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Author Topic: Starbound - Caveat emptor  (Read 445029 times)

Rince Wind

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Re: Starbound - Caveat emptor
« Reply #1905 on: June 08, 2017, 04:10:36 pm »

I just wish I could control+click or whatever and consume the stuff without putting it into a hand first.
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1906 on: June 08, 2017, 04:45:36 pm »

It's amazing how there needs to be mods of the most basic stuff that should be in by default.

...yeah.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Darkmere

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Re: Starbound - Caveat emptor
« Reply #1907 on: June 08, 2017, 06:29:36 pm »

... And Frackin' Universe is updated. God, I love that whole crew, A doubleplus work. Time to wipe my universe folder and begin anew.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1908 on: June 08, 2017, 06:49:55 pm »

Personally, FU adds a bit too much.
And I had lag issues with its stations in previous versions.. Would those be fixed by now?
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iceball3

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Re: Starbound - Caveat emptor
« Reply #1909 on: June 08, 2017, 07:49:28 pm »

... And Frackin' Universe is updated. God, I love that whole crew, A doubleplus work. Time to wipe my universe folder and begin anew.
Good stuff. I was just giving this game another go for once when the update dropped and wiped my progress.
Question, is there a good way to know whether mods on the workshop are compatible in the new version, or do i just cross fingers and dig through release logs, if any?
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Akura

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Re: Starbound - Caveat emptor
« Reply #1910 on: June 08, 2017, 07:57:24 pm »

Most mod authors should label the mods as such. You could also check the last update date, if it's after the date the patch was released, it should be a good bet that it's compatible with the new version.
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Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

iceball3

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Re: Starbound - Caveat emptor
« Reply #1911 on: June 08, 2017, 09:19:37 pm »

Most mod authors should label the mods as such. You could also check the last update date, if it's after the date the patch was released, it should be a good bet that it's compatible with the new version.
Groovy stuff.
What do you think the best way to do things if incompatibility can be resolved with a small patch, do downloaded mods have their source exposed or do I have to grab an SDK of sorts?
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Chiefwaffles

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Re: Starbound - Caveat emptor
« Reply #1912 on: June 10, 2017, 07:42:04 pm »

A tad bit late, but I'd be willing to play MP if someone hosted it.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

sluissa

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Re: Starbound - Caveat emptor
« Reply #1913 on: June 11, 2017, 08:33:31 pm »

I thought it was all peer to peer anyway.
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Mech#4

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Re: Starbound - Caveat emptor
« Reply #1914 on: June 11, 2017, 11:29:03 pm »

This last update is very nice. I really like the system map and the mechs and space stations look neat when I get to them. I do find myself wishing Starbound had a minimap though, dying and trying to find where you died is a pain.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1915 on: June 12, 2017, 02:42:33 am »

I might take a look at that server. When I'm back home.
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Ultimuh

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Re: Starbound - Caveat emptor
« Reply #1916 on: June 12, 2017, 03:11:06 pm »

No mods huh? So not even graphical changes? That's a bummer.

Any way... Would we be the only Bay12ers so far?
« Last Edit: June 12, 2017, 03:12:57 pm by Ultimuh »
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xaritscin

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Re: Starbound - Caveat emptor
« Reply #1917 on: September 09, 2017, 09:48:31 am »

a devblog came at the start of the month detailing more or less what is the focus of the next update:

https://playstarbound.com/1st-september-stop-right-there-criminal-scum/

i was expecting more work on mechs or space content but ok, this is a good change of pace from the typical bounty hunter gameplay in other games so i dont see an issue.

i hope you can capture some of these guys and recruit them in some cases. it would be cool to have a crew of outlaws in your ship. (sad you cant be a criminal in this game, well, not that i do that usually, but it would be cool to try)

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PeterNox

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Starbound Caveat emptor
« Reply #1918 on: September 10, 2017, 03:39:54 pm »

So, I recently got Starbound, love it, and want to expand from single player to multi. Does anyone have a private or public server theyre willing to share to a responsible player looking for company?
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ollobrains

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Re: Starbound - Caveat emptor
« Reply #1919 on: September 12, 2017, 02:09:24 am »

sbreddit one is one that is quite popular and active and well policied against griefers
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