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Author Topic: Starbound - Caveat emptor  (Read 453599 times)

MagmaMcFry

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Re: Starbound - Caveat emptor
« Reply #1635 on: August 12, 2016, 11:47:04 am »

Haven't tried it, and nobody who tried it... has ever reported back.
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kilakan

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Re: Starbound - Caveat emptor
« Reply #1636 on: August 12, 2016, 11:47:27 am »

Answer:black-hole destroys universe, same situation happens if you divide by zero.
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Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1637 on: August 12, 2016, 12:18:12 pm »

I have mod that allows picking up containers with items in them. Would be interesting to see if that triggers the ghosts.
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forsaken1111

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Re: Starbound - Caveat emptor
« Reply #1638 on: August 12, 2016, 12:23:32 pm »

I have mod that allows picking up containers with items in them. Would be interesting to see if that triggers the ghosts.
Can.. you put those full containers inside other containers?
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martinuzz

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Re: Starbound - Caveat emptor
« Reply #1639 on: August 12, 2016, 12:48:46 pm »

More importantly, does the crafting system 'see' those items?
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Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1640 on: August 12, 2016, 01:01:07 pm »

So far I've only used it to move containers. Those are all good thoughts.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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umiman

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Re: Starbound - Caveat emptor
« Reply #1641 on: August 12, 2016, 01:15:23 pm »

I have mod that allows picking up containers with items in them. Would be interesting to see if that triggers the ghosts.
Can.. you put those full containers inside other containers?
Yeah. You can even carry a fridge full of food around with you.

chaotic skies

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Re: Starbound - Caveat emptor
« Reply #1642 on: August 12, 2016, 04:20:44 pm »

I need this. What's the mod called?
« Last Edit: August 12, 2016, 04:30:32 pm by chaotic skies »
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Gunner-Chan

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Re: Starbound - Caveat emptor
« Reply #1643 on: August 12, 2016, 04:23:23 pm »

I think it's called improved containers. I've heard of some bugs involving ships and renaming storage though so you might want to avoid renaming the containers.
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Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1644 on: August 12, 2016, 04:38:03 pm »

There's also enhanced containers (you can only run one or the other, check the features on both).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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puke

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Re: Starbound - Caveat emptor
« Reply #1645 on: August 13, 2016, 06:03:45 am »

So the ancient gateway planetoids?  Atavisms from an older version?  No current use?

ocean worlds, do they always have floating islands or might some of them have actual landmasses that grow from the sea floor?

I've got some duplicate crew, they only show up once on the roster but there are two of them running around and they count double for the upgrade requirements.  Seems similar to some known issues I've read about?  Nothing to do about it, but maybe dismiss half the twins?
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majikero

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Re: Starbound - Caveat emptor
« Reply #1646 on: August 13, 2016, 07:12:25 am »

The planetoid Gateways are useless since all starting planets have a gate in it. You can also directly warp to the outpost from the ship making it useless.

Ocean worlds only have floating islands. I've already circled several ocean worlds and no towering landmass that reaches the the surface.
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Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1647 on: August 13, 2016, 12:02:37 pm »

My quartermaster duplicated when I beamed down with his trade interface open (the game crashed, and then when I started it again there were two of him).

He was only on the crew list once, and I ended dismissing him, but the clone stuck around, and continues to not be on the crew list.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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PTTG??

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Re: Starbound - Caveat emptor
« Reply #1648 on: August 13, 2016, 12:41:19 pm »

My quartermaster duplicated when I beamed down with his trade interface open (the game crashed, and then when I started it again there were two of him).

He was only on the crew list once, and I ended dismissing him, but the clone stuck around, and continues to not be on the crew list.

If you really want to get rid of him, consider lava.
But then, this is the Dwarf Fortress forum, so you probably already knew that....
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umiman

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Re: Starbound - Caveat emptor
« Reply #1649 on: August 13, 2016, 01:00:56 pm »

My quartermaster duplicated when I beamed down with his trade interface open (the game crashed, and then when I started it again there were two of him).

He was only on the crew list once, and I ended dismissing him, but the clone stuck around, and continues to not be on the crew list.

If you really want to get rid of him, consider lava.
But then, this is the Dwarf Fortress forum, so you probably already knew that....
Hahaha....

When I was trying to figure out how to get rid of farm animals I decided the best way to remove them was to just drop lava on them.

Later on I discovered it was the ONLY way to get rid of them.

I must say though, when it's so easy to move and use lava, it loses a lot of the appeal. Like, the whole reason it's cool to use lava to destroy things or destroy the world is because it's kinda hard to do. This it's just... click.
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