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Author Topic: Starbound - Caveat emptor  (Read 453578 times)

Sirus

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Re: Starbound - Caveat emptor
« Reply #1680 on: August 14, 2016, 06:14:39 pm »

Something struck me that seems a bit odd about the universe:

Aside from the outpost and whatever colonies you create (and Earth, for what it's worth), there don't seem to be any multi-racial settlements at all. I think it's a crying shame. There's no real reason I can think of for small towns to be generated, using generic blocks, that are populated with random selections of playable races.
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umiman

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Re: Starbound - Caveat emptor
« Reply #1681 on: August 14, 2016, 06:21:21 pm »

Something struck me that seems a bit odd about the universe:

Aside from the outpost and whatever colonies you create (and Earth, for what it's worth), there don't seem to be any multi-racial settlements at all. I think it's a crying shame. There's no real reason I can think of for small towns to be generated, using generic blocks, that are populated with random selections of playable races.
There are multiracial settlements.

Spoiler (click to show/hide)

Sirus

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Re: Starbound - Caveat emptor
« Reply #1682 on: August 14, 2016, 06:25:06 pm »

Oh, there are? I haven't come across any yet, which I obviously found strange.
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chaotic skies

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Re: Starbound - Caveat emptor
« Reply #1683 on: August 14, 2016, 06:29:40 pm »

The only huge problem I have with Starbound is that there are no Novakid settlements. Actually, there's very little Novakid anything. I've found hundreds of nearly every racial village, and tons of dungeons, but no Novakids. It's almost like my character is the only Novakid in the whole universe, which I hate, because a Novakid town would be awesome; Space cowboys have to build something interesting. There's probably a mod for it, and I could make one I guess, but it's still sad they're not there in the base game.
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Mephansteras

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Re: Starbound - Caveat emptor
« Reply #1684 on: August 14, 2016, 06:34:47 pm »

So colonists are generated based on the items around the colony deed, right? Aren't human colonies basically just tents?

USCM prisons and bunkers count, too.

The Lunar Base stuff is also human.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1685 on: August 14, 2016, 06:38:12 pm »

The only huge problem I have with Starbound is that there are no Novakid settlements. Actually, there's very little Novakid anything. I've found hundreds of nearly every racial village, and tons of dungeons, but no Novakids. It's almost like my character is the only Novakid in the whole universe, which I hate, because a Novakid town would be awesome; Space cowboys have to build something interesting. There's probably a mod for it, and I could make one I guess, but it's still sad they're not there in the base game.
There's a western-themed set of furniture that will give you Novakid colonists...but that's about it. Lore-wise they're incredibly nomadic and even they aren't sure where they came from, but the real answer is that Chucklefish just didn't do much with them.
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umiman

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Re: Starbound - Caveat emptor
« Reply #1686 on: August 14, 2016, 06:38:41 pm »

Oh, there are? I haven't come across any yet, which I obviously found strange.
There's nothing special about them. Just huts with varying races all saying generic things.

Darkmere

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Re: Starbound - Caveat emptor
« Reply #1687 on: August 14, 2016, 07:18:50 pm »

I seem to remember novakid full implementation would be sometime immediately post-release. But instead we're getting fishing, which is about what I've come to expect.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Sirus

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Re: Starbound - Caveat emptor
« Reply #1688 on: August 14, 2016, 07:49:56 pm »

Oh, there are? I haven't come across any yet, which I obviously found strange.
There's nothing special about them. Just huts with varying races all saying generic things.
As long as they can give quests and potentially join your crew...

Do you use mod races? Do any of them show up in these villages?
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umiman

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Re: Starbound - Caveat emptor
« Reply #1689 on: August 14, 2016, 08:14:15 pm »

Oh, there are? I haven't come across any yet, which I obviously found strange.
There's nothing special about them. Just huts with varying races all saying generic things.
As long as they can give quests and potentially join your crew...

Do you use mod races? Do any of them show up in these villages?
No I didn't.

Like I said, I only ran across them underground and they were really generic. They gave out quests and stuff so I suppose you could recruit them. I would imagine actually trying to do the quests would be... extremely tedious though considering these places were underground.

Darkmere

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Re: Starbound - Caveat emptor
« Reply #1690 on: August 14, 2016, 08:19:11 pm »

Teleport flags lead anywhere, provided they still send you to surface locations for quests.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Shadowlord

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Re: Starbound - Caveat emptor
« Reply #1691 on: August 14, 2016, 08:31:34 pm »

Yeah, and even the escort-quest are compatible with teleporting.
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Tiruin

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Re: Starbound - Caveat emptor
« Reply #1692 on: August 14, 2016, 10:25:56 pm »

Oh, there are? I haven't come across any yet, which I obviously found strange.
There's nothing special about them. Just huts with varying races all saying generic things.
As long as they can give quests and potentially join your crew...

Do you use mod races? Do any of them show up in these villages?
Everything (as in all PC races, that means except penguins) can be recruited :3 And spawned as tenants! (Minus penguins.)
Although Novakids require a REALLY specific set to spawn -_- As in, these things. And currently the only benefit is for the steam achievement. >_>

Something struck me that seems a bit odd about the universe:

Aside from the outpost and whatever colonies you create (and Earth, for what it's worth), there don't seem to be any multi-racial settlements at all. I think it's a crying shame. There's no real reason I can think of for small towns to be generated, using generic blocks, that are populated with random selections of playable races.
There are multiracial settlements.

I mostly found them underground though... for some reason.
Tiny spoiler request on this please? :P I'm interested in this too.
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umiman

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Re: Starbound - Caveat emptor
« Reply #1693 on: August 14, 2016, 10:29:24 pm »

Uhh... did you want me to put a spoiler on it or tell you where to find them?

I'll put a spoiler on it but I have no clue where I saw them any more.

Spoiler (click to show/hide)

chaotic skies

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Re: Starbound - Caveat emptor
« Reply #1694 on: August 14, 2016, 10:51:45 pm »

I get the Novakid are meant to be nomadic, but Chucklefish specifically stated that all races would have villages. And Novakid don't, as far as I can tell. They're just not there at all, and it's kind of annoying.

Totally off-topic, but can someone please explain to me how to build a podtown or whatever it is that people build on moons and stuff? The really compact village, where everyone lives in-guess what-a pod.
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