I'm running out of steam on it. Lots of stuff is pretty neat in concept with mediocre execution. The colony system is pretty cool, but the rent from it is abysmal (i.e. there's tables for each threat level, so you KNOW if I'm on a dangerous planet I have shitall use for hunting spears. Stop it.). Three native biomes per threat level? Comon. Where's the eyeball planets? At least some biomes should be planet-wide across multiple threat levels.
And for all the dungeons and stuff they said they were adopting to fill in, I haven't seen much if any of them. USMC prisons, avian towns, avian crypts, avian temples, and apex labs over and over and over. Maybe two planets with glitch. One Floran village (on a volcanic world). Zero apex apartments, no USMC bunkers, there's only one Hylotl city that I've seen three times. The same set of ruins on forests, jungles, savannahs, and mutants.
Why can't you sort containers?
Why in the holy hell isn't there a quick-stack button for containers?
Further, it was said they had finished (not were working on, finished!) a system that scanned the contents of containers. Why can't we quick-stack into containers in a radius?
Why won't the placement of windows save when you close them? Further, whoever decided the best place for the inventory to open is OVER your character should be fired, if they haven't quit already.
I'm not even going to ask about the walking mechs we were shown. The hoverbikes prove that implementation just escapes them.