Use Darts to cautiously strafe (Disruption): +2 Support.
AA Turrets fire when within optimal range; Aim for disruption/vehicles: +2 Support. Amendment (from Sheb) - 1 Dart per side, check for harder targets.
Ground Soldiers open fire when within optimal range: +1 Support.
Support battle w/ Telemachus: +0 Support. Ignored.
You wait.
The blips on the radar approach nearer and nearer as the yells from soldiers spotting enemies begins to fill the radio.
The chain of yells is broke by the calm voice of Donnely, who's manning the defense grid controls.
"They're now within optimal range of AA turrets. Firing turrets."The Uark soldiers are surprised to see the massive AA turrets emerging from the ground, but are even more stunned when the AA turrets start to aim towards the crowd of soldiers.
A single Uark soldier's last word translated, was solely "Fuck."
The AA turrets fire into the soldiers, causing them to panic as they desperately try to escape the chaos.
Minutes later, once the now disorganized crowd of Uark soldiers begin to approach the Control center, U.E.F. forces immediately begin firing. The Uark soldiers dive for the sparse cover as shots fill the battlefield. Their response is weak, with only handfuls of soldiers on each side try to fire back, hitting 5 miners.
As if this wasn't enough for the Uarks, two Darts start firing into the crowd, throwing more soldiers back and killing others. Though right as they pull out, a Dart is flung out of the sky with a large explosion. A panicked recruit screams something.
"TANK! NORTH SIDE!"Well then.
Lip, seemingly undisturbed by this news, reports the casualties so far. Around 40 out of 70 enemy soldiers were killed on the east side, and about 20 of the 40 soldiers were killed on the north side. YOu were probably pretty lucky in the effect of the AA on the enemy, but now you've got a tank to worry about.
4 recruits were injured on east side, and 1 was killed on north side.
You brief both pilots on their orders - to fire into enemy concentrations and disrupt them, then to fall back.
Minutes later, as you pace around the bridge, a console lights up.
"&*^^&%*-2 De*!#&#@* Ta&*nk" is displayed in plain text in the center.
That's worrisome.
Do a quick calculation on how many can the Telemachus take on. We might need to do a hot extraction.
How many what? I'll retconn it in or just do a mini-update if it's still reasonable.
Control Center:
100% Functionality/Integrity
Controlled by U.E.F. forces
--66 Armed Personnel guarding
Patchwork Fortification - Bonus to resisting breach attempts, bonus to all defenders, nearby outside, and inside.
Residential Complex A:
100% Functionality/Integrity
North of Control Center
Controlled by no one.
Residential Complex B:
100% Functionality/Integrity
South of Control Center
Controlled by no one.
Residential Complex B:
100% Functionality/Integrity
West of Control Center
Controlled by no one.
Nearby Mines:
100% Functionality/Integrity
East of Control Center
Controlled by no one.
Hidden - Bonus to stealth of anyone inside when hiding from people inside/outside. Bigger bonus to hiding from outside.
Commercial District:
100% Functionality/Integrity
North of Control Center
Controlled by no one.
Communications Array:
100% Functionality/Integrity (Jammed)
East of Control Center
Controlled by no one.
ALERT - Hostiles at: North (2 Available AA turrets), East (2 Available AA turrets), sides of HMC.
Options:
Broadcast System - Broadcast a message to all buildings and EVA suits with connected communications
AA Uplink - Fire at any target located over the HMC with at least 2 AA turrets, or a target near the HMC borders' with at least 1 AA turret. Can fire at land targets.
Long-range Communications - Send a long-range message to anything in the Galaxy with a decent speed. (1 Use?) ERROR - COMMUNICATIONS JAMMED
Landline Communications - Send a message to anywhere on the moon.
Shipyard Uplink - Access to the orbiting shipyard's systems, making hacking easier, but not definite. (1 Use?) ERROR - COMMUNICATIONS JAMMED
Sensors (Passive) - Detects any enemy ship in the local area. Can be configured to detect different types other than enemies.
At Telemachus:
168u/200u Regular Alloy
14u Mining Charges
19u Advanced Alloy
17u Crystal Wiring
Utility Slicer
At HMC Control Center:
Armory: 21 sidearms left
Functional Uark Security Key
At Control Center:
Officer Hensen:
--Battle Suit, Rapid Laser Rifle.
Officer Donnely:
--Light Combat Suit, Energy Revolver
Officer Lip:
--Light Combat Suit, Energy Revolver
3 Trained Marines:
--Light Combat Suit, Laser Marksman Rifle
31 Recruits:
--Uark Light EVA Armor, Uark Projectile Assault Rifle
--3 Wounded
28 Recruits:
--Mining EVA Suit, Uark Projectile Sidearm
4 Uark Soldier (Prisoner)
--Located at Mining Equipment Shed, can't escape?
I really don't like the land battle system used in this. Expect a different system in the next major battle.