Does anybody have any ideas for specific critters to mutate apply a variation to? I could also swing adding in castes, but that requires more fine-tuning than these critter variations. Its also impossible to control which caste of a critter is born, whereas with variations you know what the child is going to be.
Here are some basic ideas I had. You can browse them, but its probably easier if I told you what exactly distinguishes them.
-Giant Giant critters would be, by default, 20x [2000%] bigger than their base critters. for reference, giant critters default to 2x the size. Giant Sperm whales are 8x larger, and GCS is 4000x bigger.
-Dire Critters default to 120 [120%] the size, but are prone to rage and difficult to control under the best of circumstances. Fully trainable; a double-edged sword.
-Emaciated Critters are 0.7x [70%] the size, but are [crazed] and [evil]. They will thus spawn in evil biomes and even without crazy weather will ruin your day.
-Miniature Critters are 0.4 [40%] are tiny animals found in good regions. They are hunting trainable by default because this amuses me.
The giantgiants and dire critter would have across the board buffs to certain attiributes. Endurance, willpower for sure and likely strength and recuperation too.
[CREATURE_VARIATION:GIANT_GIANT]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:GENERAL_CHILD_NAME]
[CV_REMOVE_TAG:GENERAL_BABY_NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:CHILDNAME]
[CV_REMOVE_TAG:BABYNAME]
[CV_REMOVE_TAG:POPULATION_NUMBER]
[CV_REMOVE_TAG:CLUSTER_NUMBER]
[CV_REMOVE_TAG:COLOR]
[CV_REMOVE_TAG:MOUNT]
[CV_REMOVE_TAG:MOUNT_EXOTIC]
[CV_REMOVE_TAG:SOUND]
[CV_REMOVE_TAG:SMALL_REMAINS]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:CREATURE_TILE]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PETVALUE]
[CV_REMOVE_TAG:PENETRATEPOWER]
[CV_REMOVE_TAG:VERMIN_EATER]
[CV_REMOVE_TAG:VERMIN_HATEABLE]
[CV_REMOVE_TAG:VERMIN_GROUNDER]
[CV_REMOVE_TAG:VERMIN_FISH]
[CV_REMOVE_TAG:VERMIN_SOIL]
[CV_REMOVE_TAG:VERMIN_SOIL_COLONY]
[CV_REMOVE_TAG:VERMIN_ROTTER]
[CV_REMOVE_TAG:VERMIN_NOTRAP]
[CV_REMOVE_TAG:FISHITEM]
[CV_REMOVE_TAG:TRIGGERABLE_GROUP]
[CV_REMOVE_TAG:PET_EXOTIC]
[CV_REMOVE_TAG:NOT_BUTCHERABLE]
[CV_REMOVE_TAG:PREFSTRING]
[CV_REMOVE_TAG:SPEED]
[CV_REMOVE_TAG:SWIM_SPEED]
[CV_REMOVE_TAG:MUNDANE]
[CV_REMOVE_TAG:GAIT]
[CV_REMOVE_TAG:UBIQUITOUS]
[CV_NEW_TAG:MOUNT_EXOTIC]
[CV_NEW_TAG:LARGE_ROAMING]
[CV_NEW_TAG:SAVAGE]
[CV_NEW_TAG:SELECT_CASTE:ALL]
[CV_NEW_TAG:TRAINABLE_WAR]
[CV_NEW_TAG:PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000] +++
[CV_NEW_TAG:PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]++
[CV_NEW_TAG:MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] ++
[CV_NEW_TAG:CHANGE_BODY_SIZE_PERC:2000]
[CV_NEW_TAG:CHANGE_FREQUENCY_PERC:10]
[CREATURE_VARIATION:STANDARD_BIPED_GAITS]
GAIT:type:name:full speed:build up time:turning max:start speed:energy use
use NO_BUILD_UP if you jump immediately to full speed
these optional flags go at the end:
LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
STRENGTH - strength attribute can speed/slow movement
AGILITY - agility attribute can speed/slow movement
STEALTH_SLOWS:<n> - n is percentage slowed
it would be interesting to allow quirky attributes (like mental stats), but they aren't supported yet
[CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Run:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Jog:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS]
[CV_NEW_TAG:GAIT:WALK:Gallop:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Canter:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Trot:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALKING_GAITS]
[CV_NEW_TAG:GAIT:WALK:Fastest Walk:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Walk:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Walk:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Walk:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slowest Walk:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CLIMBING_GAITS]
[CV_NEW_TAG:GAIT:CLIMB:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CLIMB:Faster Climb:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CLIMB:Fast Climb:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CLIMB:Climb:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Slow Climb:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_SWIMMING_GAITS]
[CV_NEW_TAG:GAIT:SWIM:Maximum Swim Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:SWIM:Faster Swim:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:SWIM:Fast Swim:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:SWIM:Swim:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Slow Swim:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Creeping Swim:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CRAWLING_GAITS]
[CV_NEW_TAG:GAIT:CRAWL:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CRAWL:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CRAWL:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CRAWL:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_FLYING_GAITS]
[CV_NEW_TAG:GAIT:FLY:Maximum Flight Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:FLY:Faster Flight:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:FLY:Fast Flight:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:FLY:Fly:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Slow Flight:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Hover:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS]
[CV_NEW_TAG:GAIT:WALK:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:DIRE]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:GENERAL_CHILD_NAME]
[CV_REMOVE_TAG:GENERAL_BABY_NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:CHILDNAME]
[CV_REMOVE_TAG:BABYNAME]
[CV_REMOVE_TAG:POPULATION_NUMBER]
[CV_REMOVE_TAG:CLUSTER_NUMBER]
[CV_REMOVE_TAG:COLOR]
[CV_REMOVE_TAG:MOUNT]
[CV_REMOVE_TAG:MOUNT_EXOTIC]
[CV_REMOVE_TAG:SOUND]
[CV_REMOVE_TAG:SMALL_REMAINS]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:CREATURE_TILE]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PETVALUE]
[CV_REMOVE_TAG:PENETRATEPOWER]
[CV_REMOVE_TAG:VERMIN_EATER]
[CV_REMOVE_TAG:VERMIN_HATEABLE]
[CV_REMOVE_TAG:VERMIN_GROUNDER]
[CV_REMOVE_TAG:VERMIN_FISH]
[CV_REMOVE_TAG:VERMIN_SOIL]
[CV_REMOVE_TAG:VERMIN_SOIL_COLONY]
[CV_REMOVE_TAG:VERMIN_ROTTER]
[CV_REMOVE_TAG:VERMIN_NOTRAP]
[CV_REMOVE_TAG:FISHITEM]
[CV_REMOVE_TAG:TRIGGERABLE_GROUP]
[CV_REMOVE_TAG:PET_EXOTIC]
[CV_REMOVE_TAG:NOT_BUTCHERABLE]
[CV_REMOVE_TAG:PREFSTRING]
[CV_REMOVE_TAG:SPEED]
[CV_REMOVE_TAG:SWIM_SPEED]
[CV_REMOVE_TAG:MUNDANE]
[CV_REMOVE_TAG:GAIT]
[CV_REMOVE_TAG:UBIQUITOUS]
[CV_NEW_TAG:MOUNT_EXOTIC]
[CV_NEW_TAG:LARGE_ROAMING]
[CV_NEW_TAG:SAVAGE]
[CV_NEW_TAG:SELECT_CASTE:ALL]
[CV_NEW_TAG:PRONE_TO_RAGE:10]
[CV_NEW_TAG:TRAINABLE]
[CV_NEW_TAG:CHANGE_BODY_SIZE_PERC:120]
[CV_NEW_TAG:CHANGE_FREQUENCY_PERC:30]
[CREATURE_VARIATION:STANDARD_BIPED_GAITS]
GAIT:type:name:full speed:build up time:turning max:start speed:energy use
use NO_BUILD_UP if you jump immediately to full speed
these optional flags go at the end:
LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
STRENGTH - strength attribute can speed/slow movement
AGILITY - agility attribute can speed/slow movement
STEALTH_SLOWS:<n> - n is percentage slowed
it would be interesting to allow quirky attributes (like mental stats), but they aren't supported yet
[CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Run:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Jog:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS]
[CV_NEW_TAG:GAIT:WALK:Gallop:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Canter:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Trot:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALKING_GAITS]
[CV_NEW_TAG:GAIT:WALK:Fastest Walk:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Walk:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Walk:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Walk:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slowest Walk:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CLIMBING_GAITS]
[CV_NEW_TAG:GAIT:CLIMB:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CLIMB:Faster Climb:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CLIMB:Fast Climb:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CLIMB:Climb:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Slow Climb:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_SWIMMING_GAITS]
[CV_NEW_TAG:GAIT:SWIM:Maximum Swim Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:SWIM:Faster Swim:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:SWIM:Fast Swim:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:SWIM:Swim:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Slow Swim:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Creeping Swim:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CRAWLING_GAITS]
[CV_NEW_TAG:GAIT:CRAWL:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CRAWL:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CRAWL:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CRAWL:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_FLYING_GAITS]
[CV_NEW_TAG:GAIT:FLY:Maximum Flight Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:FLY:Faster Flight:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:FLY:Fast Flight:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:FLY:Fly:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Slow Flight:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Hover:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS]
[CV_NEW_TAG:GAIT:WALK:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:EMACIATED]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:GENERAL_CHILD_NAME]
[CV_REMOVE_TAG:GENERAL_BABY_NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:CHILDNAME]
[CV_REMOVE_TAG:BABYNAME]
[CV_REMOVE_TAG:POPULATION_NUMBER]
[CV_REMOVE_TAG:CLUSTER_NUMBER]
[CV_REMOVE_TAG:COLOR]
[CV_REMOVE_TAG:MOUNT]
[CV_REMOVE_TAG:MOUNT_EXOTIC]
[CV_REMOVE_TAG:SOUND]
[CV_REMOVE_TAG:SMALL_REMAINS]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:CREATURE_TILE]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PETVALUE]
[CV_REMOVE_TAG:PENETRATEPOWER]
[CV_REMOVE_TAG:VERMIN_EATER]
[CV_REMOVE_TAG:VERMIN_HATEABLE]
[CV_REMOVE_TAG:VERMIN_GROUNDER]
[CV_REMOVE_TAG:VERMIN_FISH]
[CV_REMOVE_TAG:VERMIN_SOIL]
[CV_REMOVE_TAG:VERMIN_SOIL_COLONY]
[CV_REMOVE_TAG:VERMIN_ROTTER]
[CV_REMOVE_TAG:VERMIN_NOTRAP]
[CV_REMOVE_TAG:FISHITEM]
[CV_REMOVE_TAG:TRIGGERABLE_GROUP]
[CV_REMOVE_TAG:PET_EXOTIC]
[CV_REMOVE_TAG:NOT_BUTCHERABLE]
[CV_REMOVE_TAG:PREFSTRING]
[CV_REMOVE_TAG:SPEED]
[CV_REMOVE_TAG:SWIM_SPEED]
[CV_REMOVE_TAG:MUNDANE]
[CV_REMOVE_TAG:GAIT]
[CV_REMOVE_TAG:UBIQUITOUS]
[CV_NEW_TAG:LARGE_ROAMING]
[CV_NEW_TAG:CRAZED]
[CV_NEW_TAG:EVIL]
[CV_NEW_TAG:LARGE_PREDATOR]
[CV_NEW_TAG:SELECT_CASTE:ALL]
[CV_NEW_TAG:CHANGE_BODY_SIZE_PERC:70]
[CV_NEW_TAG:CHANGE_FREQUENCY_PERC:40]
[CREATURE_VARIATION:STANDARD_BIPED_GAITS]
GAIT:type:name:full speed:build up time:turning max:start speed:energy use
use NO_BUILD_UP if you jump immediately to full speed
these optional flags go at the end:
LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
STRENGTH - strength attribute can speed/slow movement
AGILITY - agility attribute can speed/slow movement
STEALTH_SLOWS:<n> - n is percentage slowed
it would be interesting to allow quirky attributes (like mental stats), but they aren't supported yet
[CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Run:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Jog:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS]
[CV_NEW_TAG:GAIT:WALK:Gallop:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Canter:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Trot:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALKING_GAITS]
[CV_NEW_TAG:GAIT:WALK:Fastest Walk:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Walk:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Walk:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Walk:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slowest Walk:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CLIMBING_GAITS]
[CV_NEW_TAG:GAIT:CLIMB:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CLIMB:Faster Climb:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CLIMB:Fast Climb:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CLIMB:Climb:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Slow Climb:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_SWIMMING_GAITS]
[CV_NEW_TAG:GAIT:SWIM:Maximum Swim Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:SWIM:Faster Swim:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:SWIM:Fast Swim:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:SWIM:Swim:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Slow Swim:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Creeping Swim:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CRAWLING_GAITS]
[CV_NEW_TAG:GAIT:CRAWL:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CRAWL:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CRAWL:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CRAWL:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_FLYING_GAITS]
[CV_NEW_TAG:GAIT:FLY:Maximum Flight Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:FLY:Faster Flight:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:FLY:Fast Flight:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:FLY:Fly:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Slow Flight:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Hover:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS]
[CV_NEW_TAG:GAIT:WALK:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:MINIATURE]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:GENERAL_CHILD_NAME]
[CV_REMOVE_TAG:GENERAL_BABY_NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:CHILDNAME]
[CV_REMOVE_TAG:BABYNAME]
[CV_REMOVE_TAG:POPULATION_NUMBER]
[CV_REMOVE_TAG:CLUSTER_NUMBER]
[CV_REMOVE_TAG:COLOR]
[CV_REMOVE_TAG:MOUNT]
[CV_REMOVE_TAG:MOUNT_EXOTIC]
[CV_REMOVE_TAG:SOUND]
[CV_REMOVE_TAG:SMALL_REMAINS]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:CREATURE_TILE]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PETVALUE]
[CV_REMOVE_TAG:PENETRATEPOWER]
[CV_REMOVE_TAG:VERMIN_EATER]
[CV_REMOVE_TAG:VERMIN_HATEABLE]
[CV_REMOVE_TAG:VERMIN_GROUNDER]
[CV_REMOVE_TAG:VERMIN_FISH]
[CV_REMOVE_TAG:VERMIN_SOIL]
[CV_REMOVE_TAG:VERMIN_SOIL_COLONY]
[CV_REMOVE_TAG:VERMIN_ROTTER]
[CV_REMOVE_TAG:VERMIN_NOTRAP]
[CV_REMOVE_TAG:FISHITEM]
[CV_REMOVE_TAG:TRIGGERABLE_GROUP]
[CV_REMOVE_TAG:PET_EXOTIC]
[CV_REMOVE_TAG:NOT_BUTCHERABLE]
[CV_REMOVE_TAG:PREFSTRING]
[CV_REMOVE_TAG:SPEED]
[CV_REMOVE_TAG:SWIM_SPEED]
[CV_REMOVE_TAG:MUNDANE]
[CV_REMOVE_TAG:GAIT]
[CV_REMOVE_TAG:UBIQUITOUS]
[CV_NEW_TAG:MOUNT]
[CV_NEW_TAG:LARGE_ROAMING]
[CV_NEW_TAG:FLEEQUICK]
[CV_NEW_TAG:GOOD]
[CV_NEW_TAG:SELECT_CASTE:ALL]
[CV_NEW_TAG:TRAINABLE_HUNTING]
[CV_NEW_TAG:CHANGE_BODY_SIZE_PERC:40]
[CV_NEW_TAG:CHANGE_FREQUENCY_PERC:20]
[CREATURE_VARIATION:STANDARD_BIPED_GAITS]
GAIT:type:name:full speed:build up time:turning max:start speed:energy use
use NO_BUILD_UP if you jump immediately to full speed
these optional flags go at the end:
LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
STRENGTH - strength attribute can speed/slow movement
AGILITY - agility attribute can speed/slow movement
STEALTH_SLOWS:<n> - n is percentage slowed
it would be interesting to allow quirky attributes (like mental stats), but they aren't supported yet
[CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Run:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Jog:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS]
[CV_NEW_TAG:GAIT:WALK:Gallop:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Canter:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Trot:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALKING_GAITS]
[CV_NEW_TAG:GAIT:WALK:Fastest Walk:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Walk:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Walk:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Walk:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slowest Walk:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CLIMBING_GAITS]
[CV_NEW_TAG:GAIT:CLIMB:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CLIMB:Faster Climb:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CLIMB:Fast Climb:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CLIMB:Climb:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Slow Climb:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CLIMB:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_SWIMMING_GAITS]
[CV_NEW_TAG:GAIT:SWIM:Maximum Swim Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:SWIM:Faster Swim:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:SWIM:Fast Swim:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:SWIM:Swim:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Slow Swim:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:SWIM:Creeping Swim:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_CRAWLING_GAITS]
[CV_NEW_TAG:GAIT:CRAWL:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:CRAWL:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:CRAWL:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:CRAWL:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:CRAWL:Creep:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_FLYING_GAITS]
[CV_NEW_TAG:GAIT:FLY:Maximum Flight Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:FLY:Faster Flight:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:FLY:Fast Flight:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:FLY:Fly:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Slow Flight:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:FLY:Hover:!ARG6:NO_BUILD_UP:0]
[CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS]
[CV_NEW_TAG:GAIT:WALK:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Crawl:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Slow Crawl:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0]
based on this
[CREATURE:GIANT_EAGLE]
[COPY_TAGS_FROM:BIRD_EAGLE]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:5701]
[GO_TO_START]
[NAME:giant eagle:giant eagles:giant eagle]
[CASTE_NAME:giant eagle:giant eagles:giant eagle]
[GENERAL_CHILD_NAME:giant eagle chick:giant eagle chicks]
[DESCRIPTION:A huge monster in the form of an eagle.]
[POPULATION_NUMBER:15:30]
[CREATURE_TILE:'E']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:high soaring]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
To set these up yourself:
-copy the tag from your desired critter
-apply your variant
-remove the default stuff you don't want or want to change from the default
-set up (caste) names
-colors, population, etc
-define extra doodads, bells, and whistles
-set actual speed.