You step forward, raising a hand and declaring,
"I VOLUNTEER!" Unit 265 also volunteers, although a little less enthusiastically, while 147 elects to remain non-psychic, for some unfathomable reason.
You enter the alien craft, which turns out to be a standard boarding craft, containing little more than a cockpit and teleporter. You step into the teleporter and are transported to the mothership.
When you arrive, you walk down a couple corridors before arriving at a laboratory. There, you are presented with a small device that looks like an eye. The technician that clips it to your suit says,
"This device is designed to allow your brain to interface with the psychic field that we manipulate. Hopefully, you are one of the few species that can utilize it."You step into the testing chamber, with several of the alien scientists watching through thick glass. You see unit 265 entering a similar chamber. On the floor lies a small metallic lump. The head scientist tells you, through an intercom system, to try moving it.
Your first try is unsuccessful, as you fiercely concentrate but fail to budge it. The scientists make some adjustments to the eye and you try again, again unsuccessfully. The third time, however, something
definitely happens. As soon as the adjustments are complete, you feel a small mental
zap!, like a static shock. A moment later, with a loud
KRAKOOM! there is a massive discharge of psychic energy from the eye, lifting your feet a couple inches off the ground.
When you try to lift the rock, it flies into the air. You officially possess psychic powers!
You turn triumphantly to the watching scientists, but instead of congratulating you, they look terrified. They direct you to leave the chamber, and as you do, alarms sound throughout the ship. The alien you originally met tells you,
"You seem to have broken some sort of dam there, and the flood shone like a beacon throughout the whole local area. Remember how I told you that there were some who believed these powers to be 'witchcraft'? They are no doubt on their way here now to investigate the disturbance. Congratulations on being psychic, though!"Right on time, a craft painted with a claw mark appears out hyperspace, weapons aimed at the ship you are currently aboard. A harsh voice hails your ship, growling,
"We will wash away your filth with your blasphemous blood, heretics. Prepare to be boarded."Your friend tells you and the other two humans that you should escape back to your own ship before the Hunters, as they call their enemies, find out about your new-found status.
"We will not ask you to endanger terran neutrality by taking sides in this fight. We will go to battle alone against the Hunters as we have for time immemorial."