Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Carpenter stressed for years after injury  (Read 1469 times)

Authority2

  • Bay Watcher
  • [ETHIC: INCREASE_FPS: REQUIRED]
    • View Profile
Carpenter stressed for years after injury
« on: December 25, 2014, 01:34:01 am »

My carpenter got bitten by a Giant Adder near the beginning of the fort, then had a friend die. After that, despite dining in a legendary dining room and sleeping in a legendary bedroom, she kept getting worse and eventually went insane about seven years later. There were other bad thoughts, but they were rare - she saw an invader and "jumped in" despite being behind fortifications, she drank water without a well once when the booze ran out and I didn't notice - these shouldn't have counted for much, especially over such a long time.
The bite had poison in it, which damaged the motor nerves and sensory nerves in the hand that was bitten. Does partial paralysis/a huge scar continue to cause stress even after the wound is fully healed? (The "getting a minor injury" thought stayed at the top of the thoughts list most of the times I checked it.) Or does the "blissful" thought from the dining room and bedroom not count against the stressful thoughts?
Version was started in 0.40.21 and updated to 0.40.22.
Logged
"But I tell you what the Queen wants is impossible. The story of her mandate to create floodgates in our desert fortress cannot be told in less than 314160 stanzas! Art bows not to any dwarf!"

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #1 on: December 25, 2014, 09:15:25 pm »

Current versions seem to make long lasting  injuries cause long term stress, so long as they have a problem (if they have a nonfunctional bit it still counts). Not sure if healing actually stops the problem but it seems like almost nobody else has problems with it so I assume the negative thoughts end when they heal...

Authority2

  • Bay Watcher
  • [ETHIC: INCREASE_FPS: REQUIRED]
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #2 on: December 25, 2014, 09:24:01 pm »

I see. Is there a workaround? (modding tissues, or something)
Logged
"But I tell you what the Queen wants is impossible. The story of her mandate to create floodgates in our desert fortress cannot be told in less than 314160 stanzas! Art bows not to any dwarf!"

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #3 on: December 25, 2014, 09:41:41 pm »

As far as I know, you can stave off their insanity by giving them nice bedrooms and things but once they go chronic (due to injury, other problems are easier) it's nigh impossible to save them. I have heard some people have more luck by turning off any labors that require them to do unpleasant things (keep them from going out in the rain and away from monsters) and keeping them locked somewhere where they can be away from stresses, but I have yet to cure my stressed dwarves...

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #4 on: December 26, 2014, 09:26:41 am »

I've got this problem with my militia commander. One of his lungs isn't working, and he constantly has this -50 thought at the top of his thoughts screen. In one week his stress level has risen from 167.8k to 172.4k.

I wonder if I could remove the dwarven lung temporarily and then put it back again?
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Pyrite

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #5 on: December 26, 2014, 10:47:13 am »

Logged

Niddhoger

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #6 on: December 26, 2014, 02:06:54 pm »

It happened to one of my first bowyer migrants.  A giant dingo ripped his foot off while he was chopping trees.  I gave him a lush bedroom and even turned off all his labors.  I already got a couple masterpiece  bone crossbows from him, and figured spending time talking to/making friends would help out.  Instead he spent about 2 years constantly yelling at my mayor before throwing a huge tantrum and wrecking the mayors room (as well as assaulting several people).  After his third tantrum I just let the captain of the guard throw him in the dungeons where he went postal. 

It does seem like dwarves never overcome chronic injuries.  His thoughts page was swarming with pleasant/blissful thoughts, but his "suffered a traumatic injury this last season" thought never went away.  YEARS after hte event he still had that "injury this season" thought.  Since he wasn't a werecreature (only way to regenerate lost limbs/nerve damage), I guess he was never "cured" of his injury.  Since he was never "cured" of his injury, he kept having to deal with it every season.  So the stress just keeps compounding until he snapped.  This seems like an oversite in the stress system.  It should eventually get worked out. 
Logged

Witty

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #7 on: December 26, 2014, 02:14:04 pm »

If anyone still has their save with one of these dwarves intact, it'd be best if you made a mantis bug report. Otherwise the issue will probably never get resolved, even in the long term.
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #8 on: December 26, 2014, 02:45:02 pm »

Where do you do bug reports?

Witty

  • Bay Watcher
    • View Profile
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Niddhoger

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #10 on: December 26, 2014, 03:05:08 pm »

I don't think its a "bug" so much as an "unintended feature."  They get stressed from a wound that never heals.  Since it never heals, they never get to move beyond it.  However, each season after a chronic injury is sustained, a dwarf should gain less and less stress from it.  This would represent them slowly coming to terms with their loss.  Not everyone can do this (or at the same speed), so it would still be dependent on personality.  Dwarves that "always have hope" should be able to recover, whereas "never been happy/prone to neurosis" dwarves would likely spiral out of control still.  Not everyone can spring back to full after becoming permanently crippled- especially in a time when getting something to drink means fighting off giant monstrous crocodiles (and booze being the closest thing to prozac). 
Logged

Witty

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #11 on: December 26, 2014, 03:13:15 pm »

Fair enough, but having long term injuries be so needlessly crippling without a real method to combat it as it currently stands is enough to warrant a report. Once the bug is fixed, features and more details can be added whenever. The fact that it is reported as a " traumatic injury this season" every season is certainly not intended.
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #12 on: December 26, 2014, 03:15:49 pm »

I don't think its a "bug" so much as an "unintended feature."  They get stressed from a wound that never heals.  Since it never heals, they never get to move beyond it.  However, each season after a chronic injury is sustained, a dwarf should gain less and less stress from it.  This would represent them slowly coming to terms with their loss.  Not everyone can do this (or at the same speed), so it would still be dependent on personality.  Dwarves that "always have hope" should be able to recover, whereas "never been happy/prone to neurosis" dwarves would likely spiral out of control still.  Not everyone can spring back to full after becoming permanently crippled- especially in a time when getting something to drink means fighting off giant monstrous crocodiles (and booze being the closest thing to prozac).
"Unintended feature" is the definition of a bug, it's a result of the programming that is not meant to be there.

Pyrite

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #13 on: December 27, 2014, 06:02:17 pm »

Logged

Niddhoger

  • Bay Watcher
    • View Profile
Re: Carpenter stressed for years after injury
« Reply #14 on: December 27, 2014, 10:09:07 pm »

"Unintended feature" is the definition of a bug, it's a result of the programming that is not meant to be there.

Nah, a bug is when their is a hiccup in the code.  Everything is working as it should here.  The system just wasn't thought through fully... its a flaw but not a bug.  A bug is when you fix caravan speed and it causes arrows to move at the speed of a geriatric quadriplegic.  A flaw is when dwarves never stop getting stressed by injuries that aren't supposed to heal.  Legs aren't supposed to grow back.  Injuries cause stress.  High amounts of stress over years causes a dwarf to snap.  All of the programming is working as it should.  All this progamming is supposed to be here.  its just not fair how the rules play together. 

Its a balancing issue not a bug.   
Logged
Pages: [1] 2