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Author Topic: Starbound - Caveat emptor  (Read 451153 times)

h3lblad3

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #450 on: February 11, 2015, 11:22:00 pm »

Finally beat the first boss.
Spoiler (click to show/hide)
There are no hitboxes in stage 3, are there? I thought it was just, "Go out of the 2 safe areas and you die".
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Gunner-Chan

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #451 on: February 11, 2015, 11:35:16 pm »

The hitboxes in stage 3 are reaally fucked up. If you're playing singleplayer you can kinda use the light and shadows to judge where the beams are but that's still wonky.
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flame99

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #452 on: February 12, 2015, 12:34:32 am »

Well, since Starbound is now apparently in a decent state, I suppose I'll PtW and get on a server when I have the chance.

Is it at a decent state, by the way? I played it a long time ago, and frankly it was endless grind to do nothing but unlock more endless grind. While I understand they're going to need to get the basic gameplay infrastructure in place at some point, when that's your entire game, it's probably a bit too early to start giving out Alpha access.
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NullForceOmega

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #453 on: February 12, 2015, 09:05:32 am »

Still massively grindy, with some okay platformer missions and some really stupid bosses.
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Xgamer4

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #454 on: February 12, 2015, 12:16:58 pm »

Really just one stupid boss. It just so happens to be the very first one, and it you absolutely need to kill it, unless you want to be stranded in the starting system.

The rest of the bosses were fine, though.
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Ibid Straydrink

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #455 on: February 13, 2015, 03:16:04 am »

So, I found this handy dandy banner just lying around... as you can see, things have been booming lately. ::)



Well, at least you'll know when someone else is on!

Mind adding this to the original post when you find the time?
Spoiler (click to show/hide)
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Sensei

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #456 on: February 13, 2015, 03:17:58 am »

Hah, I think those last two dots are me, logging on to see if anybody's on, and then beaming down to the planet, and then crashing (got a message about okea stuff not being found, I THOUGHT I installed the mods correctly...)
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Ibid Straydrink

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #457 on: February 13, 2015, 03:27:13 am »

Hah, I think those last two dots are me, logging on to see if anybody's on, and then beaming down to the planet, and then crashing (got a message about okea stuff not being found, I THOUGHT I installed the mods correctly...)

Sorry to hear that. If the message is something about "Okea," it's the Pixel Goods Store mod. Would you mind helping me trouble-shoot by double-checking to make sure you have that one installed?


IMPORTANT! The primary download on that page is extremely dated- apparently, the author is having trouble getting the link to update. The version of the mod for the current build Starbound can be found here.

I hope that helps!
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Sensei

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #458 on: February 13, 2015, 03:36:35 am »

Yeah, I have pgs.modpack, which I assume is the pixel goods one. However, I'm also pretty sure that I grabbed the out-of-date version, since I had no idea about that pitfall.

So, now I've replaced the pgs.modpack from the Milky Bay Modpack folder with the one from your new link, and it still crashes when I beam down.
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Ibid Straydrink

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #459 on: February 13, 2015, 04:11:37 am »

Yeah, I have pgs.modpack, which I assume is the pixel goods one. However, I'm also pretty sure that I grabbed the out-of-date version, since I had no idea about that pitfall.

So, now I've replaced the pgs.modpack from the Milky Bay Modpack folder with the one from your new link, and it still crashes when I beam down.

Rest assured, I willl not rest until I've solved this. Did you make certain to grab yourself The Game Hunter mod as well? There should be a total of seven (the pgs mudpack and six folders). If you like, we can continue this in PMs.

EDIT: Problem solved!
« Last Edit: February 13, 2015, 05:22:02 am by Ibid Straydrink »
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Flying Dice

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #460 on: February 13, 2015, 09:30:54 am »

Yeah, I added it.

The downturn is probably because most of us burned through our initial enthusiasm on Ty's server and don't want to repeat all of the grind again or start over on projects. :|
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Ibid Straydrink

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #461 on: February 13, 2015, 09:45:03 am »

Yeah, I added it.

The downturn is probably because most of us burned through our initial enthusiasm on Ty's server and don't want to repeat all of the grind again or start over on projects. :|

Grind, sir? We have block replicators. There are no restrictions or prerequisites on character progression. Insofar as Starbound has something that you enjoy beyond the grind and plotline quests, you've nothing to lose by paying the Bay a visit. There's plenty of building and exploration to be done. If anything is lacking, it's the survival element of Terraria (and for that matter, King Arthur's Gold!). What we really need, are invasions, pvp events, end-of-the-world scenarios, and other pot-stirrings.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Sensei

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #462 on: February 14, 2015, 12:28:29 am »

Yeah, I never got into endgame Terraria, but my initial impression is that there's a lot less content to see and less enemies to fight in Starbound. When I'm looking for quest items it's also pure luck of picking a planet that has what I want on it, whereas in Terraria you usually knew how to get to some biome or dungeon where you needed to go, and actually getting there alive was the hard part. On the upside, Starbound has digital logic and skyrails and stuff, but there's doesn't seem to be any task that justifies using those, just making pretty megaprojects.
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Sean Mirrsen

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #463 on: February 14, 2015, 12:57:05 am »

Yeah, the "living world" is perhaps the only reason I keep Terraria installed alongside Starbound. That and the nifty decoration options. The half-blocks make for a surprising amount of interesting designs. And the placeable material bars.
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Flying Dice

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Re: Starbound - Upbeat Giraffe - WE STABLE NOW - Two and counting
« Reply #464 on: February 14, 2015, 01:01:29 am »

Yeah, I added it.

The downturn is probably because most of us burned through our initial enthusiasm on Ty's server and don't want to repeat all of the grind again or start over on projects. :|

Grind, sir? We have block replicators. There are no restrictions or prerequisites on character progression. Insofar as Starbound has something that you enjoy beyond the grind and plotline quests, you've nothing to lose by paying the Bay a visit. There's plenty of building and exploration to be done. If anything is lacking, it's the survival element of Terraria (and for that matter, King Arthur's Gold!). What we really need, are invasions, pvp events, end-of-the-world scenarios, and other pot-stirrings.

Ah, you aren't asking for fresh characters? Much better.  :)

Starbound still doesn't have shit on KAG, though. I've never found anything quite like being that son-of-a-bitch archer who spends 40 minutes hitting trick shots anywhere else.
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