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Author Topic: Starbound - Caveat emptor  (Read 454624 times)

Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1890 on: June 03, 2017, 05:56:57 pm »

So I have been trying the unstable version for a few hours.
And in my opinion, the changes and additions are certainly for the better.
I wonder if any fellow Bay12ers are still interested in multiplayer, once the stable version is eventually updated of course.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1891 on: June 03, 2017, 06:09:21 pm »

What does the unstable version have that the stable version doesn't?
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Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1892 on: June 03, 2017, 06:12:41 pm »

Modular mechs, space stations (you can even make your own), and a tweaked/altered space travel mechanic.
You could try to look it up on Youtube, you'll undoubtedly get more detailed information than you will ever get from me.
(I tend to forget mentioning things.)
« Last Edit: June 03, 2017, 06:15:28 pm by Ultimuh »
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TheBronzePickle

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Re: Starbound - Caveat emptor
« Reply #1893 on: June 03, 2017, 06:34:23 pm »

Do note that the unstable version is... buggy. They are, of course, fixing and tweaking things, but some of the bugs out there include some painful or even game-breaking stuff, along with lots of little annoyances. One I have encountered myself is that some minor sidequests bug out really easily, especially delivery sidequests.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1894 on: June 03, 2017, 06:45:41 pm »

Well, I'm too heavily modded to run multiplayer easily. Maybe if I bought a non-Steam copy and kept it vanilla, but otherwise I'll stick to solo exploration.
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Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1895 on: June 03, 2017, 07:09:37 pm »

Would it be dedicated or just run off of your PC?
I think it works both ways.
Tried with my brother and started in single player, then invited him into the game.
It did have some laggy moments though, especially in the space stations.
« Last Edit: June 04, 2017, 09:47:34 am by Ultimuh »
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Oneir

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Re: Starbound - Caveat emptor
« Reply #1896 on: June 04, 2017, 09:29:14 am »

How early does the new stuff come online? Is it like the terraforming update where you have to beat the game to get the new stuff?

Also, when the bugs aren't getting in the way, what are people's impressions? Do mechs and space stations improve or impact the general progression of the game? Are they a fun diversion, an entertaining alternate progression?
« Last Edit: June 04, 2017, 09:31:16 am by Oneir »
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Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1897 on: June 04, 2017, 09:50:54 am »

How early does the new stuff come online? Is it like the terraforming update where you have to beat the game to get the new stuff?

You have to discover the outpost and do the first main quest, mission or whatever.
To get your mech, simply do a side quest at the outpost. It is quite similar to the tech quests.

As for space stations, I haven't done anything with it yet..

edit: Posting a link about 1.3 unstable is probably best. http://playstarbound.com/starbound-1-3-unstable/
« Last Edit: June 04, 2017, 01:29:24 pm by Ultimuh »
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1898 on: June 08, 2017, 12:13:09 pm »

1.3 update's just dropped.

Did it add anything to actually get excited about?
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1899 on: June 08, 2017, 12:14:03 pm »

1.3 update's just dropped.

And now for Frackin' Universe, and I'll be all set.
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Ozyton

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Re: Starbound - Caveat emptor
« Reply #1900 on: June 08, 2017, 12:31:26 pm »

Did it add anything to actually get excited about?
There's been a tiny bit of discussion on the last page, but to summarize:

"Navigation Overhaul": spaceship flies between planets instead of just unloading from one planet and appearing at the next
"Customizable Mechs": Basically massive EVA suits for exploring vacuumous(?) zero-g places.
"Modular Space Stations" Build your own space station I guess.

Plus a slew of "minor changes"
Spoiler: Minor changes (click to show/hide)

Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1901 on: June 08, 2017, 01:25:45 pm »

Gameplay now pauses while menu is open (single player only)

Gameplay now pauses while menu is open (single player only)

G̣a̳͍̘̖̬̼͟m͍͈ep͈͚l͍̘ͅa͓͢y͎̤̮̯ ̧̤̲̠now̗̠ ̱͟p͇̦̼͙̳͍au͏̹s̛̳̟̟̮̝ͅe͏̫̗̦͉̗̱̥s̛̖ ̬̝̖w͉̰̞̭̹h̷̭̰̱̤̖̘͓il͕͍é͙̭̬̱͍̫ ͉̘̩̙͈̟̩m͕̞̲e̯̫͍͟n͕̬̪u͚̭͔͟ ̢̪̬̮̣͚͎i̖͢s͍̟ ̡̮͈͓̠o̝͎̥̯p͍é͚̹͔͙n͙̘̣͔͎ ͞(͕̺͚͇̰̮̕s̘͈̙̝͖͚i̱n̳̲̣̳͘g͘le͟ ̴p̷̬̜̜l̳a̤̥͡y̨e̲̝͎r͔ ͙̪̯̙̘̫o̻̗̠̹̙̙̲͘n̗̠̠l̷̻͙̹͈͉y̲̬͚̤)̯

YESSSSSSSS.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1902 on: June 08, 2017, 03:13:24 pm »

Aw crap, I hope this doesn't break existing characters/games :(

I'll have to wait for FU to update to find out, I guess.
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Rince Wind

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Re: Starbound - Caveat emptor
« Reply #1903 on: June 08, 2017, 03:18:30 pm »

Is there a way to use stuff from the inventory?`
It is especially bad with food items that usually don't stack. Extremly annoying to put them in a slot, then use a single item there.
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Ozyton

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Re: Starbound - Caveat emptor
« Reply #1904 on: June 08, 2017, 04:07:46 pm »

If it's in your hand just click in the game world. I had a mod installed that keeps your inventory where you put it and puts any inventory you open off to the right side. Move the inventory over to the left every time you start the game up and it works fine.

Mod in question

It's amazing how there needs to be mods of the most basic stuff that should be in by default.
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