I still have problems with the 'floaty' nature of movement. Died probably a dozen times trying to navigate a short fall without overshooting into the pit below. Also, I overshoot way to often trying to make a jump to a place where there is no wall to "catch" me from overshooting. Not sure if that's because I just need to learn the game, being more used to tighter controls that you'd find in other platformers, or if the controls just kind of suck for some reason. It could also help to have a "cautious movement" toggle, like shift in Minecraft, though I recognize most platformers don't have this.
I understand why food doesn't stack, given that it can rot, but it does make food-item management annoying. Even moreso because rotted food stays in the food tab until you click it to pick it up, at which point it switches your inventory to the general/weapon tab. Irritating when you have multiple rotted food to trash or throw away, having to click back to the food tab every time. (Is there a key or modifier [shift, ctrl, etc] to throw away an item under your cursor without having to pick it up? I think Minecraft has this, but it may instead come from popular inventory mods.)
I notice that irrigated tilled farmland 'dries out' periodically, does it need to remain irrigated for crops to grow? Grow faster? Can it be prevented with nearby water? (I don't have a method of moving liquids yet, just the wooden watering can.)