Darkmere has pretty much hit the nail on the head. the CF Forums have pretty much been carefully cultivated that way. Especially when they banned people for what amounts to "falling for their trolls".
Honestly I pray that CF are not pioneers of a trend. Since "removing all decenters" is sort of something I see companies skirt towards.
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Overall I think I prefer the magic armor the way the game is now.
I got the gun armor thinking it would... make me better at guns... Yet guns take so much energy and machine guns are so near useless... That the energy reserves of it is a far better option.
Have they stated something about fixing armor again recently?
Because currently the way defense works is kind of unacceptable.
I also used Psystaffs and they are... 'alright'. I find it unusual in concept that the entire specialized tree of "Psystaff user" is usually better off not using the psystaff. I do find it odd that the "Light" psystaff that has the description of only helping you see better is better than the "Crystal shot" psystaff (they both create a stationary continuous damage object that explodes).
In the end though, Psystaffs are just not that useful. The 4th boss though is a great target for them, and they are good at pegging enemies that are outside your vision. So they have some utility that I cannot deny. They just aren't going to be your go to weapon between guns and melee.
I wonder though what could make them better and I am between giving them multiple charges or giving them an alternate fire.
MIND YOU! Psystaffs are certainly the COOL option... and without cool being weak. (even a cool melee weapon, usually only does 1/5th of its damage when you hit with the cool)
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Third boss... The mech guy? Why wasn't there a boss for the third dungeon? Probably because the dungeon system stinks. Not that the "walk down hallway and one shot a few guys" is much better
I just love it the third boss is SO unmemorable that most people don't even notice him.
He is the Gladiator and he has a "legendary weapon" but otherwise that is it.
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What is funny is I thought the 4th boss was actually impressively difficult. Until I found out that his feint punch was just lag.
I do think they should alter certain aspects of him so you aren't as reliant on ranged melee weapons help you. I know you can feint the missiles, but giving them a shorter range would definitely make the boss more fun, so once you dodge them, they stay dodged.