malleable, as if not quite finished - if you wanted to depict anything on it, you could before it finishes 'appearing'.

Beside Shaiguju, a 4 metre oak springs into being, bursting out of the ground and scattering sand everywhere.  It sprouts until it reaches its full height, crown spreading twice that distance again and shadowing the whole group of five beneath its canopy.  It is in full fruit, acorns studding its branches, and you notice that the sand beneath and around it firms and hydrates into a dark black soil.

After these feats of creation, you feel that the air around you seems lesser, less full of the stuff of creation.  Apparently there is a limit to how much of it is available.

Spoiler: Laws of Physics (click to show/hide)
Spoiler: Contents (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

The Froggy Ninja

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #10 on: December 27, 2014, 05:58:50 pm »

Name: Dave David Davidson XVII
Features: Tall, unruly brown hair, green eyes, wiry.
Background: A leader in the field of magitek decided that he didn't like the rules. So he went to a place where they didn't matter.
What you were wearing when you arrived: His magiked goggles and his lightly armored labcoat with pockets filled with tools, some basic materials, and a few light weapons. (He wanted to be ready but he packed light in case some of it didn't work. He brought both magical and conventional things just to be doubly sure.)
"Oh! Well hello there!"
« Last Edit: December 27, 2014, 06:02:18 pm by The Froggy Ninja »
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Harbingerjm

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #11 on: December 27, 2014, 06:52:03 pm »

Name: Darssisth, SHAPESHIFTING MASTER OF DRAGONS!
Features: Dragon form: 60cm high, blue scales, short horns; Large wings for size (feathered). Kobold form: ~120cm tall, spindly build, cyan scales. Feathered tail.
Background: Long ago, in a distant land, I, Darssisth, the shapeshifting Master of Dragons, performed a ritual of unspeakable evil to ascend to godhood! But a party of foolish adventurers entered the chamber where I laired and interrupted it! Before the unleashed forces ripped apart everything within a 60km radius, I tore open the fabric of reality and flung myself through a portal to safety, to where my will is reality! Now I seek to regain my power, and ascend to godhood!
What you were wearing when you arrived: Dragonflesh.
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Iituem

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #12 on: December 27, 2014, 07:16:26 pm »

Dave David Davidson XVII

You come from a very long line of Daves, Dave.  The byproduct of generations of Davidsons attempting to fuse magic and technology, you finally lost your temper at the world at large, and decided that if it wasn't going to work with you, you'd find one that world.  It took you the better part of three years (having to enchant half the equipment yourself), but you managed to create a fairly standard portal - with a handful of personal modifications.  Your hope was to launch yourself out of reality as you knew it, to another world that might be better suited to your whims.  You cranked up the engine, waited for a suitable bolt of lightning to kick-start the portal, and stepped through.

You find yourself standing on moist black soil, beneath the boughs of an enormous oak tree.  Not far outside the tree's circumference you can see that the soil turns to dull grey sand, and that the sky above is an equally featureless grey.  There stands a shimmering iron pillar as well, some eight feet high.

You check your instruments by hand; the magic in your goggles isn't responding.  The technological instruments seem to be working fine, and basic tools are basic tools, and the non-magical weapons don't seem to be troubling you either.  Unfortunately, everything magical seems to be out of luck.

You come to the realisation that there are five other people beneath the tree with you - no, wait.  Six.  Is that... a tiny dragon?


Darssisth

Curse those adventurers!  You were three virgin hearts away from successfully becoming a dragon god (you'd already eaten the prior seven thousand, seven hundred and seventy-four hearts over a month of orgiastic ritual) when those bastards came and interrupted your meal!  Worse, they disrupted the ritual (and probably totalled their homeland too, good riddance).  You were able to divert some of the energy to tear a hole in the Veil between worlds, an act your mortal self could never have managed but which your godly self would have found as easy as breathing (curse them!).  Faced with uncertainty or death, you dove through.

You land on moist black earth beneath the boughs of a huge tree.  There are six figures there (five human or human-ish, one cat) and beyond the tree's boughs the soil turns to endless grey sand beneath a grey sky.  You attempt to restore your normal form - but nothing happens!  You try to cast a spell - nothing happens!

You're stuck as a 60cm high blue-scaled, feather-winged dragon.  You harrumph, and a little smoke escapes.  Well, at least you can still breathe fire.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

flame99

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #13 on: December 27, 2014, 07:21:13 pm »

"My god, are we going to end up with the entire population of the Multiverse here?"
Hastul at once has an idea. If there was only so much power in this place, then perhaps it could be reclaimed... He ceases to acknowledge the existence of the iron pillar, measuring the "potential" in the air.
« Last Edit: December 27, 2014, 08:10:43 pm by flameboy99 »
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The Froggy Ninja

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Re: Wizard Kings of the Dreamveldt! [RP]
« Reply #14 on: December 27, 2014, 07:32:19 pm »

"Well from what little my magic detectors can tell this seems to run on a finite source of creativity. In that case we may not want to have to make food and whatnot."
Create a law of physics that says that if a specific pattern of runes are drawn around an object from another world the object will be converted into a portal to where it came from. The same is true for people from other worlds who manage to grab an object from the Dreamveldt causing a portal to open from this end.

((I'm assuming that due to the nature of the Dreamveldt it can monitor other worlds for specific stimuli.))
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