Project Vision and scopeBlendorf aims to be a highly customisable 3D visualiser for exported Dwarf Fortress maps.
The following features sets it apart from other visualisers:
- easy customisability of the art assets
- easily edit the generated map
- make raytraced renders of your fortress
- terrain that makes sense in the context of the game
It is supposed to enable the user to explore and show off his/her fortress and create art based on the game.
The customisability of the terrain itself will be rather limited but textures and models for shrubs, animals etc. can be changed easily.
Current Status and TODOs/planned featuresBlendorf is currently far from being in a state that could be described as completed.
- It only works with Dwarf Fortress 0.34.11 and earlier because they had the mapexport plugin for DFHack, which has not been updated for the Dwarf Fortress 0.40.XX versions. It's probably easiest to use the DFHack lua script interface to make a mapexport script.
- The terrain generation is declared finished for 0.34.11 maps. Trees and shrubs are preliminary and will be updated with the availability of 0.40.XX maps. Liquids are not implemented yet.
- Dummy materials are present for all the 0.34 materials. They should have some settings that are simple but look decent (textures like Minecraft might work).
- Including buildings and units is planned, but first needs a way to export the information to a Blender-readable format (probably a script similar to mapexport).
The project is
hosted on github. Because it is not usable with 0.40 maps I haven't made an easy-to-use package with everything included but you can try to follow the Usage/Installation instructions in the readme.
ScreenshotsBrooks! (water is added manually for this one)
Fortifications!
Garish colors!
Stairs!
I'm not very experienced with 3D art so having someone help out with a nice resource pack with materials, and later models for buildings and units, would help a lot.