EXP: 73
Shriou: 18/18 [Shortbow: 12/25]
||[Vuln: |||] [] [] [] | [] [] []
Blake: 23/23 [Iron Rapier: 35/40]
|||[Vuln: |||] [Iron Blade: 42/45] [] []
Ferrum: 33/33 [Steel Javelin: 19/30]
[Vuln: |||] [] [] []
Alessa: 25/26 [Parry Knife: 21/30]
|||[Vuln: ||] [Lockpicks: 15/15] [] []
Adrianne: 18/20 [Iron Blade: 45/45]
[Vuln: |||] [Vuln: |||] [Heal: 16/30] [] | [] [] []
Erik: 22/27 [Blessed Iron: 31/40]
|||[Vuln: ||] [Light Screen: 39/40] [] []
Dany: 21/21 [Iron Bow: 40/45]
|[Vuln: |] [Iron Dagger: 40/45] [] []
Allies/NeutralMilitia A: 18/18
Militia B: -9/22 [Slim Sword]Militia C: 17/25 [Slim Lance]
Militia D: -19/20 [Iron Bow]Militia E: 0/24 [Iron Staff]Militia Captain: 25/29
EnemiesCavalier A: 0/25 [Steel Lance] Cavalier B: 0/25 [Steel Lance] Cavalier C: -3/25 [Steel Lance] Mage A: 25/25 [Surrendered]Mage B: 25/25 [Elwind] [Vuln: |||]
Mage C: 25/25 [Elwind] [Vuln: |||]
Mage D: 25/25 [Elwind] [Vuln: |||]
Mercenary A: 9/26 [Surrendered]Mercenary B: -33/26 [Steel Sword]Mercenary C: -13/26 [Steel Sword]Mercenary D: -14/26 [Steel Sword]Mercenary E: 0/26 [Steel Sword]Mercenary F: -16/26 [Steel Sword]Mercenary G: 26/26 [Steel Sword]
Mercenary H: 26/26 [Steel Sword]
Mercenary I: 26/26 [Steel Sword]
Fighter A: -1/27 [Steel Axe]Fighter B: -5/27 [Steel Axe]Fighter C: -32/27 [Steel Axe]Fighter D: -20/27 [Steel Axe]Fighter E: -4/27 [Steel Axe]Fighter F: -15/27 [Steel Axe]Fighter G: 27/27 [Steel Axe]
Fighter H: 27/27 [Steel Axe]
Fighter I: 27/27 [Steel Axe]
Fighter J: 27/27 [Steel Axe]
Fighter K: 27/27 [Steel Axe]
Archer A: -2/24 [Steel Bow]Archer B: -4/24 [Steel Bow]Archer C: -2/24 [Steel Bow]Archer D: -3/24 [Steel Bow]Archer E: -1/24 [Steel Bow]Archer F: 24/24 [Steel Bow]
Archer G: 24/24 [Steel Bow]
Archer H: 24/24 [Steel Bow]
Archer I: 24/24 [Steel Bow]
Soldier A: 0/27 [Iron Halberd]Soldier B: -2/27 [Iron Halberd]Soldier C: 0/27 [Iron Halberd]Soldier D: -3/27 [Iron Halberd]Soldier E: -6/27 [Iron Halberd]Soldier F: -1/27 [Iron Halberd]Soldier G: -1/27 [Iron Halberd]Soldier H: 27/27 [Iron Halberd]
Soldier I: 27/27 [Iron Halberd]
Soldier J: 27/27 [Iron Halberd]
Soldier K: 27/27 [Iron Halberd]
Thief A: -6/20 [Steel Sword]Thief B: 20/20 [Steel Sword] [Vuln: |||]
Thief C: 20/20 [Devil's Sword] [Vuln: |||]
Troubadour: -7/21 [Steel Javelin]Monk: 21/21 [Sacred Fire]
Priest: 21/21 [Mend] [DEF Pot: |||] [+3 EVA/HIT]
Knight: 29/29 [Poison Hand] [SKL Pot: |||] [+3 EVA/HIT]
Shaman: 25/25 [Sin] [CON Pot: |||] [+3 EVA/HIT]
Myrmidon: 24/24 [Switchblade] [CRIT Pot: |||] [+3 EVA/HIT]
Tactician: 23/23 [Royal Trumpet]
Terrain
Village Door (F,23): 5 DEF, 0 RES, 50 HP
Village Door (D,23): 5 DEF, 0 RES, 50 HP
Keep Gate (I,11 - L,11): 11 DEF, 3 RES, 50 HP
Cracked Wall (C,11): 10 DEF, 10 RES, 50 HP
Cracked Wall (O,11): 10 DEF, 10 RES, 50 HP
Cracked Wall (E,3): 10 DEF, 10 RES, 50 HP
Cracked Wall (L,3): 10 DEF, 10 RES, 50 HP
Cracked Wall (O,5): 10 DEF, 10 RES, 50 HP
Mess Door (J,5 - K,5): 7 DEF, 1 RES, 50 HP
Treasury Door (C,5): 5 DEF, 0 RES, 50 HP
Throne Door (R,5): 5 DEF, 0 RES, 50 HP
Terrain Explanation
Plains/Carpet/Cobble/Wood/Road: 1 MOV to enter
Light Green Forests: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Dark Green Forests: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Tan Hills: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Cliffs: +2 DEF/RES, +20 EVA OR +4 DEF/RES, +30 EVA for Mountain Walk; 5 MOV to enter, only units with flying or Mountain Walk may enter
Pillars: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Thrones: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Rivers: -2 DEF/RES, -20 EVA OR +1 DEF/RES, +15 EVA for Water Walk; 5 MOV to enter, Supply Line/Horseback cannot enter, 2 MOV for units with Levitation or Water Walk
Fords: -1 DEF/RES, -15 EVA for Non-Water Walk; 2 MOV to enter, 4 MOV for Supply Line/Horseback, 1 MOV for units with Levitation or Water Walk
Walls: Impassible
Cracked Walls: Impassible; Destructible, 10 DEF, 10 RES, 50 HP
Doors: Impassible; Destructable, 5 DEF, 0 RES, 50 HP; +3 DEF, +1 RES for every connected door tile beyond the first.