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Poll

Wrap?

none
- 4 (30.8%)
north south
- 0 (0%)
east west
- 2 (15.4%)
both
- 7 (53.8%)

Total Members Voted: 12


Pages: 1 ... 3 4 [5] 6 7 ... 29

Author Topic: Dominions 4 game #13 Sub found  (Read 42657 times)

RexMundi

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Re: Dominions 4 game #13 Poll world wrapping for genned map
« Reply #60 on: January 02, 2015, 01:46:33 pm »

So, genned 3 maps, 2 with both wrap, one without any wrap.
all 3 have passable mountains.

If you guys don't like these, you're welcome to gen and suggest your own, or ask me to gen more.
Spoiler (click to show/hide)
map three has less water and no wrap, seems a little screwy for tom is they go water. so may regen that one
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AlStar

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Re: Dominions 4 game #13 Poll world wrapping for genned map
« Reply #61 on: January 02, 2015, 01:55:23 pm »

#2 seems fairly interesting - how many provinces are you generating with?

RexMundi

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Re: Dominions 4 game #13 Poll world wrapping for genned map
« Reply #62 on: January 02, 2015, 01:59:24 pm »

Oh! a good thing to have said. i kinda jsut flipped the setting to waht seemed ok at the moment for random. the maps are, um.. around 2000x2000 with 240 provences in all of them
one and two have both wrap, 3 has no wrap
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AlStar

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Re: Dominions 4 game #13 Poll world wrapping for genned map
« Reply #63 on: January 02, 2015, 02:05:36 pm »

Oh! a good thing to have said. i kinda jsut flipped the setting to waht seemed ok at the moment for random. the maps are, um.. around 2000x2000 with 240 provences in all of them
one and two have both wrap, 3 has no wrap

What's our final player count? On the OP I'm counting 10 players. If that's true, then 240 will make for a very open map. Typically, I've seen between 12-15 provinces per player as the number that's usually used.

edit: having an open map isn't necessarily a bad thing, but it will tend to make for a slower game, with more turns before players start fighting each other.

RexMundi

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #64 on: January 02, 2015, 02:22:21 pm »

i, derped then, somehow i thought 20 per person, oops
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Hellheart

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #65 on: January 02, 2015, 03:56:11 pm »

Well, at least defaulting to Tir means I can play a more straightforward game. Really wasn't sure if I could pull off Lanka long-term. There's a lot of things that I'd have to carefully balance in order to stay alive.
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dennislp3

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #66 on: January 02, 2015, 04:13:54 pm »

I will probably get pwned as Lanka lol...thats ok...I like map 1 btw
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Hatman

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #67 on: January 02, 2015, 04:46:42 pm »

I like map 1, personally, but it seems like it would be really good for our UW player if they start in the central lake and really very bad if they start in the two province wraparound lake, so my vote is for 2, in the hopes that when they are choosing who to attack they will remember my unprecedented magnanimity.
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Delta Foxtrot

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #68 on: January 02, 2015, 04:51:10 pm »

It's possible to set certain provinces as starts or nostarts, so you needn't worry about that.
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Hatman

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #69 on: January 02, 2015, 04:56:13 pm »

Sorry, I haven't looked at the mapmaking side of things. I guess I vote 1 then.
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tompliss

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #70 on: January 02, 2015, 05:27:09 pm »

I think we're waiting for RexMundi to gen other maps with fewer maps, right ?
If not, a map like the number 2 seems funnier.
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RexMundi

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #71 on: January 02, 2015, 05:48:21 pm »

i can gen mroe maps, sure, jsut throw out some ideas for settings.
on the start position editing.. idk how to do that >.>
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Delta Foxtrot

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #72 on: January 02, 2015, 05:59:10 pm »

http://www.illwinter.com/dom4/manual_mapedit.pdf

Alternatively just open the map with the in-game map editor (Game Tools -> Map Editor) and set the provinces you wish as no start.
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tompliss

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #73 on: January 02, 2015, 06:17:36 pm »

Am currently generating maps, and I know how to edit them to prevent the starting positions with 1 neighbor. I'll post some images in a few minutes ;)
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Hellheart

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Re: Dominions 4 game #13 # test genned maps, see page 5 or op
« Reply #74 on: January 02, 2015, 06:25:40 pm »

I will probably get pwned as Lanka lol...thats ok...I like map 1 btw

It was throwing me for a loop because I refuse to play Lanka with anything less than a double-Major double-Minor bless and that ends up being a massive hit to income. That's something that Lanka can actually handle, but people will war with you over that dominion alone, so it ain't pretty if you're unable to keep the dom spread under control.
« Last Edit: January 02, 2015, 06:30:16 pm by Hellheart »
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