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Poll

If you could pick the next squire's starting location, would it be...

A southernly port where cultures and norms of society mix and clash with each other?
A westernly city akin to Marienburg, home of current squire in play?
An easternly outpost at the edge of kingdom's borders, a beginning of thisverse's Silk Road?
A northernly fortress where young men prove themselves in combat with giants, wildlings and mystical beasts?
Centre of the kingdom, trapping the young squire in a thick web of decadent court's schemings and plots?

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Author Topic: Squire: Text-format retro adventure game  (Read 58182 times)

Andres

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Re: Squire: Text-format retro adventure game
« Reply #315 on: January 05, 2015, 05:53:35 pm »

I believe that was scheduled for tomorrow. (I know you're kidding but remember that one time with the demonic possession? GM might not know.)
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LuckyKobold

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Re: Squire: Text-format retro adventure game
« Reply #316 on: January 05, 2015, 05:58:17 pm »

(Well the mark just adds to his character, I mean how many 14 year olds can say that they've slain a demon?)

Andres

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Re: Squire: Text-format retro adventure game
« Reply #317 on: January 05, 2015, 06:00:33 pm »

(No one's going to believe we slayed a demon...)
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LuckyKobold

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Re: Squire: Text-format retro adventure game
« Reply #318 on: January 05, 2015, 06:01:28 pm »

(Not know, Once we're a grizzled warlord with a score of followers it'll be a different story!)

3man75

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Re: Squire: Text-format retro adventure game
« Reply #319 on: January 05, 2015, 06:12:26 pm »

(Personally i think we need to show that we are someone that's tough. but okay maybe a little chilled out.)

Greet all three and challenge Redford to a friendly duel. First two hits with wooden swords with Sir Felix as the referee.
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Andres

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Re: Squire: Text-format retro adventure game
« Reply #320 on: January 05, 2015, 06:14:34 pm »

We don't have time for that. We can show how tough we are tomorrow at practice, right now is probably our last day that we're not on strict(-ish) schedule and we should take advantage of that.
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Haspen

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Re: Squire: Text-format retro adventure game
« Reply #321 on: January 05, 2015, 06:22:43 pm »

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LuckyKobold

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Re: Squire: Text-format retro adventure game
« Reply #322 on: January 05, 2015, 06:25:43 pm »

Throw sand in his eyes and then his torso repeatedly.

Andres

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Re: Squire: Text-format retro adventure game
« Reply #323 on: January 05, 2015, 06:27:10 pm »

(GOD DAMN IT! I KNEW THIS WOULD HAPPEN!)

Throw sand in his eyes and then his torso repeatedly.
-1. That is not an honourable thing for a knight-in-training to do. Let's just listen to our actual training to see what we should do.
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LuckyKobold

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Re: Squire: Text-format retro adventure game
« Reply #324 on: January 05, 2015, 06:28:31 pm »

OK Instead go for the arms and fight defensively.

3man75

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Re: Squire: Text-format retro adventure game
« Reply #325 on: January 05, 2015, 06:46:19 pm »

OK Instead go for the arms and fight defensively.

Taunt him about his stupid smile. It should get him to strike first angrily and stupidly.

EDIT: By the way GM who is saying what? I'm having trouble discerning dialogue.
« Last Edit: January 05, 2015, 09:22:35 pm by 3man75 »
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Glowcat

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Re: Squire: Text-format retro adventure game
« Reply #326 on: January 05, 2015, 08:58:15 pm »

Rely on our combat skill to get us through this. Stay defensive and look for openings when they present themselves. Just be careful for feints.
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Nunzillor

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Re: Squire: Text-format retro adventure game
« Reply #327 on: January 06, 2015, 12:04:11 am »

Rely on our combat skill to get us through this. Stay defensive and look for openings when they present themselves. Just be careful for feints.

+1.  Also hah, be careful what you suggest to our GM!  Though then again, it is always amusing when these sorts of things happen.
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zomara0292

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Re: Squire: Text-format retro adventure game
« Reply #328 on: January 06, 2015, 12:30:50 am »

Rely on our combat skill to get us through this. Stay defensive and look for openings when they present themselves. Just be careful for feints.
+1
But, I think we should still taunt him. He does seem quick to anger, which will make him strike harder, but slower, and more haphazardly.
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

pisskop

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Re: Squire: Text-format retro adventure game
« Reply #329 on: January 06, 2015, 12:36:50 am »

boast and ask him if his womans dress fits well.  Focus on stabby counters.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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